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Now reading: Chapter 424 from Ashlani’s Reincarnation, a Action novel by NoCreativeName.

As the last of the Misti Hawar in the eting place were hunted down, I was distracted by a flashing in the corner of my eye. Right when I acknowledged the [System] notification, I felt my frills move involuntarily.

[Quest progress updated.]

I opened my [Status].

[Status:

Na: Ashlani

Race: Sonic Keel Zak’Tal

Titles: Voice of Nievtala

Killer of Redael

Fahvalo of the Moonchildren

Keel Progenitor

Current quests:

-Hunt 6 new species. Reward will vary depending on the evolutionary level of prey. Base reward: Constitution, Strength, Agility, Intelligence, Magic 8. Progress: Monstrous Ant Soldier, Shoreline Snapper, Shadow Wyrm, Misti Hawar Elder

-Subjugate or otherwise conquer a community of at least 1000 individuals. Base reward: Constitution 7, Strength, Agility 8, Intelligence 10, Magic 9. Possibility of additional rewards for greater difficulty.

- Establish a temple to Nievtala. Base requirents: Sanctum, Altar, Priesthood, Divine Representation. Rewards will vary according to effort, quality of materials, and quality of final product.

- Create a city that can house, provide for, and protect 10,000 inhabitants. Rewards will vary according to the quality of the final product.

- Lead a force of 1,000 to victory in battle. Rewards: Constitution 10, Strength, Agility, Magic 12, Intelligence 18.

Stats:

-Constitution: 261

-Strength: 296

-Agility: 263

-Intelligence: 255

-Magic: 274

Skills:

Absolute Dominance: 0/1

Combatant’s Bloodlust: 3/4 (Imperial Bearing, Nesis, Absolute Dominance)

Conqueror’s Rebuke: 1/5

Evolutionary Exemplar (Cannot Evolve)

Exceptional Individual (Cannot Evolve)

Fanatic’s Fortitude: Unqualified

Imperial Bearing (Cannot Evolve)

Innate Leadership (Cannot Evolve)

Nesis: 0/5

Pack Tactics: 8/10

Pain Tolerance (Cannot Evolve)

Perpetual Sonilphon (Cannot Evolve)

-Cultivating Presence (Cannot Evolve)

-Destructive Wave (Cannot Evolve)

-Disastrous Discourse (Cannot Evolve)

-Innervating Address: 0/1

-Murderous lody (Cannot Evolve)

-Soundless Stealth (Cannot Evolve)

This narrative has been unlawfully taken from Royal Road. If you see it on Amazon, please report it.

Raptor’s Eyes (Cannot Evolve)

Spear of the Many (Cannot Evolve)

Tremorsense (Cannot Evolve)

Victor’s Spoils (Cannot Evolve)

Voice of the Divine (Cannot Evolve)

Evolutionary Possibilities

Evolutions possible, but not currently foreseen. Progress further, and such possibilities will be presented to you.]

Looking at my [Status], I saw that the latest one I killed, the naless leader of this family, was considered sothing different from a “re” Misti Hawar. As an Elder, I shouldn’t have been surprised, though, given that True Speakers were considered sothing different from humans and there were different castes of Kha, much less the wider caste differences across the entirety of the Saharliard. Interestingly, as I had killed him, I felt [Victor‘s Spoils] surge through and recover every superficial wound I’d sustained in the fight.

Less and less, I was relying on the system in my day-to-day life. I would check on progress in my [Quests] or anything similar, but I was quickly finding that the [System] had less and less of a bearing on my regular life. Of course, I used my [Skills] and magic to continue strengthening my people, but there was precious little progress made within the bounds of the [System]. There still hadn’t been any additional evolutionary options presented to , and I wondered what would be the equivalent of my own progression to a True Speaker or a High Speaker would be. After all, I had confirmation that, according to the system, each of those were higher evolutions of the base human.

With that thought, I looked at the few [Skills] that I had that could still be evolved.

