Read light novels, web novels, Chinese novels, Korean novels, Japanese novels and books online for FREE.
Font Size
18px
Now reading: Chapter 1096 1032 ZAGE 1999 Report 2 from Another world Game Developers in Japans 1991, a Game novel by Zaborn1997.

AN : Don't think this chapter super accurate everyone lol

Sayuri adjusted her glasses and then quickly read her docunt. "Okay everyone, as you can see, I already gave you the detailed report covering how much we spent and how much we earned. It is separated by our different offices—England, Korea, USA, and Japan—and also broken down by sales across each continent. Overall, ZAGE's sales performance in 1999 was very strong, and our financial position is extrely healthy right now. The numbers show steady growth across most regions, and even in markets where expansion slowed slightly, the overall revenue trend remains positive. In simple terms, ZAGE closed the year with a stable foundation and enough financial strength to support our upcoming expansions in China."

Our inco consists of console sales, ga sales, and revenue from subsidiaries. By 1999, ZEPS 3 had already been on the market for nearly three years, so console sales were naturally no longer at their peak. However, the numbers remained very impressive. Worldwide, ZEPS 3 sold a total of 12 million units during 1999. This is lower than in 1998, when the console sold around 21 million units, but such a decline is expected for hardware that has already matured in the market. What matters more is that the overall player base continues to grow steadily, which ans the ecosystem surrounding the console is still expanding and supporting long‑term software sales.

Based on internal calculations, the production cost for one ZEPS 3 unit is around 15,000 yen. ZAGE sells the console to retailers for approximately 25,000 yen, and retailers typically sell it to custors for around 29,000 to 31,000 yen depending on the region and local pricing strategies. From this structure, ZAGE earns roughly 10,000 yen per console unit. Of course, this figure does not include distribution costs, marketing expenses, logistics, or other operational spending, which vary between regions and markets. These numbers represent the raw inco generated directly from ZEPS 3 console sales during 1999. Even with the expected decline compared to the previous year, the console still generated a total of around 120 billion yen, or approximately 1.2 billion USD. For hardware that had already been on the market for several years, this remained a very strong and respectable performance.

Everyone began clapping at the number. It was an impressive result, but it still wasn't the full picture of what ZAGE actually earned from the ZEPS 3 ecosystem. Sayuri waited patiently for the room to settle before continuing her explanation.

"Next is about ZAGE gas," she said calmly. "Most of the inco in this category cos from our own internal studios, since the majority of successful titles on the ZEPS platform are developed directly by ZAGE teams. Our first‑party titles generate the largest portion of revenue for the platform because we control both developnt and publishing. However, we also receive inco from third‑party studios that publish their gas on our platform."

She briefly glanced at the report before continuing. "There are actually many third‑party gas on ZEPS, but the revenue we receive from them is intentionally smaller. ZAGE's policy is to support the growth of the industry rather than squeeze developers. For the first month of a ga's release, we do not take a platform cut at all so developers can recover their initial investnt. After that period, ZAGE only takes around four percent of total sales. Compared to most platform holders, that rate is extrely low. It allows developers to keep the vast majority of their earnings while ZAGE focuses mainly on maintaining the platform ecosystem, distribution network, and infrastructure. Because of this policy, third‑party titles are plentiful on ZEPS, but the largest revenue still cos from ZAGE's own gas."

Sayuri lightly tapped the stack of docunts in front of the executives. "I have included the full breakdown in the reports you received earlier. Each title is listed clearly along with its sales performance, regional distribution, and revenue contribution. It should be easy to review if anyone wants to examine the details for specific gas."

She turned a page in her report before continuing. "Overall, during 1999, ZEPS 3 ga sales reached a new record. Across all titles available on the platform, including gas released in previous years that continued to sell steadily, the total number of units sold reached 303 million copies worldwide. That figure represents only our first‑party titles, which continue to dominate the platform's revenue. Inco from third‑party gas is tracked separately due to our different revenue structure."

"For the financial structure, the production cost for a typical ZEPS 3 ga cartridge is around 1,500 yen per unit. We sell these gas to retailers for roughly 4,500 yen, and retailers then sell them to custors for around 6,000 to 7,000 yen depending on the region and local pricing policies. From that structure, ZAGE earns approximately 3,000 yen per ga unit before operational costs. Based on the total software units sold, the revenue generated from ZEPS 3 gas during 1999 reached approximately 909 billion yen, which is roughly 9.9 billion USD. This result reflects the continued strength of our first‑party developnt strategy and the growing size of the ZEPS platform's global player base."

Zaboru's eyes widened slightly as he read the number again. 9.9 billion USD from software alone. Even for him, the figure was striking. The room had already reacted, but Zaboru stayed quiet for a mont, letting the scale of the result settle in his mind. It still wasn't the full amount ZAGE would ultimately receive after all costs and operational spending, yet the raw revenue alone was an extrely impressive number.

Sayuri calmly continued the report without letting the atmosphere distract her. She moved to the next sections of the docunt and began outlining the remaining sources of inco. Revenue from subsidiaries ca next, followed by ZAGE rchandise sales, and rchandise produced by subsidiaries that used ZAGE intellectual properties or other licensed products created under ZAGE brands. After that, she explained the numbers coming from PC ga sales, along with the remaining inco generated by older hardware platforms such as ZEPS 2 and the ZGB console, including their ga libraries, which were still selling in several markets as of 1999.

