Read light novels, web novels, Chinese novels, Korean novels, Japanese novels and books online for FREE.
Font Size
18px
Now reading: Chapter 487 - 438: Time Skips to the End of March Part 2 from Another world Game Developers in Japans 1991, a Game novel by Zaborn1997.

In February, ZAGE released two gas—Final Fantasy 2 for ZEPS and The ZAGE Spiderman for ZGB Final Fantasy 2 is similar to its predecessor, Final Fantasy 1, but with slight improvents introduced by Zaboru. anwhile, for ZGB ga is Marvel’s Spider-Man titled The ZAGE Spider-Man. This side-scrolling ga allows players to swing from webs and battle iconic Spider-Man villains.

Zaboru managed to create this Spider-Man ga after traveling to the USA again in February, where he t with Marvel executives to introduce himself as the new owner of Marvel. During his visit, he had a eting with Stan Lee and expressed his desire to develop Marvel gas for the ZEPS platform. Future Marvel plans, however, were deferred until the ZAGE office in the U.S. becos operational in March. As a result, Zaboru and Stan Lee only had a brief conversation. Stan Lee didn’t have the authority to prevent Zaboru from creating Marvel-based gas, and since such projects could ultimately benefit Marvel’s popularity and reach, he saw no reason to object.

Feedback for both gas—Final Fantasy 2 and The ZAGE Spider-Man—has been positive. Final Fantasy already enjoys a solid fanbase, especially among JRPG enthusiasts who appreciate deep role-playing systems. In Final Fantasy 2, Zaboru introduced a bold shift by abandoning the traditional experience-based leveling system. Unlike the original Final Fantasy, players cannot upgrade their characters’ classes. Instead, character progression is determined by their in-ga actions. For example, characters who frequently use swords will grow more proficient with that weapon type, improving their strength and accuracy. Similarly, casting magic repeatedly boosts magical ability and mana capacity. This system emphasizes organic character growth, encouraging strategic gaplay and rewarding players who carefully tailor their characters’ roles throughout the adventure. The feature originally existed in Final Fantasy 2 during Zaboru’s previous life, and he has since enhanced it slightly. So far, players have responded positively to these refinents and are praising ZAGE for its continual efforts to innovate and improve. As for Spider-Man, while Japanese and global players were only vaguely familiar with the character, the ga served as a compelling introduction to his story and enemies. After playing, many fans found themselves drawn to Spider-Man as a character.

Zaboru did not release any arcade gas in February. He preferred to give players more ti to enjoy recent arcade hits like 1942 and Captain Commando before introducing new titles.

On the PC front, Zaboru has been diligently working on Age of Empires. Recreating this 1997 classic with 1993 hardware has proven a real challenge, but Zaboru remains focused and hopes to release it by the end of March or early April. So far, this has been the most challenging task he has undertaken. He has been intensely brainstorming ways to make Age of Empires playable on current 1993 hardware while doing his utmost to preserve the original ga’s graphical fidelity.

anwhile, he also launched Solitaire in early February. This release ca with several variations and customization options, allowing players to change the card and board art to feature ZAGE characters. The ga Priced lower than other ZAGE PC titles, Solitaire received no advertising, yet still found success. In the U.S., word of mouth continues to fuel the popularity of ZAGE gas—even in a world without the internet. Zaboru remains curious and grateful about who keeps spreading these rumors in US.

Regarding the Osaka expansion, Zaboru scheduled it to be ready a month after the U.S. branch launch. For now, the recently acquired Osaka office is undergoing renovations to prepare it for active use. Zaboru doesn’t want to rush things; as long as he’s within the expected tiline, he prefers to work slowly but carefully, rather than quickly and carelessly.

In March, Zaboru released ga Man 3 for the ZEPS console. For the ZGB, he developed a new ga featuring Captain Arica. With ga Man 3, he chose not to stray far from the original design, opting instead to fine-tune the gaplay.

The Captain Arica ga is an action-platforr that incorporates motorcycle combat and is set during World War II, focusing on Captain Arica’s battle against Red Skull. The core chanic centers around the shield, which serves as a tool for attack, defense, and ranged throws. When thrown, the shield bounces back to the player. Successfully catching it on the rebound grants Captain Arica a temporary speed boost and attack boost. During this state, the shield’s damage and velocity increase, but the added speed makes it more challenging for players to catch the rebound. However, with skillful timing, players can chain these throws together to amplify damage—resulting in a high-skill-ceiling experience that rewards mastery and quick reflexes. This feature also appears during the motorcycle sections, where Captain Arica can throw his shield or use it to guard his motorcycle. These chanics elevate the excitent of motorcycle combat, adding a dynamic layer of offense and defense that challenges players to strategize and react quickly in high-speed scenarios.

The players feedback for gaman 3 is really great gaman is already ZAGE strong franchsie and players love it when ZAGE release new gas of this gaman 3 and for the gaplay itself Zaboru don’t change too much from his previous life.

As for Marvel’s Captain Arica, players are especially enamored with the shield throw chanics. The feeling of hurling the shield and watching it ricochet through enemies is deeply satisfying. Players with high skill ceilings take great pride in their ability to chain multiple shield bounces—sotis even a dozen or more in a single sequence—despite the incredible speed at which it moves. This chanic has beco a badge of honor for skilled gars, who often showcase their mastery to impress others.

