Basic Overview
Na
Samantha Jade Jacobs
Race
Erging Firn-Elf
Level
1
Health
141
Astral Power
221
Magical Hair
74
Stamina
141
Divine Power
-
Strength
10
Agiility
14
Dexterity
12
Intelligence
17
Intuition
16
Charisma
9
Courage
13
Endurance
11
Vitality
12
Looking at my character-sheet, as ridiculous as the idea to reduce my entire existence into a few numbers, I could only shake my head. The numbers looked very much like those I had gained at the beginning of the Beta, maybe one or two points off, but it had been a while. My na was there, but what “Erging Firn-Elf” ant, I had no idea. But the familiar image was yet another indication that whatever happened to reality around was linked to Road to Purgatory, but whether the “ga” had been a link to another world or so sort of divine illusion, I had no idea. Either way, reality around was no ga and I highly doubted there would be a respawn. So, survival was my first priority, with gaining power to ensure my continued survival and freedom as a linked secondary objective. A world quest, so to speak.
Focusing again, I opened up the other notifications I had received, curious about what had co with the “Legacy of Morgana” that I had received.
Trait gainedYou gained the trait: Legacy of MorganaYou follow a Path you travelled before. Skill-Gains for skills you learned before are increased and so traits of a prior life linger.Trait gainedYou gained the trait: Sun CursedFor the deeds of Morgana, you have been struck with the Curse of the Sun. The Light of the Sun greatly weakens you.Trait gainedYou gained the trait: Moon BlessedFor the deeds of Morgana, you have been Blessed by Hecate.Trait gainedYou gained the trait: Dragon-TouchedThe Touch of a Dragon lingers on your Soul. Your body will slowly change and you may call on the Flas of your Elder to augnt your own.Trait gainedYou gained the trait: Raven’s ShadowA long bond with the Raven has left a Shadow on you. You can use one of your bond's abilities, though doing so will be exhausting.
For a mont, I could only stare at the long list of blue boxes, not fully taking them in. There were many of them, almost all familiar, though so not. Sun Cursed, Moon Blessed, Dragon Touched, Raven’s Shadow and Erging Race, those were new. Guessing where most of them ca from was quite easy.
Sun Cursed was trivial. As Morgana, I had shattered the Soul Prison and unleashed the Nidhögg, a being that had been sealed by Sunna, the Goddess of the Sun and at the end, Morgana had been burned away by the light of the sun, likely in a clash between the Nidhögg and the Goddess, or so sort of divine agent. Either way, that Sunna might have a bone to pick with was to be expected and having a Curse as part of Morgana’s legacy was sothing I would have to bear.
Raven’s Shadow was even more obvious than Sun Cursed. Morgana and Lenore had spent almost two years closely bonded, even rging together as one at tis. Even without the trait, I knew the contact had changed , this only made it more obvious. Though I was curious whether I would be able to use the Universal Understanding or her magic sight, either would be an incredible boon, depending on what was coming for .
Moon Blessed was a little less straightforward, but what I rembered of Hecate indicated that she was less concerned with the world, but interested in Magic. Giving a Mortal who managed to unleash magic on the level I had managed with the help of the Nexus her blessing wasn’t too surprising. Especially as there had been that title, oh, so long ago, that had indicated that the Goddess of Magic had taken note of . This might be an outcropping of it, but I wasn’t certain. It might also be simply so sort of investnt, trying to claim , as I was confident that I would be one of the strongest spellcasters, eventually. Or I would be dead, but that was always a risk.
Lastly, Dragon Touched. It undoubtedly ca from Nidhögg and I rembered his last words to , promising his ‘Little Sister’, as he had called for so reason, that I would receive my reward in the next world. I hadn’t thought much about it and only now, with the good, old hindsight goggles, I was able to make a bit of sense of it. There were still a lot of missing details, for example why the Ancient Dragon had called sister, but I would take the trait, not that I had a choice about it.
Special Ability gainedYou gained the Special Ability: OverflowFor having Intelligence of 15 at your level, you gained the skill Overflow. Overflow allows you to let your Astral Power burst forth, the charge a spell beyond the maximum, increasing its effect. Most spells however can only take a limited extra charge before shattering with unpredictable consequences.Special Ability gainedYou gained the Special Ability: Bullet TiFor having Intuition of 15 at your level, you gained the skill Bullet Ti. Bullet Ti allows you to boost your mind to the maximum, decreasing your perceived flow of ti, giving you more ti to plan out your actions. Note that this does not increase your physical speed. The duration depends on your Intuition, your Intelligence and your remaining Stamina and is not known beforehand.
