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Now reading: Chapter 736 677 ZAGE Forum Talk : ZAGE Abandoned IP from Another world Game Developers in Japans 1991, a Game novel by Zaborn1997.

Over on the ZAGE Forum, an interesting thread began to gain traction, titled "ZAGE ABANDONED IP." The topic was started by a user going by the na JabaJaba, who sparked a spirited discussion among longti fans of ZAGE's classic titles.

The thread said, "Sup guys! I just wanted to open a discussion about how many ZAGE IPs seem to be completely overlooked when it cos to sequels. It's wild how so franchises—like Ninja Gaiden, Mario, Donkey Kong, Sonic, Kirby, Zelda, and others—get updates or sequels all the ti, while ZAGE has a bunch of great titles that seem to have been left behind.

ZAGE released so truly amazing gas, especially during their 8-bit era on the ZEPS 1. A lot of those gas had so much potential to grow into long-running series. Personally, my favorites are Gun-Nac and Kid Icarus! But so far, ZAGE has only released one ga for each of them. No sequels, no spin-offs, nothing. And don't even get started on hidden gems like Kick Master, Alexx Kidd in Miracle World, and plenty of others that had incredible chanics, art, and worldbuilding. So of these could've been flagship franchises!

What's even crazier is that the quality of these so-called 'abandoned' gas is insanely high. We're not talking about diocre one-offs—these are gas that could've defined an entire company IP . So, what do you all think? Why haven't we seen more sequels or revivals for these forgotten ZAGE classics?"

The thread quickly gained montum, racking up dozens of comnts within hours. The first reply ca from a user known as Z-Fanboy.

"FIRST COMNT!.

But yeah, I noticed it too—even my favorite ga, Rollerdance, doesn't seem to have any news or plans for a sequel. ZAGE is arguably the greatest ga studio right now, and what really sets them apart is the sheer volu of titles they manage to release every month. Even today, they're not slowing down. They consistently push out multiple gas each month, and that's no small feat.

What's more impressive is that ZAGE is always trying sothing new. They're not afraid to take risks, experint with genres, or explore bold concepts. Maybe that's why they tend to focus on launching new IPs instead of revisiting their older ones. Still, there are a few exceptions here and there. It would be nice if they could strike a balance between innovation and honoring their legacy titles."

Then another comnt from user Charge Blaster said, "So true! They haven't even released a new ga Man ga on ZEPS 2! How is that possible? How could they abandon ga Man like that?"

Another comnt from user Hikiko123 said, "Maybe they just forgot? or lack of man power? I an, they do have a lot of IPs to manage, right?"

Then another comnt offered a more grounded and interesting take. It ca from user ZAGE-REAL, who wrote, "Well, 'abandoned' is a pretty strong word. I an, ZAGE has only been around for what, five years? That's not a long ti in the grand sche of ga developnt. Chill, guys. It's totally possible that our favorite gas are still in the pipeline and just haven't been announced yet."

ZAGE-REAL continued, "We also have to rember that ga developnt cycles can take a lot of ti. ZAGE teams are probably experinting, rebuilding engines, or waiting for the right mont to make a sequel of those titles. So just because we haven't seen sequels yet doesn't an they're gone forever. Patience might actually pay off."

Then another user with the nickna BoxGul replied sarcastically to ZAGE-REAL's comnt: "Yeah! It could be interesting to play Kick Master 2 or The Legend of Akechi 2 in the next 20 years with my son!" The comnt was dripping with frustration and irony, clearly aid at ZAGE-REAL's optimistic outlook.

What followed was a heated back-and-forth between BoxGul and ZAGE-REAL. BoxGul argued that the ZAGE developnt teams are known for pumping out gas within just a couple of months, pointing to their rapid release cycle as proof that making sequels shouldn't take this long. He insisted that if they really wanted to, ZAGE could have already released follow-ups to their classic IPs.

ZAGE-REAL countered by saying that while so gas may be developed quickly, there are always exceptions. He suggested that deeper planning, new gaplay chanics, or platform transitions could easily stretch developnt ti. The debate continued, with other users chiming in to either support the realism of ZAGE-REAL or echo BoxGul's impatience, turning the thread into one of the most active sub-discussions in the forum.

Then a user called MarioL said, "Thank god my favorite gas are Super Mario! It's always a blast! Oh yeah—and the recent Super Mario RPG? So, so good!"

ZAGE-Fanboy quickly replied, "Huh! Mario as your favorite ga? Definitely casual."

That comnt lit the fuse. What followed was a chaotic clash in the replies—a full-blown comnt section war. Dozens of users jumped in. So mocked MarioL for being so-called "casual," while others passionately defended Super Mario, calling it a cornerstone of the industry. The debate snowballed, pulling in argunts about what defines a "true gar," the legitimacy of mainstream franchises, and even which Mario ga was the best of all ti. What started as a lighthearted comnt turned into one of the most heated exchanges in the entire thread.

Then another user, going by the na Z-RED, chid in with a passionate comnt: "They aren't even releasing a sequel for their best ga on ZEPS 1—Chojin Sentai Z-Man! I an, okay, I get it, they didn't have the rights to Sentai shows back then, but now they do! And yet, still no Z-Man sequel? Co on! Sure, they created a new Sentai-show Kyoru Sentai Zyuranger, which I absolutely love, but that doesn't an they should leave Z-Man behind. That ga had heart, style, and everything that made it the best!. I'm still waiting for that sequel!"

The comnts kept pouring in, each one adding more heat to the already intense discussion. Many players shared heartfelt stories about the gas they love, expressing frustration and sadness that ZAGE hadn't followed up with sequels.

The forum thread beca a battleground of passionate fans, so reminiscing about their favorite gaplay monts, others demanding answers from ZAGE about their creative choices. A few users even started mock petitions, half-joking, half-serious, calling for sequels to be made imdiately.

anwhile, Zaboru was sitting in his office, skimming through the forum thread. He found the discussion both amusing and fascinating, watching fans argue and reminisce over titles he hadn't thought about in years. He leaned back in his chair, a small smirk forming on his face, and let out a light chuckle. "Sorry, guys," he muttered to himself, "can't do much about all the gas we've released."

It might not be possible to manage all of ZAGE's IPs—especially in the short term. With the company's rapid pace and expanding portfolio, even Zaboru had to admit that so titles would inevitably be left waiting. However, he had long-term plans brewing for several of them.

Reading through the thread, he grinned when his eyes landed on one particular comnt that read, "Zaboru definitely doesn't love plenty of his own creations!" The accusation made him laugh out loud. It was bold, dramatic, and exactly the kind of thing that made forums entertaining. But this ti, he decided to make things interesting.

With a few quick clicks, he logged into his personal, ultra-exclusive forum account—Zaboru ZAGE 1. It was a verified, top-tier account that everyone know it Zaboru official account. Without fanfare, he typed a simple reply: "Wrong. I love all my IP."

The response detonated like a bomb in the comnt section. Notifications lit up. Users scread in disbelief. Dozens of posts flooded in within minutes, so in awe, others frantically asking follow-up questions, and a few simply writing "NO WAY" in all caps. So fans even assud it was fake until the forum moderators confird it: yes, the Zaboru had just replied.

anwhile, Zaboru leaned back in his chair, still smiling. He watched the chaos unfold, thoroughly entertained by the reaction. Before he could scroll further, a knock echoed on his office door, snapping him back to the real world.

To be continue

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