Saturday, 22 December 1994
Raku Ichijou stood eagerly in line at the bustling ZAGE U Store, awaiting the highly anticipated release of Super troid, the newest title from ZAGE. The excitent in the air was electric, especially for Raku, a devoted troid fan who had followed the series since its first release on ZEPS 1 What truly captivated him was Samus Aran — the fearless bounty hunter who had beco his ultimate gaming icon. Her strength, independence, and relentless determination inspired him deeply for him. She is so badass fighting aliens alone by herself And sure, she also happened to be a hot blonde clad in sleek power armor — but Raku insisted that had absolutely nothing to do with his admiration. Totally irrelevant. Completely coincidental.
Raku grinned to himself. "Samus... I missed you so much," he murmured, grinning like a maniac. Then he froze — he'd said it out loud. The guy behind him chuckled, patted his shoulder, and gave a thumbs-up. "I understand, brother." Raku's face turned bright red. "N-No! It's not like that!"
He clamd up instantly, ntally scolding himself — "Damn, what a mistake!" Embarrassed, he kept his head down and stayed silent for the rest of the wait. Thankfully, the line moved quickly, and a short while later, he finally got his hands on the ga and bolted ho with a mix of triumph and relief.
As soon as he burst through the door, Raku threw his arms in the air and shouted, "Today is troid Day, and nobody can say otherwise!" With uncontainable excitent, he tore open the box of Super troid. Inside, as expected, were four familiar items:
The ga cartridge
The ga manual
A ZEPS 2 Wow flyer — listing all current ZAGE gas for ZEPS 2
And a black-and-silver Zabo-man coin.
Raku eagerly slid the Super troid cartridge into his ZEPS 2 console, his hands trembling with excitent. He sat cross-legged in front of his CRT TV, gripping the familiar controller as if bracing for liftoff. The screen flickered, humd to life, and then flashed the iconic ZAGE logo in a burst of light and sound. Monts later, the haunting music and shimring logo of Super troid filled the room. A wide grin spread across his face as he pressed the start button with purpose. "Here we go," he whispered.
The opening cutscene played, drenched in eerie music and dark space visuals. Samus narrated via on-screen text, recounting her harrowing battles against the Space Pirates and her past encounters with the troids. This ti, she was dispatched to the Ceres Space Colony in response to a mysterious distress signal. Upon arrival, she discovered the research lab in shambles — and to her horror, the baby troid she had entrusted to scientists was gone. Suddenly, a shadow lood — Ridley appeared, clutching the baby and ready for battle.
After a brief but fierce battle, Ridley retreated, triggering the station's self-destruct countdown. With only seconds to spare, Samus raced back to her ship and launched just in ti, flas erupting behind her as the facility exploded. She then set a direct course for Planet Zebes, the place where her journey once began.
Raku leaned forward on the edge of his seat, eyes wide. "Hey! This is a stage from troid 1!" he exclaid. As Samus erged from her ship, he moved her left and imdiately discovered the Morph Ball upgrade — just like in the original ga. The nostalgic touch filled him with joy. "Nice! They brought it back!" he said, grinning. With renewed excitent, he continued deeper into the world of Zebes, eager to see what surprises lay ahead.
The atmosphere was absolutely incredible — tense, imrsive, and haunting in all the right ways. The music matched each area flawlessly, from eerie subterranean echoes to pulse-pounding boss thes. The gaplay felt tighter, faster, and more fluid than ever — easily the most refined troid experience to date. Every stage was rich with detail and thoughtful design, packed with cleverly hidden secrets, creatively placed enemies that were both a nuisance and a thrill to outwit, and that signature backtracking formula that rewarded observant and persistent players. Locked doors and unreachable ledges from earlier zones transford into exciting return trips once the right power-ups were acquired, turning the entire map into a dynamic playground of exploration and triumph.
Raku even laughed when he spotted Zabo-man — the legendary ZAGE mascot — making his usual cao. This ti, he flew by on his silver jetpack, paused near Samus in background, and said: "You are very cool." Classic Zabo-man.
