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Now reading: Chapter 769 709 Starcraft from Another world Game Developers in Japans 1991, a Game novel by Zaborn1997.

Saturday 27 November 1996 Seoul Korea

Kang-Sujin, a salaryman living on the outskirts of Seoul, leads a quiet and sowhat uneventful life in his small apartnt. His days are filled with routine work, and though his lifestyle lacks excitent, one thing brings him joy — playing video gas, especially on his PC.

So far, ZAGE's RTS gas are his absolute favorite — especially titles like Command & Conquer: Red Alert, Warcraft II, and even Age of Empires. He loves them all, particularly when playing against AI bots. Despite being computer-controlled, the bots behave impressively well and often give him a real challenge.

Today, he's especially excited because it's the release day of two new ZAGE titles: Chrono Trigger and StarCraft. Knowing ZAGE only puts out quality gas, he eagerly anticipates both — though he firmly prefers playing on PC with a keyboard and mouse rather than on a ho console. That's his preferred way to enjoy gas, and he proudly sticks to it.

He also frequently visits PC-BANG, a new type of computer café recently opened by ZAGE's official distributor in Korea and China, RED-Falcon. These cafés allow people to play PC gas together in a social setting, and Sujin loves the atmosphere there. However, because he is often busy and tired, he usually ends up choosing to play at ho instead.

He had already purchased the newest StarCraft from the official ZAGE store in Korea, managed by RED-Falcon, and was now ready to install it. Grinning, he dug into his al and chuckled, "I can't wait to play it! Hehehe." About twenty minutes later, the installation was complete — and the ga began.

Then the ZAGE logo appeared on Kang-Sujin's monitor. Shortly after, a cinematic cutscene began, showcasing a 3D space satellite ship deploying nurous battle-ready vessels into the void of space. It was a grand and imrsive opening.

Once the cutscene ended, the main nu appeared, featuring five options: Campaign, Multiplayer, Custom Mode, Options, and Credits. Without hesitation, Kang-Sujin selected the Campaign mode — he wanted to learn how the ga played properly, and campaigns were always the best introduction.

To his surprise and excitent, the ga offered three distinct campaign paths: TERRAN, PROTOSS, and ZERG.

TERRAN description

"Where there's a job to do, you can bet the Terrans will get it done — with guns, grit, and a whole lotta firepower."

The Terrans are humanity's far-flung exiles — descendants of Earth colonists who were accidentally launched into deep space and stranded light-years from their ho planet. Cut off from their origins and forced to survive in a hostile galaxy, they carved out an existence on the frontier worlds of the Koprulu sector, building a rough yet resilient civilization. Over the centuries, Terran society has splintered into powerful corporations, rebel factions, and authoritarian regis, each vying for control — but united in their adaptability and sheer will to survive. The Terrans are not elegant, nor are they alien — but they are clever, tenacious, and utterly unrelenting.

Terran military forces are a reflection of their culture: practical, powerful, and built for survival. They rely on a combination of advanced machinery, rugged engineering, and raw human courage. At the heart of their armies are seasoned Marines, hardened by war and equipped with rapid-fire gauss rifles. Backing them are chanized Siege Tanks, capable of bombarding enemies from afar with crushing force. In the skies, Battlecruisers patrol with heavy armor and the terrifying Yamato Cannon, capable of annihilating high-value targets in a single blast. Their army composition rewards careful positioning and tactical foresight.

One of the Terrans' greatest assets is their modular and mobile infrastructure — buildings that can lift off and relocate across the battlefield, enabling flexible expansion and retreat. From remote outposts to fortified bunkers, the Terran base is a living fortress that can evolve in real-ti to et the demands of any situation.

Though often technologically outclassed by alien races like the Protoss or nurically overwheld by the Zerg, the Terrans compensate with a unique combination of ingenuity, superior tactics, and relentless firepower. They employ scans to detect cloaked enemies, drop-ships to launch surgical strikes, and nuclear weapons for devastating assaults. In a galaxy of unimaginable power, the Terrans do what they've always done best: adapt, endure, and strike back harder than anyone thought possible.

In a universe torn apart by psionic storms and bio-mutating horrors, it is the stubborn will of humanity that refuses to be extinguished. For the Terrans, every battle is a fight for survival — and they've learned how to win the hard way.

Then Kang-Sujin check the next race description the PROTOSS

PROTOSS

"We are the Firstborn. We are the light that will purge the shadow."

The Protoss are an ancient and noble race — the most technologically and psionically advanced species in the known galaxy. Revered as the "Firstborn," they possess a profound mastery of psionic energy, which they channel through elegant armor and devastating plasma weaponry. Their culture is rooted in honor, tradition, and spiritual enlightennt, striving always to maintain balance and order across the stars.

Protoss society is divided into distinct castes: the valiant Templar, who serve as fearless warriors and protectors, and the Khalai, scientific and artisan minds responsible for innovation and creation. Binding them all is the Khala, a sacred telepathic link that unites their thoughts, emotions, and purpose — forming one of the most cohesive and disciplined civilizations in the universe.

On the battlefield, the Protoss are few in number, but their units are marvels of both engineering and evolution. Blazing Zealots tear through foes in close combat, Dragoons strike from a distance with precise plasma blasts, and the awe-inspiring Carriers deploy automated squadrons of interceptors that rain destruction from the skies. Supporting them are the High Templars, whose devastating psionic storms can level entire armies in seconds.

