Mitsu Tadano is currently working on a review for ZAGE's latest video ga releases this month, joined by his best friend and fellow enthusiast, Ishiki Nakaga. Even though Mitsu has already established himself as the proud owner of ZEMITSU—one of Japan's leading independent video ga review companies—he remains deeply passionate about gaming. His love for video gas, especially those produced by ZAGE, hasn't waned despite his professional success.
Mitsu isn't just a reviewer; he's a lifelong gar. And Ishiki, who has been his close friend since their school days, shares the sa passion. The two of them often spend hours testing gas together, dissecting chanics, analyzing stories, and sharing laughs—even when the gas aren't great. What makes them unique is their optimistic approach: even if a ga is flawed or poorly received, they still try to find redeeming qualities. Whether it's a soundtrack, a character design, or an innovative idea that didn't quite land, Mitsu and Ishiki always manage to pull sothing positive from the experience. Their reviews reflect this balanced mindset, which has earned ZEMITSU a loyal following among gars who appreciate thoughtful critique over harsh judgnt.
Ishiki said with a laugh, "This month ZAGE is dropping three gas, huh? Elder Scrolls III: Daggerfall, Super Mario RPG, and Dragon Quest Monsters. And all of them are RPGs! Man, ZAGE really knows how to feed RPG fans—they're going all in!"
He leaned back in his chair, amused. "It's kinda wild when you think about it. Three completely different takes on RPGs from one company, all in the sa month. It's like they're putting out a buffet for gars who love deep stories and turn-based battles."
Mitsu shrugged. "What can you say? ZAGE basically invented most major genres—including RPGs—with their first Dragon Quest. And now, they've released three solid RPGs in a single month? That's insane. What really surprises , though, is seeing Super Mario get the RPG treatnt. I honestly never imagined that would happen, but here we are, and it works!"
He laughed, clearly impressed. "It's like they're just out here making genre history all over again."
Ishiki nodded and said, "That's ZAGE for you. They're always innovating, always willing to take a chance. That's one of the reasons I've always loved the Elder Scrolls series. In the first two installnts, the gas were titled Elder Scrolls: Arena, focusing mostly on combat and dungeon crawling. There are so aspects other than that. But now with the third entry, Elder Scrolls: Daggerfall, it feels like we've stepped into sothing much bigger."
He flipped through a ga booklet on the table. "The ga is literally nad after the continent you're playing in, which shows they're leaning heavily into world-building. It's not just about fighting anymore—it's about politics, lore, and exploration. It feels way more imrsive."
Mitsu grinned and nodded. "Dude, co on. You said Elder Scrolls: Arena 1 and 2 were just about combat and dungeon crawling, but they had way more going on than that! The stories were actually pretty solid—sure, not as deep as Daggerfall, but still compelling. What I really love is how they took what worked in Arena and refined it in Daggerfall. It's like they leveled everything up. I an, riding a proper horse through open terrain? That blew my mind. And the first-person combat—it actually feels responsive now. I seriously love how far it's co."
Ishiki nodded, laughing. "Yeah, they really made the towns feel alive, and the quests? Way more interesting this ti around. The Daedric quests are always my favorite, though—especially the one with Malacath. And man, you rember when you stumble across Zabo-man during that questline? That was such a weird and cool surprise. Totally caught off guard."
Mitsu nodded. "Yeah, it's so good. I really loved that feature. The fact that you can choose to beco a Vampire or a Lycanthrope—and not only that, but the gaplay actually changes based on that decision? That's the kind of depth I live for in RPGs. It's not just costic; it adds new chanics, new challenges, and even alters how NPCs react to you. That kind of dynamic gaplay is next-level."
Ishiki nodded with a smile. "Yeah, Elder Scrolls III: Daggerfall is a rock-solid RPG. Between the branching paths, the faction systems, and all those imrsive details, it really stands out. I'd easily give it a 9.0. It's one of those gas where you keep discovering new stuff even after hours of play."
Mitsu nodded. "Well, that's quite a high score. What about Super Mario RPG? What do you think of that one?"
Ishiki paused for a mont, thinking. "Honestly, I never imagined there would ever be a Mario RPG, but here we are—and the quality is outstanding. What really caught off guard was the combat system. It's not your typical 'select and wait' style. If you press the button at just the right mont, Mario actually does more damage. That timing chanic completely changes the feel of the battles. It keeps you engaged, and I've never seen that in an RPG before. It was a total ga-changer for . I absolutely loved that system."
Mitsu grinned. "Yeah, that's good stuff. And I agree—the way they mixed traditional platforming into the RPG chanics was brilliant. It gives the ga this unique rhythm that feels both familiar and fresh. And I still can't get over the fact that Peach and Bowser are part of your team. Seeing Bowser fighting alongside Mario after all these years of rivalry? That blew my mind. It's funny, weird, and aweso all at once."
Ishiki nodded. "Yeah, that ga is superb—another 9.0 from , easy. And as for ZGB's title Dragon Quest Monsters, I've gotta say, it really hit the spot. It's like the perfect blend between Pokémon and Dragon Quest. You get the classic monster-collecting gaplay, but with that distinct Dragon Quest flavor, and honestly, that's exactly what I've been looking for."
He leaned back, clearly excited. "I didn't think I'd get this hooked, but the charm is undeniable. The art, the music, the world design—it all just works. And the fact that it uses familiar monsters from the mainline Dragon Quest series makes it feel nostalgic without being a copy-paste."
Mitsu grinned. "Yeah, and the monster breeding system? That's straight-up pulled from gami Tensei-style chanics, and it works really well here. You can experint and discover all these different combinations—it's super addictive. Even though the ga isn't doing anything radically new, what it does, it does really well. It's polished, it's fun, and it's got that just-one-more-battle feeling. I'd give it a solid 8.0 for sure—hahaha."
Ishiki nodded. "Honestly, ZAGE always delivers, man. When have they ever truly failed?"
Mitsu tilted his head, thinking. "Maybe during the Base War era on the original ZEPS? That wasn't exactly a smash hit."
Ishiki shook his head. "Nah, not even close. Base Wars didn't sell well, yeah, but that was mostly because of the backlash from hardcore basketball purists. People weren't ready to see basketball reimagined with ch suits and sci-fi weapons. But if you actually played it? The gaplay was tight. The chanics were ahead of their ti. It just didn't get the credit it deserved."
He leaned forward, getting more animated. "Honestly, that ga had so of the most underrated strategy systems of that generation. The fusion between sports and tactical elents was gutsy—and I respect the hell out of that. It wasn't a failure in terms of design. It just got misunderstood by the market at the ti."
Mitsu chuckled and nodded. "Well yeah, let's get to it—ti to start writing the article for our next issue of Famitsu."
Ishiki grinned, grabbing his notepad. "Sure thing! Hahaha, let's make this one the best yet."
To be continue
Please give your power stone and if you want to support and get minimum 11 advance chapter and additional 1 chapter a week for 3 bucks considering subscribe to my patreon patreon/Zaborn_1997
User Comments
0 comments from readers