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Now reading: Chapter 749 749: 115 Act Alchemy Treasure Vault (2) (2nd Upd from Amber Sword, a Game novel by Crimson Flame.

Not to ntion the convenience, just from the perspective of ti saved, it is imasurable.

However, those who dare to use forbidden techniques so blatantly are probably either the evils lurking in the dark or just him.

As the blood-red array beca evident, the moonlight grass in his palm began to vaporize, leaving behind a drop of pristine water. But that wasn't a water drop; it was a water-shaped crystal.

Mana Essence.

Dissolving ten units of this into water can create a bottle of Secondary Mana Potion. Although it seems simple, it actually requires at least Level 5 Alchemy support. In the Amber Sword, this is roughly the most advanced alchemical product that a civilian could produce in their lifeti.

Of course, if you can stand out and beco an alchemist, that's a different matter. Even the most basic apprentice alchemist can elevate their alchemy skill to Level 8 like a lord, and upon achieving formal alchemist profession, it can increase to Level 15.

After Level 15 cos the Master Peak Realm, which no longer follows the usual skill experience investnt channels.

Brand, after refining this Mana Essence, extracted the Luck Essence several tis from Four-leaf clover, but using advanced techniques at low alchemy levels cos at a great cost — it took six consecutive failures before he barely succeeded once thanks to luck.

But what he gained was not a finished product but sothing called 'Fragnted Luck Aura'.

Brand placed the mist into a bottle, but suddenly felt a chill down his spine. Turning around, he saw Furlo staring at him with a look of disapproval — refining one Luck Essence requires ten pieces of Four-leaf clover. Although this is common in the Black Forest, finding them among a vast clover field takes effort — evidently, Brand's wasteful acts were hard for even this wild elf girl to tolerate.

"Lord," the older sister among the wild elves calmly advised him, "We wild elves have a saying: before learning to run, it's best to learn to walk first—"

Brand thought humans have this saying too, only he couldn't wait for such slow skill level advancent — if he could have invested skill experience directly to level up his alchemy to Level 10 earlier, now he looked at that empty skill experience column — and could only sigh.

He had no choice but to choose this clumsy thod.

Of course, it seed that the youth had continuously acquired elite templates over the past few months, entering the golden domain, and multiclassing as a Level 20 elental mage; it seed natural that a considerable amount of skill experience should have accumulated. But reality was not that straightforward; plans often can't keep up with changes.

After leaving Shafelund Silver Mine, Brand liberated the soul seal of the female knight Otaleis from the supposedly genuine Wind Queen's Ring, which granted him an opportunity —

An opportunity to continue investing into Level 1 of Erune military swordsmanship after reaching the Level 15 Master Peak.

Such an opportunity was naturally irresistible for Brand, as each skill level advancent after the Master Peak Realm brings transformative benefits.

Skills in Amber Sword are set up this way: for the first five levels, assuming each level increase brings about 1 unit of benefit to the character, reaching Level 5 or beyond to Expert Level, each level increase brings about 2-3 units of benefit.

At Level 10, known as the Master Realm, every level of advancent brings more than 5 units of benefit. However, Level 5 Master Realm requires ten tis the skill experience of each level in the previous ten levels, plus the skill's Master Realm has a profession requirent; non-profession skills can never reach the Master Realm.

As for the Master Peak after Level 15, the calculation formula for each level advancent hasn't been detailed because the benefits vary between different professions and skills. But it's roughly concluded to be between 15-20 units of benefit.

In other words, each level advancent after the Master Peak Realm brings nearly three tis the benefits of each level in the Master Level.

This gap is astonishing.

However, regrettably, upon reaching Master Level, skill experience investnt channels turn grey, aning the skill can only enhance through practice and sudden insight.

Regarding this probability, it's mostly luck — or your understanding of the skill. Level 16 is known as the Realm of Creation, indicating it encompasses a character's unique understanding and innovative insights into the skill.

Generally, if a character can invest a skill into Level 16, this skill must be their core skill.

If a character can invest a skill into Level 17 Master Domain, they can be considered a grandmaster in that field, whether NPC or player, at least able to make a historical na.

As for Level 18, Level 19, such legendary existence, Brand has only heard of it, never witnessed.

Though players often joked that perhaps with Amber Sword's version update, the average level may increase, possibly leading to Level 20, Level 30 skills known as Divine Domain skills, Brand knew that's rely a beautiful wish.

Brand hadn't even thought about Level 16 skills temporarily; his Erune military swordsmanship halted at Level 13, each level investnt later needing nearly 500 skill experience, an enormous expense. Considering his future course, it was impossible to extravagantly invest this experience.

But since the appearance of seal soul knight Otaleis, things turned around. After she imparted so private swordsmanship insights to him, Brand got this system prompt:

'Erune military swordsmanship additionally open one level'.

(PS: Please give so tickets, classmates, the exciting content is coming soon~ This month has been very diligent, rolling on the ground asking for monthly tickets! And guess whether there will be a burst at the end of the month?) (unfinished, if you want to know how it continues, please log in to qidian, more chapters, support authors, support genuine reading!)

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