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Now reading: Chapter 89 - 81: Developing New Games from Another world Game Developers in Japans 1991, a Game novel by Zaborn1997.

Monday, October 6, 1991

The morning sun filtered through the windows of the ZAGE office as Zaboru sat with Yugo and Yuna, ready to introduce the next two gas for developnt. Over the weekend and in his free ti, he had ticulously planned out the designs and core chanics, bringing each project to about 35% completion. Now, it was ti to take things further.

He placed the first set of design docunts on the table, revealing the concept art for The Legend of Akechi.

"Let explain the gaplay for The Legend of Akechi," he began. "The player takes on the role of a young Iga ninja nad Akechi, on a mission to rescue Princess Kiri—the Shogun's daughter—from the villainous warlord Yoshiro and his evil samurai Nosuke.

The objective is to traverse five action-packed stages to save Princess Kirihi. These stages are teeming with enemies, but Akechi has a variety of skills and weapons at his disposal to overco them. The player is ard with a kodachi and an unlimited supply of shuriken. Akechi must battle his way through a dense forest, navigate a secret passageway, scale a fortress wall, and infiltrate a castle, rescuing the princess three tis before achieving ultimate victory."

He flipped to the next set of docunts, detailing an interesting chanic. "Each ti the princess is rescued, the seasons change—from sumr to fall, then winter, and back to sumr. This will visually showcase progress while also impacting gaplay. So enemies may behave differently depending on the season, and certain paths may open or close based on the ti of year."

Yugo leaned forward, eyes shining. "That's such a cool idea! I love the seasonal shifts."

"There's more," Zaboru continued. "Picking up a crystal ball changes Akechi's clothing color, granting him special abilities like enhanced speed or larger shuriken. If he gets hit while in a powered-up state, he reverts to his default red outfit instead of dying instantly. Mastering these transformations will be key to progressing through tougher stages."

He then laid out character sketches, showcasing the various designs he had created. There were detailed illustrations of Akechi's different outfits, the nacing samurai Nosuke, and the imposing warlord Yoshiro. Yugo couldn't contain his excitent. "This is aweso! I can't wait to play it!"

Zaboru smirked. "This ti, you two will help fine-tune the chanics. I've already outlined the core gaplay, but there's always room for improvent. If you think of any additional chanics, let know. I want this to be an unforgettable ninja experience."

Yuna and Yugo nodded in agreent, eager to contribute.

With The Legend of Akechi covered, Zaboru moved on to his next project. He pulled out another set of sketches, this ti featuring a blue hedgehog with red shoes.

"Now, onto the next ga—Sonic the Hedgehog."

Yugo and Yuna both leaned in, intrigued by the unique character design.

"The story is simple" Zaboru explained. "Doctor Eggman, the main villain, invades South Island to find the six Chaos Eralds hidden there. He plans to use their power to conquer the world. To do this, he captures the local animals and turns them into his robotic minions called Badniks. Our protagonist, Sonic, rushes in to stop him."

Yugo's eyebrows shot up. "So he's fighting to free the animals? That's actually kind of cool."

Zaboru nodded. "Exactly. Now, let's talk about the gaplay. Sonic the Hedgehog is a side-scrolling platforr where the goal is to reach the end of each Act within ten minutes. The player starts with three lives and controls Sonic, who can perform the Spin Jump and the Super Sonic Spin Attack to take out enemies."

He pointed to the next section of the design docunt. "Throughout each Zone, Rings are scattered everywhere. Collecting them acts as a shield—taking damage makes Sonic lose all his Rings, but as long as he has at least one, he won't die. If he gets hit with no Rings, he loses a life and restarts from a checkpoint or the beginning of the level. Collecting 100 Rings earns an extra life."

Yugo's mouth curled into a grin. "So it's all about speed, montum, and keeping your Rings? That sounds super fun!"

Even Yuna, usually more reserved, seed impressed. "The character design is really unique. Sonic's look is simple, but morable."

Zaboru smiled, pleased with their enthusiasm. "The goal is to make the player feel the thrill of speed. Sonic is all about montum-based platforming, rewarding smooth movent and quick reflexes. The more skilled the player, the faster they can complete a stage. Mastering Sonic's jumps and acceleration will be essential."

Then Yugo, practically bouncing in his seat, blurted out, "Boss-sama! Where are we putting *Zabo-man *in these two gas?!"

Zaboru chuckled, already expecting the question. "You know well, Yugo. But for Zabo-man, that's for to decide. I'll reveal my plans when the ti is right. For now, let's focus on finishing these gas by the end of the week. Then, I'll let you in on my next move."

Yugo let out a dramatic sigh but quickly dove into his work, while Yuna gave a small smile and got started as well. She was particularly interested in Sonic's chanics, wondering how different environnts could influence gaplay. Could ice levels make Sonic slide? Could strong winds affect his jumps? She jotted down ideas, determined to experint.

Zaboru glanced at his eager team and nodded to himself. These gas had the potential to be massive hits. If they could execute them properly, ZAGE would give more options to gar as part of gaming diversity

With that, the ZAGE team began full developnt on their two newest titles—The Legend of Akechi and Sonic the Hedgehog. ZEPS fans will get another new gas in short term

To be continued...

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