Whether it was Puncture Attack or Bloodline Revival, both originally had quite long quest chains. However, Brand had an advantage as his reputation at the Green Tower was basically maxed out at this mont. His request made Zong Ti naturally unable to refuse, and he was even honored to teach the skill to him.
After obtaining Bloodline Revival, Brand imdiately cleared all the skills under Militia and then placed the Silver Elf's In-depth Analysis under the rcenary profession. Special Riding Skill: Dragon was only temporarily needed, so naturally, it had to be removed. Power Burst could not be used simultaneously with Puncture Attack, and Frontal Breakthrough was similarly excluded for the sa reason. While it was a slight pity to give up on White Crow Swordsmanship, this skill had already reached a bottleneck, and without the underlying inheritance, it was difficult to progress further. Especially as he was about to learn the Wind Queen Nine Luminaries, so after a bit of hesitation, Brand decided to wash away this swordsmanship that had accompanied him from the very beginning.
White Crow Swordsmanship was originally a modified part of the Wind Elf's Star Inheritance swordsmanship, and although Otarais personally had the Moon's Inheritance, the legendary strongest sword could only be stronger, not weaker.
After clearing the main skills under the rcenary, Brand directly gained nearly six thousand points of Skill Experience. He spent half of it to upgrade Puncture Strike to Master Level (Level 10). Now Puncture Strike's attribute was directly changed to inflict 425% damage in a conical area thirty ters in front, with a 12.7% chance of landing a critical hit (Master attribute: has a certain probability to double the damage when charging). Although the attack range was much more modest than White Crow Swordsmanship, comparing it to this damage made it negligible, especially since this skill's master attribute, when combined with Charge and with so luck, could deal more than fifteen tis the damage. Even though the probability was not much higher than winning the lottery, similarly, the rarity of sothing like traveling into a ga world was much more scarce than winning the lottery.
The reason Brand chose to reset at this ti actually had his own considerations. Before entering the Trade Wind Ring, his first consideration in learning skills was how to help himself solve present difficulties. But after gaining the trust of the Druids of Valhalla and the Green Tower, he believed that he had already acquired the ability to initially grasp the destiny of his future.
For players, they were originally observers, and it could be said they were Innately endowed with such abilities. But for the natives living in this world, they had to pay great efforts to reach this step. And once they acquired such abilities, it ant they could design their path of study and growth long-term, just like players.
Players aim to be the strongest.
And his goal is to shake an era with the power of one person.
Using ga terminology, this ans he must play Carry (*), and not only that, he must be the main Carry position, the presence that saves the world with Divine Equipnt after late ga. Of course, it's not that extre here, but it at least represents a significant consumption of resources and a ticulously planned growth path.
(*Carry refers to a ga character that acts as the tactical core in gas like Dota. Such characters can change the entire ga situation after late ga, achieving cobacks and leading the entire team to victory. Here, Brand uses it to imply he needs such capability.)
The reason Brand stopped at Level 30 for rcenary and Level 25 for Elental Mage is because these two levels represent an advancent—Frost Cutting Sword, Frost Knight—a profession that simultaneously controls Ice Elent and Warrior Combat Skills. Moreover, he just happened to know of a Fantasy Level Weapon suitable for this profession—Evrios, Golden Fla Ice. This sword is the future weapon of Yura's daughter, Erela Ophelia, the last legitimate bloodline remaining in the ga of Erune. However, for the sake of the current Erune, Brand thought he had to slightly wrong this little girl who was not yet born.
With his understanding of the Amber Sword, he had already arranged this route during that night of battle. And at that ti, he had not yet acquired the Earth Sword Halangea. Frost Knight was originally a dual-wielding warrior, main hand Earth Sword, off-hand Golden Fla Ice. In the future, he could further advance with the Guardian of Frost Soil related to Ice and Earth Elents, which is simply the best combination. Advancing Frost Knight requires going to the Eternal Frost Glacier in the Ice Elent Plane, and inter-planar travel at least requires a total character level of 80. For this aspect, Brand just plans to also take 10 levels as Templar to get the Conflict Aura. Templar can advance in cities like Ambeser where there's a main Holy Temple, which is only a month or two away from him.
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