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Now reading: Chapter 649 595 Rest Of June from Another world Game Developers in Japans 1991, a Game novel by Zaborn1997.

In June 1995, several notable events shaped the gaming world. ZAGE released two major titles that month: Paperboy 2 on the ZEPS 2 console, developed by ZAGE Japan in Tokyo, and Quake on PC, launched by ZAGE Arica.

Paperboy 2 is the sequel to the infamous, goofy ga from ZEPS 1, and players were thrilled to see a follow-up to the cult favorite.

Overall, Paperboy 2 offered gaplay similar to Paperboy 1 on the ZEPS 1, but with superior graphics thanks to the power of the ZEPS 2 and more chaotic neighborhoods. It combined the quirky humor of the original with bigger, wilder environnts, increased hazards, and a range of oddball obstacles that made every delivery unpredictable. Instead of just a single street like in the original Paperboy, the sequel featured multiple neighborhoods, each with its own unique look and dangers. Players could also choose between a boy or girl paper carrier, a small but appreciated addition that added variety and charm.

The stages were divided into a series of suburban routes that beca increasingly difficult as the week progressed. Players made morning deliveries during the weekdays, followed by the famous "training course" at the end of each stage—a bonus round where they could rack up points by hitting targets. Each neighborhood was packed with hazards that gave the ga its quirky and unpredictable charm. For example:

People Hazards: Breakdancers spun around on sidewalks, skateboarders zood past, cheerleaders blocked the path, angry neighbors threw bottles, A muscular guy who threw their dumbells , A office man who Shredded Electric guitar , So Martial artist who practice kung-fu with leather jacket saying ATATATATA and thieves lurked trying to ss with your deliveries.

Animals: Dogs chased the player, cats darted across lawns, bats swooped down, and even crocodiles snapped in certain yards.

Vehicles: Cars pulled out of driveways without warning. Ambulances rushed down the street. A racing motorcycle that happens in the sa streets. So Buff guys wearing Rollerboots tanking around destroying stuff Dump trucks, taxis, and reckless drivers were constant threats. There was even a mysterious black-and-gray vehicle with a giant 'Z' on top—flying instead of using wheels, like so alien machine. It was none other than the Zabo-man car!

Oddball Obstacles: Runaway lawnmowers rolled across lawns, tornadoes sotis appeared, manholes opened unexpectedly, and even haunted houses sent out spooky hazards like ghosts. So hos even had bizarre gimmicks—such as vampire neighbors or dieval knights guarding their lawns or even a plumber with red and Green hat jumping around! even So Fast blue hedgehogs occasionally run past the player!.

Players loved that every house and yard felt different—so were friendly subscribers where you'd score extra points for hitting the mailbox, while others were non-subscribers who beca fun targets for mischief, like smashing windows, knocking over statues, or breaking fences. The sense of freedom to either be a "good" paperboy delivering cleanly or a "chaotic nace" breaking everything made the ga hilarious and replayable.

The training course at the end of each stage was a fan favorite: a BMX-style obstacle course where players could show off their skills by hitting ramps, dodging water hazards, and smashing extra targets for bonus points. It provided a satisfying break from the chaos of the neighborhoods and added an arcade-style mini-ga that kept the gaplay fresh and exciting.

Players absolutely loved this ga and it sold really well.

Next up is Quake, which quickly beca a phenonon. Every PC gar was talking about it. Unlike earlier ZAGE shooters like DOOM or Duke Nukem, which used 2.5D graphics, Quake was fully rendered in true 3D—and it ran remarkably smooth. It introduced 3D maps, enemies, and full movent control, letting players look and aim up and down, leap across ledges, and explore complex vertical environnts.

The ga's eerie, Lovecraftian atmosphere—filled with castles, crypts, and otherworldly realms—gave it a dark fantasy-horror vibe. Instead of military sci-fi, Quake dropped players into a nightmare world of dieval knights, grotesque ogres, and shadow-dwelling abominations.

Beyond single-player, Quake revolutionized multiplayer gaming. It was one of the first gas to offer online play via QuakeWorld, and deathmatches quickly beca legendary at LAN parties and across the early internet. QuakeWorld was essentially a prototype for services For Battle, but developed by ZAGE exclusively for Quake. Despite its early technical issues, the ability to play online blew players' minds. The sheer fact that people could now battle others across the globe from their own hos was a massive leap—and it changed everything.

Zaboru also introduced a major ga-changer with the launch of QuakeMod. This feature allowed players to create their own stages, design unique enemies, and even craft custom weapons using ZAGE resources. It opened the door to an entirely new level of creativity. Modders could share their creations through the "Custom MOD Map" section in QuakeWorld, fostering a growing community. While no groundbreaking mods had erged just yet, the community was buzzing with excitent, eager to explore this new sea of possibilities.

Next also Zaboru ever since Ninja Gaiden Release in april he already gave a new task to Osaka team which took full power of the Osaka team and the ga is none other than Donkey Kong Country and it will be ready in July.

Also in June Zaboru is giving the Osaka team another task for Release on ZGB Handheld and that ga is The Legend of Zelda Oracle of All Ages and expected to be released in August.

In Tokyo Zaboru let the team focus on Phantasy Star 2 that will be released on July while also working on next gas that will be released on ZEPS 2 also and its none other than Unirally which are racing gas that are really goofy but fun.

Outside of video gas, Nickelodeon officially launched its subscription channel in the U.S., promoting it with ads promising six brand-new shows along with two currently airing: X-n: The Animated Series and Transforrs. The new lineup included Powerpuff Girls, Spider-Man: The Animated Series, Teenage Mutant Ninja Turtles, Thundercats, Taz Mania, and RoboCop. Of these, only Taz Mania and Thundercats were original animations; the rest were adapted from video gas.

Nickelodeon also began airing dubbed ani, including Sailor Moon, Pokémon, Let's & Go!, Gundam, and even re-runs of SpongeBob SquarePants. In addition, they brought back several classics from Tatsunoko's catalog because ZAGE owned Tatsunoko now—like Ti Bokan, Gatchaman, and Yatterman. The first episodes of these shows sparked strong interest in ani from Arican audiences.

The channel sold extrely well, in part due to advertisents bearing the "ZAGE - Nickelodeon" branding. For many, seeing the ZAGE na instantly ant quality. This subscription service quickly beca one of the driving forces behind the growing global popularity of ani.

Next, Nickelodeon is set to expand into Europe and likely Latin Arica as well, aiming to broaden its international reach.

As for YaDo and Tatsunoko Ani Studio in Japan, Zaboru plans to launch a similar subscription service, likely ready by either August or September. Zaboru also aims to introduce Arican cartoons to Japanese audiences. Now that ZAGE owns both Nickelodeon and Disney, they have the rights to broadcast these shows on Japanese subscription TV.

Overall, that's what happened in June 1995. Now, in early July, Zaboru is eting with Jan Timr, CEO of Philips, to discuss the current ZAGE and Philips projects for the DVD.

To be continue

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