aning I'm heartless enough that even bearing responsibility for making choices for the world creates no pressure?
That's true.
After Hibiscus abandoned original direction considerations, she felt relieved instead. As for whether others think choosing another broken ending is better? What's that to her? Uninford people lack qualification even for anxiety.
Too many idiots in the world aren't qualified for decision-making. Better emphasize efficiency.
"In the original, Jin Ruochu and Jin Yulu struggled between escape or resistance tactics? Completely unnecessary—from the start we could only stubbornly resist."
Actually she and Anemone had so disagreents on this point. If she hadn't won initially, probably would have chosen ark routes.
Moreover, puppet miss has strong personality but soft stance, lacking that spirit to persist in anything. Either point makes little difference to her—just giving herself a final ending.
【Too fitting for character】
【What fitting or not—true to life performance. Three-dinsional Hyacinth should be like this】
【Loyalists like Jin Yulu, philanthropists like Jin Ruochu can't make such civilizational judgnt decisions. Only Ti Priestess-natured people would unhesitatingly decide. Kindness doesn't command armies, righteousness doesn't manage wealth—that's all】
【Hypothetically: if other Magical Girls got advisory group help, even after the journey they'd probably struggle facing final choices, causing divisions】
【Indeed】
【Similarly comprehensive Nan Zhiyi might decide, but she has harmonious family with too many concerns】
【Dandelion: What's wrong with having family mbers?】
【Hyacinth: This netizen is quite aggressive】
【Thinking it over, only Boss Mu can handle this power. Others might have various concerns or insufficient ability. As for loners like Tulip, probably can't reach final options】
【Moral dilemma? That's the protagonist's struggle scenario. What's that to us Ti Priestesss? Don't be pretentious—just do it】
【Hibiscus, do what you think is right】
【So we've confird the final options? Then next counts as entering decisive battle plot, and your previous choices will change directions】
Fortunately she accompanied a certain unlucky miss playing so gas, otherwise wouldn't quite understand. Anyway, regardless, no choice remains. Now all thinking focuses on victory, aiming at approaching war.
Must win.
If losing, she'd also bury hopes of original making up for regrets.
Possibilities from several eras focus this ti—won't encounter such suitable opportunities again. Right? Fairy Queen Lilith, that strongman manipulating fate behind scenes.
Hibiscus guessed so-called fairy race fate observation should co from that ruler's ability.
"Currently I thought of two objectives: First, kill Great Disaster Beasts making them leaderless, also paving way for the second. Second, contain Great Catastrophe pollution tide intensity after losing guides. They're completed sequentially, indispensable."
"Then Salvation Church and World Tree will invest all their forces in decapitation operations."
Though it sounds like going all-in, the essence lies in Disaster Beasts not leaving openings. After offensive obstruction, they've reinforced defensive ends. Can't easily lure out—must think based on full-scale offense premises.
She incidentally shared this concern, hoping the light science advisory group had good thods. Results actually exist:
【Asked the right person】
【If not repairing this dialogue would indeed be difficult... Right, possibilities for luring Disaster Beasts exist, and not difficult】
【Rember the lunar battlefield? Back then ark was blasted there by battle aftershocks, also Ring of Levitation's excavation site, where underground cities of previous civilization sit】
【Underground cities seal Great Disaster Beast's half front claw—flesh severed by previous civilization】
【Damn, they wouldn't have made Ring of Levitation from that crystal】
【Completely correct. At Great Disaster Beast levels, entire body magic crystallizes—every inch of limbs contains vast energy. Though it hadn't reached peak then, main body crystals still greatly usable—best materials】
【If opening seals, wouldn't that lure snakes from holes?】
【Wrong】
【Look at Magic Girl of Light world—which strongman is disabled? re physical damage—won't take long to regenerate. So Saint Dragon claws hold no attraction for main body, but catastrophic disasters will definitely flock to them, unwilling to miss opportunities. Unfortunately still lacks strong dicine】
【Wouldn't such things suffice to lure them out?】
【Don't be silly. Things known as traps will definitely be stopped by Great Disaster Beasts, unless targets knowing traps must still charge in】
【Add Tree Seed Source main body how about? Let Saint Dragon claws store in Erald Court—will definitely make catastrophic disasters swarm attack】
Receiving information bombardnt, Hibiscus is slightly stunned—all connected. Right, world's most powerful life treasure should have created Fairy Queen Lilith's so special state—critically important.