Two of my foundational Special Abilities, simply for being who I was. I was confident that they would serve well.
Trait gainedYou gained the trait: Natural MageNatural Mages have an inborn connection to certain elents, which allows them to gain an understanding of the true runes of that elent. This allows them to read those runes and create new combinations, that beco the 'spells' of later generations.
You gain the Special Abilities: [Rune ditation], [Rune Comprehension]
You gain the Traits: [Rune Affinity: Ice], [Rune Affinity: Darkness], [Rune Affinity: Blood]
Special Ability gainedYou gained the Special Ability: Rune ditationAllows you to ditate on Runes, possibly increasing your Affinity with them or inferring different runes of the sa type. The ability to infer runes depends on your Affinity and the specific Rune-Magic SkillSpecial Ability gainedYou gained the Special Ability: Rune ComprehensionAllows you to gain understanding on the aning of Runes. You need to either draw, see or ditate on the runes to understand them. The complexity of the runes you can comprehend depends on your Rune Affinity and the specific Rune Magic-Skill.Special Ability gainedYou gained a Special Ability: Rune TriangleFor being a Natural Mage and reaching 10 Intelligence at your level, you gain the ability to link three Runes into a single spell. This is the basic form of rune magic.Special Ability gainedYou gained a Special Ability: Rune PentagonFor being a Natural Mage and reaching 15 Intelligence at your level, you gain the ability to link five Runes into a single spell, increasing their possible uses.Trait gainedYou gained the trait: [Rune Affinity: Ice]This trait grants you an understanding of runes regarding the elent Ice. The elent Ice stands for freezing, solitude, calculated action and eternity.Trait gainedYou gained the trait: [Rune Affinity: Darkness]This trait grants you an understanding of runes regarding the elent Darkness. The elent Darkness stands for concealnt, uncertainty, devouring and change.
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Trait gainedYou gained the trait: [Rune Affinity: Blood]This trait grants you an understanding of runes regarding the elent Blood. The elent Blood stands for sacrifice, regeneration and the cycle of life.
Seeing the Natural Mage Trait, I began to wonder. Where did it co from? In Road to Purgatory, I had gained it via those odd, floating runes, but in reality? Was it simply an accident of birth, or was there sothing else going on? Either way, it was an incredibly powerful trait, allowing to easily step onto the Arcane Path once again, following the footsteps of Morgana.
Trait gainedYou gained the trait: Ruthless
You don't hesitate to do what you have to do to reach your goals.
Your allies are less likely to trust you to guard their back.
The Ruthless Trait, maybe one of my most defining ones. By now, I had a bit of an idea of what it signified, the stark contrast between the treatnt of those I considered “Mine” and the “Others”. For those closest to , I was willing to destroy the world, while those further from my heart, could easily be sacrificed. Even now, I had no idea what had actually happened to Adra and Rai, after the battle that had cost Sigmir’s life. Their situation had simply ceased to be of interest to , in the pursuit of my Vengeance for Sigmir’s death.
Race gainedYou are erging as a Firn-Elf.You are one of the few existing Firn-Elves, a product of the experints of a mad god on a distant world. Nobody knows how many there are or where you ca from, or if there are more like you in this world. Rumours have it that the mad god not only used the blood Jötun in his experints but also his own blood that has spawned many a monster in the past.
You gain Attributes: 2 Intelligence, 1 Intuition, -1 Charisma, 1 Agility, -1 Endurance, -1 Strength.
You gain traits: [Frost-Resistance], [Lowlight Vision], [Denizen of the Dark], [Denizen of the Eternal Ice], [Heat-Sensitive],[Glare Sensitivity]
Trait gainedYou gained the trait: Erging RaceYour Race is new to this World. Your physical characteristics have changed and will slowly erge over the next thirty days.
Looking at the Notification that my race had changed, I was a little stunned, my hands automatically going up to my ears. They were still human, for now, but only thanks to the Erging Race Trait. It was giving a thirty-day grace period, for which I was grateful. Maybe my ability to speak my language would be gone at the end of it, replaced by the ancient Jotun dialect Firn Elves were speaking. What would that even do to , changing the very foundation of my ntal processes? Would I even notice if my thoughts were no longer in the familiar language, or would I only realise it when speaking to sobody else?