However, when it ca to the ZGBA handheld system, Sayuri noted that the data was still incomplete. The handheld had only recently launched after all and the ZAGE analytics teams were still gathering accurate sales numbers from distributors and retailers. Because of that, the ZGBA results were still under tracking and would be included in the next financial report once the numbers stabilized.

Sayuri then shifted the presentation toward the expense side of the company. She detailed the operational costs required to maintain ZAGE's global offices, ZAGE Foundations, employee salaries across all divisions, research and developnt investnts, infrastructure spending, distribution costs, and many other financial obligations necessary to keep such a large company running smoothly.

Even after accounting for those expenses, the final conclusion of the report remained the sa: ZAGE's overall cash flow was extrely healthy. The company was expanding while still maintaining strong reserves, and most importantly, it achieved this without depending on outside investors. Much of that stability ca from Zaboru's strict policy of financial transparency. Nothing was hidden inside the company's accounting system, and Sayuri had been given full authority to manage the financial structure because Zaboru trusted her completely. In return, Sayuri treated that trust as a responsibility she never intended to break.

Unlike many CEOs, Zaboru was never greedy or interested in taking large portions of the company's profits for himself. Most of ZAGE's revenue was reinvested back into the company and its subsidiaries to strengthen developnt, infrastructure, and future expansion. Because of that approach, the company's financial outlook continued to remain positive year after year.

With that, the finance section of the eting finally ca to an end. The room responded with a round of applause before Zaboru turned his attention to the licensing team.

"Thanks a lot, Sayuri-san, for the report. Amazing work as always. Now then, Shikki-san, how is the licensing team doing?" Zaboru asked as he looked toward the other side of the table.

Shiki Spencer nodded and opened his folder before answering. "So far the licensing team has made solid progress this year. First, we have successfully acquired licenses for multiple racing tracks that will appear in our upcoming racing titles. This includes several well‑known circuits that players definitely heard or know off, which should help improve realism and attract fans of motorsport. The negotiations took so ti, but the agreents are now finalized."

He continued flipping through the pages. "We also acquired additional rights for many football clubs around the world for our next football ga, just like you suggested earlier, boss. These agreents include several teams from Europe and South Arica, which should help expand the global appeal of the ga. With these licenses secured, we can use official team nas, logos, and player likenesses, which significantly increases the value of the title."

Shiki then moved to the next point. "In addition to ga licenses, we also generated strong revenue through IP partnerships. Just as Sayuri‑san ntioned earlier, many companies—especially food and restaurant chains—are interested in using our intellectual properties for promotional campaigns. Pokémon in particular remains extrely popular among children, and brands are eager to associate with it through toys, packaging, and limited promotional events."

He smiled slightly before delivering the final update. "And one more important deal—we have begun a sponsorship agreent with the Chicago Bulls. Starting this year, the ZAGE logo should appear on the Chicago Bulls' NBA jerseys. This partnership should increase our visibility in the United States and strengthen our brand presence in sports marketing."

Zaboru grinned with clear delight. Now ZAGE officially sponsored two major teams—Inter Milan and the Chicago Bulls—both of which he had been a fan of since his previous life. "Thank you, Shikki. You really exceeded my expectations."

Shikki grinned back at him. "Heheh, thanks boss."

Then the eting continued for a while longer, but the atmosphere gradually beca more relaxed. Unlike many other companies, the higher‑ups at ZAGE did not behave like distant executives sitting behind rigid titles. Most of them had worked together for years, building the company step by step, and because of that they felt more like close colleagues than corporate superiors. It was common for them to call each other by their first nas, sothing that would be unusual in many large companies, but within ZAGE it reflected the trust and familiarity they had developed over ti.

Even so, the discussion never lost its professionalism. They still spoke clearly about strategy, operations, and future plans, occasionally exchanging brief jokes or casual remarks that eased the tension of such long etings. The relaxed tone simply made the conversation flow more naturally rather than turning it into a stiff corporate presentation.

Eventually the remaining topics were covered and the eting began to wind down. However, Zaboru's schedule for the day was far from finished. After leaving the eting room, he still had another task waiting for him. He planned to visit the Sonaya offices to personally test their newest ga developnt engine, a system they had been refining for months. He had promised to review it for them in exchange for allowing Z‑POD to use several songs from Sonaya. Only after checking the progress there would he prepare for his next trip, as he was scheduled to leave for the United States soon.

To be continue

AN : Sorry if it's not detailed for the revenue lol it's because it's really a hassle to count everything so i just make it like this.

Please give your power stone and if you want to support and get minimum 50 advance chapter and additional 1 chapter a week for 4$ considering subscribe to my patreon patreon/Zaborn_1997

Or buycoffee sbuyacoffee/Zaborn_1997 which sa with patreon

current Patreon/buycoffe chap 1084

You are reading Another world Game Developers in Japans 1991 Chapter 1096 1032 ZAGE 1999 Report 2 on WuxiaFull. Use Previous, Chapter List, or Next to continue.
Share this chapter
Bookmark saves this novel to your account. Reading History keeps recent chapters in this browser.
Continuous reading

You May Also Like

Witch Monastery cover
Same genre

Witch Monastery

WarcraftMetaFic ·Game

Trappedinamonasteryofbreathtakingnuns,CharlesrecognizesthemfromWitchMonastery—they’remonstersinsaintlydisguises,hungryforhisflesh.

User Comments

0 comments from readers

Post Comment
By posting a comment, you agree to all relevant terms.
There are currently no comments. Join the community and start the discussion.
Please create an account or sign in to post a comment.