Read light novels, web novels, Chinese novels, Korean novels, Japanese novels and books online for FREE.
Font Size
18px
Now reading: Chapter 474 - 425: Zaboru Visits Hamazou from Another world Game Developers in Japans 1991, a Game novel by Zaborn1997.

After the New Year celebration, it was now January 1, 1993. Zaboru went back to his usual work routine—until Ayumi showed up at his house.

"Zabo, my family... They want to et you. They’ve invited you to the Hamazou HQ. Is that okay with you?" Ayumi clearly had trouble asking Zaboru for this.

Zaboru looked up, surprised. "Hmm? Why all of a sudden?"

Ayumi shrugged. "I’m not sure. My grandfather suddenly insisted on it. He’s been really persistent, but he promised it’s nothing bad."

Zaboru chuckled. "Alright then. Let’s go."

They made their way to the Hamazou Family HQ in Ayumi’s car, with her personal driver, Junjou, at the wheel.

When they arrived, they were led into the main eting room. Inside were Azai Hamazou, Akira Hamazou, and Akechi, already waiting.

Azai smiled broadly. "Welco, young Zaboru. Please, have a seat," he said with a grin.

A servant entered and handed Zaboru a cup of green tea. His eyes lit up.

"Ooh, nice green tea. May I?" Zaboru inhaled the aroma of the tea — fragrant and soothing. "Not bad at all," he murmured appreciatively.

Azai laughed. "Hahaha, go ahead! Refill as much as you like."

"Then don’t mind if I do," Zaboru said with a smirk, taking a sip and clearly savoring it.

Azai leaned forward, smiling. "First of all, thank you, Zaboru. Your influence has done wonders for our family. Things are genuinely better now."

Zaboru nodded politely. "You’re welco, Azai-san."

It was true — ever since the Hamazou family t Zaboru, his involvent had made a real difference. The family had beco more open, more social, and more connected, both with each other and with the outside world.

Azai’s grin widened. "But the main reason we called you here today is this... your engagent to Ayumi."

Ayumi’s eyes flew wide open. "W–what!?" She was clearly caught off guard — completely surprised by the sudden announcent. Still, despite her shock, she didn’t hate the idea.

Zaboru, on the other hand, chuckled calmly. "If it’s Ayumi, I don’t mind. I’ve been planning to marry her anyway."

Ayumi blushed furiously. ’Z–Zabo, what are you saying...’

Azai burst into laughter. "HAHAHA! That’s the spirit, young man! Then it’s settled — you two are officially engaged! Get married whenever it feels right!"

Zaboru smiled. "Well, I suppose I’ll need to find a proper engagent ring first. As for the wedding... I want it to be special, so it might take so ti. Plus, we’re both still young."

Zaboru looked at Ayumi tenderly. "It’s okay, right... wife?" he teased with a playful grin.

Ayumi turned beet red, imdiately covering her face with both hands in embarrassnt. ’What’s gotten into Zabo today? Why is he teasing so much?... But sohow, it doesn’t feel bad at all,’ Ayumi thought, flustered yet smiling behind her hands.

Akira and Azai grinned, clearly enjoying the sight of Ayumi blushing so deeply — though she looked genuinely happy. Akechi simply smiled and nodded in quiet approval.

Azai nodded in agreent. Akira added warmly, "Welco to the family, Zaboru."

"Thank you, Akira-san," Zaboru replied.

Just then, Asumi—Ayumi’s energetic older sister—burst into the room.

"Zabo! You’re here! Co with , I’m hooked on your gas now! Let’s play!"

She led Zaboru to the newest entertainnt room in Hamazou HQ, a space packed with consoles: ZEPS, ZGB, even the Mugen Ga Box (MGB). Asumi began showcasing a gamplay of Rollerdance and played enthusiastically.

"Zabo, how do you beat Kazu? I can’t seem to land a hit — he’s way too fast!" Asumi said, her eyes glued to the screen.

Zaboru smiled. "You need to wait for the right mont. He’ll bounce around a few tis, then dash straight at you. If you ti it right, you can counter just as he strikes. That’s the key to beating him."

Zaboru guided her through the ga, offering tips and encouragent, which completely delighted Asumi. Asumi love for gaming is started as casual curiosity soon turned into genuine enthusiasm. At first, she was only mildly interested, but after a few sessions, it was clear — Asumi had fallen in love with gaming.

Soon, Akechi, Ayumi, and Akira joined them. Zaboru was surprised to see Akira playing Harvest Moon on ZEPS.

Akira grinned. "I picked up this ga to try sothing new—turns out it’s great! Very relaxing. I’ve even started gardening as a hobby because of it." Akira said while tending to his in-ga tomato crops. "And hey — it’s even helped with my anger issues. Total win-win! Hahaha!"

Zaboru laughed. "That’s great to hear." He was genuinely happy to see his work bring joy to others.

Akechi took a seat beside him, curiosity evident in his eyes. "Zaboru, what’s your take on a ga where you play as the villain?"

Zaboru raised an eyebrow. "If executed well, it could work. It’d definitely offer a unique experience for the player — sothing morally complex and emotionally engaging."

Akechi nodded thoughtfully. "But wouldn’t that be risky? So players might be turned off by being forced to do cruel things. How do you make a villain protagonist feel compelling without alienating your audience?"

Zaboru leaned back slightly. "The key is motivation. If the player understands why the character does what they do — even if they don’t agree with it — they stay invested. Make the story about consequence, redemption, or even tragedy. Give the villain depth, not just evil for evil’s sake."

Akechi’s eyes lit up. "So you say, narrative choices should always reflect gaplay. If the villain’s story arc is about control, then give the player chanics that reinforce that feeling?"

"Exactly," Zaboru said, pleased. "Gaplay and story should be in sync. One supports the other. Even a simple chanic — like limiting the player’s choices over ti — can reinforce a narrative the, like a descent into obsession or the cost of power."

Ayumi then asked, "But does playing as the villain really feel right? I an, in most gas, we’re used to beating the villains — not being them."

Zaboru shrugged. "That’s a fair point. But every villain sees themselves as the hero of their own story. If the player can understand — or even sympathize with — that mindset, it creates a powerful and unique atmosphere."

Akechi leaned forward. "So it’s about reframing perspective. Making players question their assumptions. That’s risky... but bold. Would you ever build a ga around that?"

Zaboru nodded. "Absolutely. It could challenge the way people think about morality in gas. If done well, it wouldn’t just be fun — it would be thought-provoking."

Ayumi’s eyes lit up, and she nodded slowly. "That... actually sounds really interesting."

Zaboru spent the rest of the day with the Hamazou family, sharing laughs, ideas, and tea. And honestly—it didn’t feel half bad.

To be continued...

Please give your power stone and if you want to support and get minimum 10 advance Chapter for 3 bucks considering subscribe to my patreon patreon/Zaborn_1997

Also Join my discord if you want sdiscord.gg/jB8x6TUByc

You are reading Another world Game Developers in Japans 1991 Chapter 474 - 425: Zaboru Visits Hamazou on WuxiaFull. Use Previous, Chapter List, or Next to continue.
Share this chapter
Bookmark saves this novel to your account. Reading History keeps recent chapters in this browser.
Continuous reading

You May Also Like

User Comments

0 comments from readers

Post Comment
By posting a comment, you agree to all relevant terms.
There are currently no comments. Join the community and start the discussion.
Please create an account or sign in to post a comment.