Even as a shudder went through at the idea, I realised, it could be much worse. How would soone who had picked a Centaur feel? Maybe happy because they would grow a horse… Well, unless they were female. But what about a female who had decided to play a male character, just to see how it felt? Or the other way around? Luckily, Morgana had been physically almost identical to , with only minor alterations that wouldn’t throw off too much.
Trait gainedYou gained the trait: Frost-ResistanceYou are used to a cold and chilly climate. Arctic cold is no danger to you and magical cold deals reduced damage.Trait gainedYou gained the trait: Lowlight VisionYour Ancestors lived underground and did not need light to live. That trait is weaker in you but your vision is strong enough to make you able to see normally in dim or gloomy light. The total absence of light or magical darkness robs you of your sight like everyone else.Trait gainedYou gained the trait: Denizen of the DarkYour people lived in the Darkness for a long ti, they beca accustod to it, lding with it, taking it into their very souls. Your affinity with the Darkness elent is increased.Trait gainedYou gained the trait: Denizen of the Eternal IceYour people lived in the eternal Ice of the North for a long ti, they beca accustod to it, lding with it, taking it into their very souls. Your affinity with the Ice elent is increased.Trait gainedYou gained the trait: Heat-SensitiveYou are not used to hot climate. In hot climates, you suffer from increased Stamina consumption and magical heat deals more damage.Trait gainedYou gained the trait: Glare SensitivityYour eyes are used to low light conditions, sudden, strong glares will disorient you and cause intense pain. Your eyes are unable to adapt to extrely strong light sources.
These were all the Traits of a Firn Elf. I wasn’t sure if they would instantly activate or if they would slowly co into effect, over those thirty days. Given that my night-vision wasn’t at the level it had been on Mundus, I was guessing it would take so ti. But I couldn’t know for sure.
Class gained: SorcererSorcerers don't have class skills. They are however able to define their own skills by trial and error, formalizing them and gaining class bonuses on such self-created abilities.You gained a Special Ability: [Spell Crafting]Special Ability GainedYou gained the Special Ability: Spell CraftingThis ability allows you to create and formalize your own spells. Formal spells can be cast easier, trained and simplified, increasing their potential and making it easier to teach them to others. A spell can be based on runes, gestures, chants or for very advanced Sorcerer even thought itself.
The notification that I had gained my class brought a grin to my face. It was the most barebones class for Spellcasters, giving little outright, just the tools to explore my own magic. It might just be perfect for this changed world, given that I doubted there would be any convenient, magical library just popping up. Maybe the Gods could help, but I had a feeling their help would be focused on the various Clerics and similar folks out there.
Trait gainedYou gained the trait: Magical HairYour hair is able to store up to 33% of your total Astral Power, in effect increasing your pool by that amount. You need to have at least twenty inches of hair to store the maximum amount and if your hair is cut, you lose the stored power.Trait gainedYou gained the trait: Astral Power IIIYou can store extra Astral Power within your body. This increases the maximum stored amount of Astral power by 33%Trait gainedYou gained the trait: Astral Regeneration IIIYour connection to the Astral Rivers flowing through the world is especially close. You regenerate Astral Power 75% faster. That regeneration always occurs.Trait gainedYou gained the trait: The Road is my Teacher
You are able to learn skills 25% faster without a teacher
You are able to learn Special Abilities easier by discovering them yourself.
When learning from a teacher, skills train 25% slower.
You are unable to learn Special Abilities from a teacher.
Trait gainedYou gained the trait: Unbound
You belong to no Country or Creed.
Maximum starting reputation with any large faction is Neutral.
Trait gainedYou gained the trait: OutsiderYou don't belong. Even among your own people, you are the one who doesn't fit. People are more suspicious of you, making you the pri suspect if sothing bad happens.Trait gainedYou gained the trait: Child of the Wild
You were quite literally raised by wolves. You don't belong to any family, tribe or community.
You have no starting faction.
Trait gainedYou gained the trait: Lone Traveller
You walk the world alone, or with only your closest companions by your side.
When in a group with unmarked people, you gain 10% less experience.
When alone or in a group with those you have marked, you gain 10% more experience.
The number of people you can mark depends on your level. Current number of marks: 0
After using a mark, you regain it during the full moon.
