AN : I Hope you like this
Sunday 9 March 1999
Right now Zaboru is inside the towering headquarters of YaDo Entertainnt—forrly known as YaDo Animation—located in the heart of Tokyo. The building, recently renovated and expanded after a full-scale rger of all associated studios, now stands as a massive creative complex bustling with energy. The transformation into YaDo Entertainnt marked a bold shift in identity, signaling its new era not just as an animation studio, but as a full-spectrum entertainnt empire under the ZAGE umbrella.
Yasu Domachi, the seasoned and spirited CEO of YaDo, is smiling proudly. Though already advanced in age, he remains vigorous and sharp, his joy more radiant than ever. Ever since ZAGE acquired YaDo, the studio has soared beyond expectations, rapidly evolving into the undisputed powerhouse of ani in Japan. The acclaim from both dostic and international fans has been overwhelming. With the rger complete, YaDo now includes other studios previously acquired by ZAGE—such as Green Leaf Studio, Yello Jin Studio, and Blue Lines Studio—consolidating their talents and resources into a single creative juggernaut. The new YaDo Entertainnt is no longer just a studio; it is a force reshaping the landscape of global animation.
Right now the current airing Ani shows in YaDo are here
Mobile Suit Gundam ZZ (Double Zeta)
Eyeshield 21
Shaman King
One Piece
Naruto
Bleach
Beyblade
Dragon Ball
Saint Seiya
Slam Dunk
Ranma ½
Crayon Shin-chan
Inital D
Cowboy Beepop
All of these ani are insanely phenonal, creating a wave of hype across the country. They are broadcast throughout the week on YaDo's exclusive subscription-based TV channel, which has beco a household na in ani entertainnt. The programming isn't just packed with high-energy shonen titles—it also includes a diverse range of genres such as adrenaline-fueled sports series, intricate cha sagas, intense racing dramas, and even mature, philosophical works like Cowboy Bebop that push the boundaries of traditional ani storytelling.
Even though the current lineup is already massive and commanding significant viewership, YaDo Entertainnt shows no signs of slowing down. With many series reaching the end of their current seasons, there's room for new projects, and the studio's production pipeline remains remarkably strong. Zaboru knows this well, and as he observes the vibrant energy inside the YaDo offices, he begins formulating new plans in his mind. There's sothing he wants to ask the team—sothing that could shape the next chapter of YaDo's already legendary run.
"It's already quite a lot of ani airing in YaDo, huh? Yasu-san?" Zaboru asked with a half-smile, scanning the busy production floor from the window.
Yasu grinned widely, his face glowing with pride. "Well yes, boss, but honestly? We're capable of doing more. All of our animators are incredibly motivated. They've grown a lot these past few months, and I truly believe we've only scratched the surface of what they can achieve. Their skills are constantly evolving, and many of them even stay after hours to refine key fras or explore new visual techniques. If you ask , we could probably handle three more projects on top of our current load—and still maintain the sa level of quality."
Zaboru's grin widened, his eyes glinting. He wasn't surprised. His Aura of Influence, after all, extended to this building too. Though technically a subsidiary, YaDo counted as a ZAGE office—and that ant his unique presence was quietly working its magic here. The animators' growth, the rising ambition, the passion coursing through every departnt—it was all amplified by the subtle, supernatural aura that pushed people toward their full potential.
He felt proud. Not only because his power was helping shape excellence, but because YaDo had beco sothing even greater than he'd imagined—a living, thriving hub of artistic brilliance under the ZAGE banner.
Zaboru smiled warmly. "Great info, Yasu. You can read my mind, huh? But right now, what I want to add is just one ani. And this is it." He reached into his bag and pulled out a docunt, sliding it across the table toward Yasu. It had a single, iconic title on the cover: Harry Potter.
In this world, Zaboru had been struggling with how to introduce the legendary franchise from his previous life. It was too early to release it as a book—the publishing world was not yet ready for the kind of multi-volu epic storytelling Harry Potter required, and Zaboru didn't want to write it himself. He also didn't think the current video ga technology would do the Wizarding World justice; the magical settings, fast-paced Quidditch, and detailed school life were too complex for ZEPS 3 -era ga engines. So after careful thought, he concluded that ani would be the best dium to start. It was visually expressive, emotionally rich, and could bring Hogwarts to life in a way that resonated deeply with the global audience.
His concept leaned away from the dark, overarching battles and instead emphasized Harry's daily life at Hogwarts—his friendships, his classes, the wonder of magic, and subtle foreshadowing of darker forces at play. It would give the audience ti to fall in love with the world before diving into epic confrontations. The only downside was that Zaboru had only watched the movies in his previous world; he'd never actually read the books. Still, the core ideas, characters, and thes were burned into his mory well enough to serve as a foundation. And with YaDo's storytelling excellence, he was confident they could build sothing truly magical from there.
Zaboru also wanted to expand the Harry Potter universe beyond what existed in his previous life. He felt that limiting the magical world to just Hogwarts and its imdiate surroundings would be a missed opportunity. So, in this ani adaptation, he planned to introduce entirely new magical factions—rival schools, secret societies, ancient wizarding clans, and even rogue magic users who operate outside traditional systems. These new elents would add depth and tension to the story, offering viewers fresh perspectives and surprises that would distinguish this version of the Wizarding World from its original form.
He also envisioned Harry being slightly more overpowered than in the original. Not to the point of making him invincible, but enough to emphasize his potential and connection to magic itself.s. Zaboru believed this adjustnt would make Harry stand out more as a central figure, allowing him to be more proactive and confident while still maintaining emotional vulnerability and growth. With all these creative liberties, Zaboru hoped to blend nostalgia with innovation, crafting a version of Harry Potter that honored the source while boldly exploring new directions.