In March, as scheduled, the R.C. Pro AM ani Let’s n Go officially premiered, animated by YaDo Studio—the animation studio owned by ZAGE. Despite airing only two episodes during the month, the series quickly captivated viewers, who praised its high-quality animation and engaging Ga adaptation. Fans were delighted by the faithful yet dynamic portrayal of racing sequences, which translated the thrill of the ga into animated form.

Zaboru took special care to revise and elevate the script compared to the version in his previous life. The original storyline had leaned slightly toward a childish tone, but this ti, Zaboru enhanced the narrative depth, character developnt, and thematic resonance. The new version retained its accessibility for younger audiences while incorporating more mature and emotional layers that broadened its appeal. Viewers appreciated this richer storytelling, and early reactions suggest the ani has the potential to beco a cornerstone franchise for ZAGE’s ani expansion.

Next in March, Zaboru began laying out plans to bring Yu-Gi-Oh to life as a ZGB ga for the following month. In addition to the digital ga, he also wanted to introduce a physical card version of Yu-Gi-Oh. To make this possible, Zaboru visited Ninzendo—the Nintendo equivalent in his world—which still functioned primarily as a card ga company and had already been acquired by ZAGE. He instructed Ninzendo to begin preparations for manufacturing physical Yu-Gi-Oh cards, ensuring that once the digital ga launched, players would also be able to collect and play with real-life cards, bridging both digital and physical gaplay experiences.

Next on 3rd ga developer as always ZAGE ZEPS there are many Ga Dev that submit their gas to ZAGE and even there are developers that submint ga to ZGB now and overall the ZEPS and ZGB beco more colorfull.

Akaishdan, the ga studio founded by Akechi and Ayumi, submitted a new title called SAGI: cha Usagi. It’s a robot platforr featuring a unique twist—the main character is a Rabbit cha. Akechi and Ayumi collaborated closely on the ga, and their creativity shines through in every detail. Zaboru was genuinely impressed by how distinctive and imaginative the ga turned out.

In SAGI: cha Usagi, players control a cha Rabbit that can collect power-ups thed around carrots, such as Carrot cha Swords, Carrot Shurikens, and even Carrot Beams. The Rabbit cha can also evolve into either a Ninja or Warrior form, depending on the player’s choices. Zaboru found this evolution chanic particularly intriguing and asked Akechi more about their design philosophy. He wanted to understand how they approached the blend of cute aesthetics with intense action chanics. Akechi explained that their goal was to create a contrast—to take sothing adorable and give it powerful, dynamic gaplay. Ayumi added that they wanted the ga to feel light-hearted on the surface but offer surprising depth and challenge underneath atleast that what akechi trying to say but Ayumi just said that she loves rabbit and Akechi wants to create cha gas so they decide to create cha and Rabbit gas.

Zaboru chuckled at Akechi, reflecting on how the once-feared Rashomon of Hamazou had transford into a respected ga developer. Although Akechi couldn’t develop gas entirely on his own, his ga design philosophy had matured impressively. Coupled with Ayumi’s unique and whimsical approach, the siblings were forming a partnership rooted in contrast to his structured thinking balanced by her imaginative flair—making them a formidable and complentary team and increasing Akashidan quality as ga developer.

Now, as March cos to a close, Zaboru prepares for another trip to the U.S., where ZAGE Arica is nearly ready to launch.

To be continued

Please give your power stone and if you want to support and get minimum 10 advance Chapter for 3 bucks considering subscribe to my patreon patreon/Zaborn_1997

Also Join my discord if you want sdiscord.gg/jB8x6TUByc

You are reading Another world Game Developers in Japans 1991 Chapter 487 - 438: Time Skips to the End of March Part 2 on WuxiaFull. Use Previous, Chapter List, or Next to continue.
Share this chapter
Bookmark saves this novel to your account. Reading History keeps recent chapters in this browser.
Continuous reading

You May Also Like

A Core Ship From The Start cover
Same genre

A Core Ship From The Start

Xibei Cat ·Game

Duetohisowncarelessness,DuanmuHuaifindshimselftransportedintotheworldofthegame“StarOceanOnline.”Startingfromahumblecorecapsule,DuanmuHuaiventuresac...

MILF Paradise System cover
Trending now

MILF Paradise System

BeingOtaku ·Fantasy

[Warning:MatureContentR-18]LotsofMelons.OnlyNTRNetori-NoNetorare.Alexwasnineteen,acollegestudent,andapparentlytheuniversedecidedtocursehim…withasys...

My Arms Can Turn into Blades cover
Trending now

My Arms Can Turn into Blades

Ode ·Fantasy

ChenLuSifindsastrangestoneandmeetsastrangegirlduringhistombsweeping.Afterthegirlslasheshimwithasword,hefindsthathecouldn'tcontrolhiswholebodybuthis...

User Comments

0 comments from readers

Post Comment
By posting a comment, you agree to all relevant terms.
There are currently no comments. Join the community and start the discussion.
Please create an account or sign in to post a comment.