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Now reading: Chapter 551 - 500: Rest of June from Another world Game Developers in Japans 1991, a Game novel by Zaborn1997.

In early June, Zaboru and Michael Jackson began working together on the music video for Smooth Criminal. They agreed that Zaboru, as the song’s original creator, would receive 10% of the song’s share, while Michael Jackson’s team—who handled the full production—would receive the remaining 90%. Zaboru provided the script and music, and MJ’s team brought the vision to life with excellence.

Zaboru also committed to developing video gas featuring Michael Jackson. MJ requested only 10% of total ga sales. As of now, Zaboru holds the rights to use Michael Jackson’s likeness in video gas and plans to launch the first title by August.

Next, Zaboru t with Nickelodeon to pitch two original cartoon series: Transforr and X-n Animations. He offered to provide the scripts for both. In this world, Transforr content had already been teased in Gun-Nac—with the secret boss Star Stream and a brief glimpse of gatron—and now, Zaboru was ready to expand it into a full series.

For X-n, since Zaboru owns Marvel, he wanted to revive the beloved mutant team in animated form. Trusting one of his top Marvel writers—who also pens the MRU X-n comics—Zaboru left the creative direction of the series in capable hands. His only request was to include the iconic X-n cartoon the song from his previous life which he also played by himself.

Nickelodeon approved both projects and scheduled production to start in October, which Zaboru happily accepted.

Next, Diablo developnt at the USA branch continues steadily, showing promising progress. anwhile, the arcade title Tekken—also under developnt at the sa branch—is experiencing a slight delay and is now scheduled for a July release. The trailer is already finished, and Zaboru has chosen to unveil it in early July, simultaneously in both the USA and Japan, to generate excitent ahead of the launch.

Next, Japan’s Tokyo branch is creating Shin gami Tensei for ZEPS 2, and the Osaka branch is creating the ga Shantae for this month, which was also already released in the late month of June.

Both gas are well received by players.

First, Shantae is released on ZGB, offering gorgeous visuals, deep gaplay, and a unique, charming heroine. Oh, Shantae, and the graphics were stunning. Shantae featured so of the most detailed sprites, smooth animations, and vibrant colors ever seen on current ZGB. The character animations—especially Shantae’s iconic hair-whip attack and her belly-dancing transformations—were impressively fluid. Players were amazed a handheld ga could look this good.

But the gaplay was just as impressive. Shantae blended troidvania-style exploration with classic platforming action. The world was open, filled with secrets, upgrades, and hidden areas that you could only reach after learning new transformation dances (like turning into a monkey, elephant, or harpy). This gave players a rewarding sense of progression and discovery, as backtracking beca essential once new powers were unlocked.

Shantae herself was a huge part of the appeal. She was full of personality—confident, quirky, and fun. The ga’s world had a distinct tone, mixing Arabian Nights fantasy with a cartoonish, slightly cheeky vibe. Players loved it. While so objected to having a female protagonist, the ga’s quality and charm ultimately won over many fans, and it sold well.

Next is Shin gami Tensei. Players loved Shin gami Tensei on the ZEPS 2 because, just like gami Tensei on ZEPS 1, it offered a dark, mature, and deeply philosophical RPG experience that was very rare in any ga.

gami Tensei fans or new Fans loved it because it takes everything they already enjoyed from the original gami Tensei ga and evolves it into sothing bigger, deeper, and more personal. While gami Tensei laid the groundwork with demon summoning and dungeon crawling, Shin gami Tensei expanded the formula with morality-based choices, branching storylines, and richer world-building—turning the series into more than just a dungeon RPG, but a philosophical journey.

What gami Tensei fans especially appreciate is how Shin gami Tensei keeps the core elents that define the series: demon negotiation, fusion, and the ever-present struggle between Law and Chaos. But in Shin, those elents feel more refined. The alignnt system gives players real agency—the choices you make can change not just your party but the fate of the entire world. Law players might side with divine order, even if it ans sacrificing freedom. Chaos players might tear down the old world in favor of strength and survival. Neutral players try to walk the hardest path of all—one without gods or devils. This level of narrative depth and consequence was revolutionary and made every playthrough feel different.

Fans also loved the post-apocalyptic Tokyo setting, blending cyberpunk tech, demonic forces, and ruined civilization. The atmosphere was bleak and oppressive, but also rich with lore, mystery, and unexpected monts of humanity. The demon fusion system remained as addictive as ever—constantly experinting to create new allies, managing loyalty, and crafting the ultimate team gave a constant sense of progression and strategy.

For gami Tensei players on ZEPS 1, Shin gami Tensei felt like the series had matured—more intricate, more resonant, and significantly more ambitious. It preserved the franchise’s signature dark tone, mythological richness, and strategic gaplay, but added greater freedom of choice, deeper replay value, and heavier philosophical thes. These enhancents elevated the experience and turned Shin gami Tensei into a defining Chapter of the series. That’s why it beca a franchise cornerstone and why longti fans embraced it with such enthusiasm.

In the end, this ga has a niche fanbase. Many people dislike it because of its dark thes, and ZAGE even marked it as a 17 title due to content that requires a mature audience to fully understand. In its Arican release, the ga received a Mature rating. Despite its niche appeal, many players are drawn to the ga because it offers sothing truly different from other titles.

Next, for 3rd party ga developers—just as Zaboru anticipated—July will be packed with nurous titles, including contributions from several Arican developers. There are already many developers that submitted their gas in June to be released in July. Recognizing this surge, Zaboru chose not to compete by releasing any of his own gas this month. Instead, he is concentrating all available resources on the Japanese branches—either Tokyo or Osaka—for a major August push, where he plans to unveil eight new gas. The Japanese teams have been working on these titles since late May, which explains why only one ga was released in June. This strategic pacing ensures quality and avoids oversaturation in the crowded July market. It also demonstrates the incredible speed and efficiency of ZAGE in creating new gas. The project, dubbed "The Eight," showcases the team’s ability to develop eight titles in roughly two months—a feat that would be impossible without Zaboru’s leadership and direct involvent. His vision , skills , experience and drive are the cornerstone of this project.

Now it’s already July and Zaboru is already in Japan, preparing for the release of Tekken arcade, which will blow players away—it’s a full-fledged 3D ga after all.

To be continued

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