YaDo looked at the folder with a curious expression. "Harry Potter? Is this from Western design?" he asked, raising an eyebrow. As he opened the docunt and flipped through the concept sketches and character sheets, he imdiately noticed the unique art style—it was a fusion of Western magical aesthetics with subtle ani flair. The title, the setting, the uniforms—everything scread 'magic academy' but with a tone that was both familiar and intriguing. "Interesting..." Yasu muttered, lingering on an illustration of Hogwarts drawn in detailed ani style.
Zaboru chuckled softly, seeing the gears turning in Yasu's mind. "I really want this to beco a great ani, Yasu. Sothing tiless. And honestly, I'm placing my full trust in YaDo to make that dream co true. I know you can." His voice carried a rare mixture of excitent and nostalgia, as if he were handing over sothing deeply personal.
Yasu laughed lightly, folding the folder shut with care. "Don't worry, boss. You know our capability. If this is your dream, we'll treat it like our own. We'll give it heart, magic, and style."
They spent the next half-hour discussing the setting, visual tone, and how the ani would slowly introduce its audience to the magical world. Zaboru shared fragnts of mories from his past life—visuals of moving staircases, enchanted ceilings, and characters who would eventually beco legends. Yasu took ntal notes, already picturing the animation sequences.
Eventually, Zaboru checked the ti and stood up. He gave Yasu a firm pat on the shoulder. "I'll leave it in your hands now. Let's make sothing the world has never seen before." With that, he exited the creative suite, his thoughts buzzing with anticipation as he made his way back to the ZAGE offices.
"Heh, this year Harry Potter will begin its journey as an ani. I wonder how all the Potterheads from my previous world would react if they saw this…" Zaboru chuckled to himself, imagining the faces of fans who once obsessed over the books and films. In this world, he had no real choice—Harry Potter was simply too powerful of an intellectual property to let slip through his fingers. It was a cultural phenonon waiting to happen all over again, and ZAGE needed to be the one to plant the first seed.
He knew the timing wasn't right to introduce it as a book series. Writing it himself felt daunting, and besides, the publishing industry wasn't yet prepared for the kind of serialized, magical storytelling the series demanded. As for video gas, the technology of the current era couldn't yet do justice to the scope and imrsion he envisioned for the Wizarding World—he didn't want to half-bake it.
Ani, on the other hand, was perfect. It could convey emotion, wonder, action, and mystery with dynamic art, expressive music, and flexible pacing. It was the ideal vessel to introduce audiences to Hogwarts and the magical adventures of Harry Potter. And from there, the doors would open—an ani could naturally lead into full-length movies, high-budget gas, and an entire rchandise ecosystem. Zaboru smiled to himself, already envisioning a full franchise tree rooted in this decision. He had planted the seed of sothing legendary, and now, he just had to nurture it into life.
Zaboru leaned back, resting comfortably in his chair as he mulled over the growing empire he was building. "Hmm... should ZAGE get involved in making live-action movies as well?" he mused aloud, letting the thought hang in the air. He was fully aware that ZAGE had already secured a dominant foothold across nurous pillars of modern entertainnt. Video gas remained their flagship dium—consistently topping charts and setting new industry standards. Ani was thriving under the YaDo banner, commanding global attention with high-quality, emotionally resonant productions. Their cartoon division, in collaboration with Nickelodeon, continued to churn out hit after hit, capturing the imaginations of younger audiences around the world.
ZAGE's animated films—both 3D and 2D—had found success in theatres through their majority-owned subsidiaries Pixar and Disney, proving their versatility across multiple storytelling styles. Toys based on ZAGE's original IPs, produced by HanDai—another company under ZAGE's ownership—had beco cultural mainstays, lining shelves from Tokyo to New York. Their manga lines, developed through Hakusensha and Shonen Jump, and their comic publishing arm, which included Marvel, were producing serialized hits that dominated magazine racks and bookstores alike.
Even in the realm of Tokusatsu, ZAGE had full control. Red Falcon, a Sentai-focused studio now under ZAGE's ownership, delivered iconic weekly hero series. Classic franchises like Super Sentai , Ultraman and Kan Rider were now part of ZAGE's intellectual property catalog and continued to thrive with renewed energy. In the U.S., ZAGE's Saban Entertainnt airing Power Rangers, delivering explosive success on Arican screens.
Zaboru knew that few companies could claim such a wide-ranging cultural footprint—and yet, live-action cinema still remained one of the few untouched frontiers.
But despite all this, ZAGE had yet to step into the world of real, live-action cinema—a domain of massive reach, mainstream prestige, and unique challenges. Zaboru contemplated what it would an to add that final branch to the ZAGE tree. Live-action films could bring their characters into reality, appeal to a broader demographic, and stand as cultural landmarks. It was one of the few remaining frontiers they hadn't yet explored. And with ZAGE's current resources, connections, and rising creative talent, the idea didn't seem so far-fetched. He imagined a big screen premiere, red carpets, magazine covers, global theatrical rollouts—it wasn't just a business decision, it was a legacy move. A chance to place ZAGE alongside giants not just in gaming or animation, but in cinema history.
Zaboru chuckled, "Hmm... maybe later. For now, let's play so gas," Zaboru said with a chuckle, leaning forward with a playful glint in his eyes. He grabbed the controller and loaded up SSS, the latest action title developed by Akaishidan—ZAGE's elite in-house studio he really addicted to this ga.
To be continue
AN : A lot of you have been asking for ani and manga updates, but honestly, it's really hard to keep them on track. This story is mainly about gas, so ani and manga only get ntioned here and there across a few hundred chapters like this.
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