She also personally experienced it—rare treasure capable of enhancing Origin intensity.
Putting oneself in their position, when two great treasures gather in one place, must try no matter what. Worst case, decisive battle with you, then take as decisive battle victory rewards.
Possible!
"I agree, because during this period's confrontations I also understand Great Disaster Beasts actually don't think deeply. It cares more about imdiate interests."
For world destroyers, long-term calculations are boring—no need for much thinking, just charge directly.
【Since so, target actions can also be determined. First go to lunar ruins excavating Saint Dragon claws, then bring to World Tree Realm luring partial Disaster Beast forces】
【Prepare for inevitable decisive battle on fairy territory, because once plans start there might be no surprise attack opportunities】
【Can't exclude possibilities of being unable to disengage. Don't forget luring snakes from holes might evolve into full confrontation, so need complete preparations. Then the question cos—are current strongest magic users strong enough?】
【Except Anemone and Hyacinth, all 11 elents right?】
【Unable to leave permanent effects ans one thing: can't maintain magic opening environnts for Disaster Beast world survival, not to ntion fundantal combat power gaps】
【12 elents safer】
【Already fast enough. Forcing won't produce anything—step by step】
【Don't underestimate Magical Girl geniuses. Maybe battlefield breakthroughs—view problems with developntal perspectives. @Hyacinth, show specific cave pit cultivation performances for our reference】
So comnts imdiately joke about purely wanting spectacular scenes, but indeed have so reason.
Hibiscus understands those ancient catastrophic disasters are dangerous. Unawakened existences will beco battlefield variables, so Church's current combat power insufficient.
Better comply than decline respectfully.
Hibiscus fild cave pit combat scenes from system cara perspective, restoring details and trying to showcase different magic variations.
Right—with system repairs, even filming functions completed.
Regardless, combat enthusiasts among light scientists often have correct magic developnt ideas, at least worth referencing. Their opinions suffice as assistance, so she carefully recorded materials.
Besides this, Hibiscus explained:
"Currently our thinking is maximally fusing magic information essence forming advancent, preferably reaching permanent magic levels."
"Because if offense fails, must turn to defensive battles. Relying on permanent effects for last-stand battles on Hermit Island will beco final options."
Actually reaching that step basically counts as death battle giving oneself an ending—can't win.
Besides, if war happens on Planet Gaia, how much integrity can be preserved? Probably devastated ruins, destined doom, not much different from original worldlines. Therefore Magical Girls have only one choice: complete victory.
【Correct thinking, consistent with just-ntioned feint attacks and main battlefield plans】
【From worst assumptions, using permanent magic for defensive battles should work, but long defense inevitably fails】
【According to background setting collections, several tis in previous eras Magical Girls fought holand interception wars—you saw results, but they lacked today's Church prosperity】
【We have strong experts like clouds】
【Regarding Withering Stage quantity and quality, Salvation Church is definitely historic best, but going further would be safer】
【Hermit Island pit as late-stage dungeon nearly perfect—indeed suitable for training】
【Though wanted to remind before, but encountered disconnection, good Boss Mu found it. Actually below the Withering Stage would be very dangerous. Then the question cos—how's your performance in highest-level dungeons? How many points? How many rewards? How much DPS?】
【Don't—gaming party already liver-hurting. Inside is simply countless Magical Girl chanism monster stages, troubleso to fight, plus regular updates ahhh】
【Please watch VCR】
【Important is whether current progress suffices supporting plans】
Hibiscus watches play counts rapidly increase. Clearly just casual on-site filming yet very popular.