And that left with the various traits I had taken when creating Morgana. Back then, I had been trying to get as much power as possible, taking a lot of negative social traits to buy off the positive ones. It had felt like a good idea, I hadn’t been in a good place back then, angry about having been forced to leave the team I had founded and not wanting to have anything to do with other players. Seeing a trait like Lone Traveller had only strengthened that idea, to work with the Natives as opposed to other Travellers. And it had worked, too, giving so incredibly strong traits without too many problems, so of them mitigated by luck, like my starting location, others by virtue of class choice, the Sorcerer not really needing soone to teach them.
But now, all those choices were coming back to haunt . I had no idea how so of the traits would manifest in this world, and I wasn’t sure I wanted to find out. Child of the Wild, for example, might just not do anything, as my parents had left this world years ago, so did a trait that said I had no family matter? There were a few distant relatives who I hadn’t talked to in years who might no longer recognise as family, as opposed to not recognising at all, due to not knowing , but other than that? I just didn’t know.
Similarly, what did it an to belong to a creed or country, given that it didn’t look like countries would be able to endure the situation I had been seeing all around ? So far, I had not lost my ability to speak English, but maybe in the future? That was not a cheery thought. Or maybe I was jumping ahead too far, assuming too much from limited information?
Lone Traveller? I didn't even know how the marking would work, but I had a feeling it wouldn't be sothing I could do casually. There was sothing about marking other people that felt... wrong to . Though, I did wonder what the system ant with "people". Would soone like Lenore count? I had no idea and no way to find out.
I just didn’t know and finding out would be difficult. This was suddenly a dangerous world and for , the danger didn’t just co from the monsters, my fellow humans might be just as dangerous to . As I considered that thought, I had to stifle a sobbing laugh, they were no longer fellow humans, I was now a Firn Elf and within a month, I wouldn’t even look human any longer.
Skill gained.You gained a skill: Unard Combat[1/100]Even without weapons or magic, you can still cause harm to your foes.Skill gained.You gained a skill: Ice Rune Mastery [1/100]Runes are ntal representations of a distinct concept within the greater whole of an Elent. In this case, the Runes you are mastering represent concepts within the Elent of Ice, allowing you to focus your magic into efficient forms. You currently understand the Runes [Ice], [Hail] and [Chill].Skill gained.You gained a skill: Darkness Magic[1/100]
This skill allows you to manipulate Darkness and bend it to your will. What you can do with it only depends on your imagination, your will and your power.
Shattered died. You have gained so EXP.Skill gained.You gained a skill: Short Sword Mastery [1/100]You are trained in wielding Short Swords to harm your enemies. When attacking with a Short Sword, you deal increased damage and your Short Swords are less likely to break in combat.Skill increased
You increased your skill: Darkness Magic [2/100]
Notifications for the skills I had used, nothing special about them. It made wonder how fast they would grow, given that I could rember using them, in a world far, far away. If that had even been a world, and not so sort of illusion, dream or so other divine construct. Could I even know for sure, without so sort of outside confirmation? Could I ever know that what was around was real? Could I even know if I was real, or if Morgana and Mundus had been the reality, a reality I had destroyed? Or she had destroyed?
Shaking off these weird thoughts, I focused on the present and on things that might be important. The description of Firn-Elf, now that I looked at it again, was one such thing. It declared a mber of a race created on a different world. Not within a divine Illusion, or sothing like that, indicating that Mundus had been real. As real as the system, so for now, I would work under the assumption that it was real. Just as real as I was, as the world around was.
And if Mundus was real, Sigmir hadn’t been so sort of artificial intelligence or one process within countless in one. She had been a real, organic being, with a Soul, mories and everything that made a person into one.
I had to bite my hand again, to stifle the shout of glee. If Sigmir had been a real person, I would be able to et her again!
There were countless myths that spoke of people being revived if soone was willing to pay the price. Even Kallista, the dryad in Neyto who had considered Adra her partner reborn, waiting for her to regain her mories, ca to mind. But she had been a fool, letting the love of her life continue travelling in an attempt to let her co back on her own. To love soone is to set her free, was it? I most certainly wouldn’t just wait for Sigmir, I would be more proactive.
But that ant I needed Power. With a capital P and a whole lot of ower behind it, enough power to pierce the veil between worlds, enough power to find and take hold of her soul. And enough power to make a body for her, here, in this world of mine.
Surviving and gaining power. It ca all down to that.
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