Their structures shimr with gold and blue energy, appearing as if woven from starlight itself, and are summoned from distant space via dinsional warping. Every building, every unit, reflects Protoss pride — efficiency balanced with breathtaking artistry.

The Protoss are proud, disciplined, and intensely spiritual. They view themselves as guardians of order in a chaotic galaxy, and will not hesitate to eliminate threats to balance — even if that ans unleashing total annihilation upon their enemies. Their path is one of destiny, and in their eyes, failure is not an option.

Then the last race that he really curious the ZERG

ZERG

"They are countless. They are rciless. They are the Swarm."

Born in the dark and distant reaches of the Koprulu sector, the Zerg are a terrifying collective of bio-engineered organisms united under one relentless will — the Overmind. Unlike any other species in the galaxy, the Zerg are not driven by politics, honor, or conquest — only by a singular, biological imperative: to evolve, to consu, and to dominate. Every creature, from the smallest Drone to the most towering Ultralisk, exists to serve the Swarm's goal of genetic perfection through relentless assimilation.

They surge across planets like a ravenous infection, corrupting entire landscapes into creep — a seething, organic carpet that births more Zerg life from its pulsing surface. Their forces co in endless numbers: lightning-fast Zerglings, venom-spitting Hydralisks, burrowing Lurkers, and massive, tank-like Ultralisks. Where the Zerg land, they do not negotiate. They devour.

What the Zerg lack in machinery or conventional technology, they more than make up for in their living arsenal. Their adaptability is terrifying — new unit strains are evolved in real ti, countering enemy strategies with mutated precision. No two battles against the Zerg ever unfold the sa way, and each loss only feeds the swarm's growing knowledge.

They are life weaponized — instinct forged into flesh. And when the Swarm descends, it does so without fear, rcy, or hesitation. To stand against the Zerg is not a battle. It is a countdown.

Kang-Sujin couldn't contain his excitent as he shouted, "Whoa! They are all so interesting! But I choose you — ZERG!" With that, he eagerly began the Zerg campaign, drawn by their dark, alien mystique and the promise of commanding an endless swarm. After a few intense hours of gaplay, he started to grasp what made the Zerg truly unique. They were a race built around overwhelming numbers — their units were fast, cheap, and expendable, but their true strength lay in coordination and macro managent. It wasn't just about building units; it was about producing waves of them, timing your economy, and striking when the enemy was unprepared. It was frantic, chaotic, and exhilarating — and Sujin was hooked.

Wanting to understand the full experience, he decided to try the other factions as well. Next, he selected Protoss, and imdiately noticed the stark contrast. The Protoss played almost like the opposite of the Zerg: their units were few, but imnsely powerful. Each Zealot, Dragoon, or High Templar felt like a hero. But their cost was high, and any mistake in control or timing could quickly beco punishing. Sujin realized that Protoss demanded careful precision and perfect execution — there was no room for spamming. It was about strength through efficiency, not numbers.

Finally, he tried Terran, the most grounded of the three. He was surprised by how strategic and versatile their playstyle was. They had amazing defensive tools — Siege Tanks, Bunkers, Missile Turrets — and their ability to lift off and reposition buildings gave them a flexibility the other two races lacked. Terran forces felt balanced, with a solid mix of infantry, armor, and air units. Their gaplay encouraged smart positioning, map control, and well-executed tactical strikes.

By the end of the day, Sujin had gained a deep respect for how differently each race played. It wasn't just about aesthetics or story — every faction had its own mindset, chanics, and strengths. Zerg for overwhelming aggression and multitasking, Protoss for elite units and powerful abilities, and Terran for tactical flexibility and defensive mastery. The strategic variety was mind-blowing.

Also there is one more thing that there is a chance that each unit from all factions will summon a creature that is wearing a Z-Helt but they don't have special abilities and it seems just for the ZABO-Man easter egg.

"Hehehe, every race has its own advantages — it's all about how the player controls them! Man, this ga is so sick!" Kang-Sujin laughed to himself, his eyes wide with excitent. He was utterly blown away by how deeply unique each faction felt in both style and strategy. From the Zerg's overwhelming numbers to the Protoss's majestic power, and the Terrans' tactical precision, the diversity was incredible.

Not to ntion, the graphics were absolutely stunning — easily among the best he had ever seen in an RTS ga. The visual style reminded him of ZAGE's recent hits like Command and Conquer: Red Alert, but StarCraft felt even more polished, smoother, and far more imrsive. Explosions lit up the battlefield, units moved with crisp animations, and the maps were teeming with life and tension.

Kang-Sujin was practically buzzing with energy, pacing slightly in his room as the campaign nu played in the background. "This ga has limitless potential," he muttered with a grin. "I can't wait to try the online mode and test my skills against real players. But..."

He clenched his fist with resolve. "Online can wait! First, I need to beat all the campaigns — every mission, every faction!"

There was no doubt in his mind — StarCraft had completely pulled him in. And, as always, ZAGE delivered exactly what he hoped for — and more. For Kang-Sujin, this wasn't just another good ga. It was the beginning of sothing legendary.

To be continue

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