Raku kept playing, completely absorbed by the action and atmosphere. Midway through a tense corridor, he gasped in disbelief. "No way! I can stack missiles now?!" he shouted, eyes widening with excitent.
He soon discovered that beam and missile upgrades in Super troid weren't just power-ups — they were tools for customization. By combining them in creative ways, Samus could unleash entirely new and devastating beam forms. So exciting combinations Raku found included:
Charge Ice Wave → A piercing, freezing charge beam that could freeze enemies in place and pass through walls.
Charge Plasma → High-damage, armor-piercing shots perfect for tougher enemies and bosses.
Wave Spazer → A triple spread beam that could penetrate obstacles, making it ideal for navigating complex enemy layouts and tight spaces.
Each combination not only looked visually impressive but also gave Raku exciting new tactical options, turning every encounter into a chance to experint and adapt. The customization added a whole new layer of depth to the gaplay, making each fight feel fresh and strategic. Raku marveled at the possibilities, his imagination racing as he considered countless other configurations. "Maybe next ti I'll go full Plasma build," he mused, eyes sparkling. He grinned wide — with so many builds available, each run could feel completely different. Fueled by this sense of discovery, Raku kept blasting through the ga, facing boss after boss with renewed vigor and curiosity.
First up was Kraid, a towering, scaly green alien who hurled spikes and claws with ferocious strength. The only way to damage him was to ti your shots precisely when his gaping mouth opened. Then ca Phantoon, a spectral nace who flickered in and out of visibility like a haunted mirage. He could only be hit when his single, eerie eye appeared — and even then, landing a shot on the elusive boss was maddeningly difficult.
Eventually, Raku reached the final boss — none other than Mother Brain herself. But this ti, the battle was far more intense than he rembered in troid 1. After the familiar opening exchange, the music changed, and Mother Brain began to transform. Her glass chamber shattered, and she erged in a grotesque, towering, monstrous new form, pulsating with nace and fury.
Lasers filled the room, acid dripped from her chanical maw, and her attacks beca brutally relentless. Raku's palms were slick with sweat as he navigated the chaos, carefully timing his shots, dodging fire blasts, and clutching desperately at every energy refill he could find. The battle tested every skill he'd honed throughout the ga. But after an exhausting, edge-of-your-seat showdown, he finally landed the final charge beam shot. Mother Brain let out a chanical shriek and collapsed in an explosion of light and ash.
BOOM!
The screen shook as another self-destruct sequence began — classic troid. He had just three minutes to escape. Raku tensed, flying through tight corridors, dodging hazards and alien enemies with razor-sharp reflexes.
He made it out — just barely.
Then, the ending scene played.
Raku leaned in, excited. troid endings were always a treat — mysterious, satisfying, and sotis even surprising. The screen slowly faded in to reveal Samus Aran standing tall. This ti, in a mont of quiet triumph, she removed her helt, letting her long blonde hair fall free over her shoulders. With a confident thumbs-up, she gave a knowing smirk, and then a line of text appeared on screen.
"You are cool... wait, I can say that, right?"
She blinked — and with a shimring pulse of light, her full power armor materialized once more, locking into place with a chanical hum. Without missing a beat, she raised her arm cannon and fired a dazzling energy blast straight at the screen, ending the sequence with a bold, triumphant flash.
Raku exhaled, leaning back.
"Sigh… it seems I didn't get the best ending." Definitely the best one is Samus Aran in a bikini or her Zero Suit. He glanced at his save ti: 5 hours and 34 minutes. Under six hours. Not bad, but he knew he could do better. "There are definitely other endings!"
He quickly grabbed the ga manual. On the final page, he spotted it:
U < 3H 3H – 10H 10H
Raku instantly understood.
"I see… to get the best ending, I need to beat it under three hours!" He grinned, adrenaline already returning. "Samus Aran… I'm coming back!" He couldn't help but grin, imagining Samus in her alternate outfit — not just because that outfit is skimpy one he totally wasn't thinking about, of course!
to be continue
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