This ti mainly focusing on different magic changes—after all, since Hermit Island attack-defense battles everyone made full progress, no longer what they were.
She needn't watch videos, directly observing everyone's performance suffices. Currently pit echoes with colorful magic shock waves, back and forth—shadows of past Magical Girls.
ditation almost finished. Imrsing in ntal worlds can't progress—so people choose combat.
Most conspicuous is Jin Yulu. Avoiding excessive space occupation, she simply maintains half-dragon form, continuously sparring with shadows, attacks wave after wave, very excited.
Similarly curious is Tulip. Thunder already covers deep pits, reaching ten-thousand-ter magma layers below—incandescent light illuminating dark super spectacles.
They represent combat faction.
Comparatively, Nan Zhiyi is quietest, wholeheartedly ditating while wrapped in Small Universe. After all, True Self Domain already belongs to ntal power image externalization products. Rather than trial-and-error through combat, better excavate self-power—also one of domain magic type characteristics. Everyone understands this chanism.
Jin Ruochu sotis ditates, sotis moves around—like mischievous students not studying properly without attention, but she's always this style.
Peony as space type focuses more on magic practice, continuously training.
As for Erina, she plays drawing gas with Erena—artist thinking might differ...
Above two count as relatively abstract but effective.
Besides, reaching Withering Stage already needn't others' guidance. For them, others are all amateurs. Magic developnt emphasizes idealism greatly—must focus on self-power.
"Good enough."
Hibiscus feels sowhat relieved now.
Salvation Church companions are overly reliable, easily creating feelings of wanting to slack off. Being lazy won't work—still need careful training. Naturally combat party opinions are also important:
【@Hyacinth, original and derivative work strongest magic related developnt materials organized and sent to you—reference them】
【I organized "All T0T1 Magic Advancent" posted in comnts】
【Actually at current stages, guidance is aningless—at most increases users' thinking】
Hibiscus quickly thanks them on everyone's behalf. Only Magical Girls know how precious this is—sufficient for corresponding magic users to suddenly understand, avoiding many detours.
Withering Stage elents are interconnected. For instance, deepening magic understanding might strengthen Origin—after all, previously you achieved different elent fusion.
From this point, chanisms are accommodating.
【You organized more carefully. Indeed, those T1-tier Magical Girls are already on the Fruition Stage. Slight improvents to the Withering Stage for independent capability isn't problematic. Like Ruan Xinyue, Elsa are strongest magic candidate-level】
【Insufficient ti】
【No problem. You can think differently—post-war will definitely redistribute power patterns. Then newly advancing batches of Withering Stage suffice competing with fairies. Salvation Church wins big】
【You consider long-term. Premise is surviving Great Disaster Beast battles first, otherwise everything's wasted】
【Though you're right, qualified leaders should consider post-war arrangents before battles】
【This depends on respective contributions and retained strength】
【Ultimately Magical Girls and fairy races discuss among themselves. Remaining Holy Relics, Allied Forces don't qualify for seats. Not becoming nu items counts as good. Those behind versions lack speaking rights. Next at most useful during lunar Saint Dragon claw excavation】
【Useful? aning helping open doors】
Everyone rcilessly jokes about version-eliminated Holy Relics. Forr enemies' misfortune is good—after all, many people's impressions remain their targeting the Church.
Hibiscus replies: "After ending, if I'm still alive I'll carefully discuss with Lilith about cooperating to create Planet Gaia magical civilization. If I die in battle, Nan Zhiyi can be competent. Next in line is Jin Ruochu—she has highest survival rates... I'll also announce this arrangent to the Church."
Right—qualified leaders can't not consider aftermaths, must deploy in advance without avoidance.
Winning is best.
But victory costs need careful weighing. Probably powerful Magical Girls suffer heavy losses, especially those charging frontlines like herself.
Originally she also considered Anemone capable of great responsibility. However, seeing that atmosphere, if full-elent Magical Girl Hyacinth falls, this one absolutely won't spare her life either.
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