[Skill: Absolute Dominance; a passive Skill demanded by those who force others to submit or die. This Skill’s holders are established tyrants and kings, undisputed hegemons who will not brook discontent or disobedience from their ranks. This Skill grants an aura that demands loyalty and obedience while striking terror in the unfaithful. This aura weakens the dissident and the enemy alike, and will allow the holder to strike down resistance in the heart long before it materializes into any willingness to rebel. Violence is only one of the vehicles through which the holder demands submission, and the Skill’s holder demands much. Those who dare not to submit, if their wills are strong enough, will imdiately seek to fight for their freedom and lives. This Skill can evolve. Skill evolution requirents: Establish dominance over a country’s long-established ruler. This ruler cannot currently be experiencing significant political upheaval.]

My mind imdiately went to the Misti Hawar. If I established dominance over this ruler, Kusi’Wi, then I’d be able to evolve this [Skill]. As we stepped more and more onto an international stage as a country and not rely as an infestation of pests that just kept growing, I would need more and more to be able to protect us on a political stage as much as on the physical war stage.

[Skill: Combatant’s Bloodlust; when the Skill user deems it necessary, a ntal state that veers away from absolute aggression and inclines itself instead towards a greater understanding of combat will envelop the mind. The Skill user will still experience a heightened desire for battle, yet this desire will be tempered by a pragmatic understanding of effective action. This skill can evolve. Conditions: evolution of Skills Adversary to Nesis, True Dominance to Absolute Dominance, and Pack Tactics to Swarm Superiority required for further evolution. Acquire Skill: Imperial Bearing. Completed requirents: acquisition of Skill: Absolute Dominance, Imperial Bearing, Nesis.]

[Pack Tactics] was holding back. I needed, more and more, to evolve the [Skill], and it was becoming obvious to that I needed to lead larger packs of mine to large battles. Its progression had increased to 9/10 with the hunt against the Misti Hawar ambushers and the wyrms they’d brought to harry my hunters. There’d been only 60 or so hunters in that, but it’d counted, thankfully. Close… I looked at its specifics next.

[Skill: Pack Tactics; a passive skill granted to so leaders whose position cos with a physiological change and/or evolution, especially if their evolution is tied to combat and military guidance. This Skill blesses the holder with an innate understanding of command, allowing for clearer communication on the battlefield, as well as a rudintary understanding of tactical advantage. Skill Evolution requirents; command 10 large scale battles, each ending in the Skill holder’s foes’ complete defeat. Note: to qualify as a “large scale battle”, the Skill holder must be in command of at least 50 troops. Progress: 9/10.]

Just needed to get into a fight and command more people in it at the sa ti.

[Skill: Conqueror’s Rebuke; an active Skill granted to those who have earned and are granted the innate ability and right to rule, and will use that ability to conquer. The use of this Skill imbues the user with the ability to lead their followers into battle, and has two effects. Effect one: gives a 10% bonus to all Stats of all followers while under the Skill user’s command. Effect two: give a 5% debilitation of all Stats of all foes who hear the Conqueror’s Rebuke. This Skill can evolve. Evolution requirents: lead a group of subordinates numbering at least 100 into battle, and erge victorious in the form of a complete rout five tis. Progress: 1/5]

Again, a [Skill] that demanded that I beco more of a general commanding an army than a re intelligent keelish. I was feeling more and more limited in my thought process, and I knew I needed to get smarter, stronger, faster, and just generally better.

[Skill: Nesis; a passive Skill granted to those who have demonstrated their ability to conquer. This Skill grants an aura that, more so than its predecessor, weakens those who the Skill’s holder has deed an enemy. Additionally, this aura serves to break the will and mind of those targeted. When assisted by other Skills, Nesis can permanently reduce its holder’s foes to gibbering sses. This Skill can evolve. Skill evolution requirents: Slay 5 tribal-level leaders or higher in individual combat before their subordinates. Progress: 0/5]

Again, a [Skill] showing that I needed to lead armies to victory and subjugate our enemies.

[Skill: Innervating Address; a Skill granted to those whose mastery of sonic magic has grown to allow them to use their words laced with magic to grant greater energy and confidence in the listener. Once a Skill holder holds both the Skill Debilitating Diatribe and Innervating Address, the holder can discern which individual listening to give either effect. This Skill can evolve. Requirents: Use Innervating Address to significantly raise morale of a force of at least 200 while in battle. Progress: 0/1]

Ironically, the strength and trust my people had in had held back from completing this requirent. When the Misti Hawar had made their first attack, despite my people being overwheld and overrun, they trusted in enough that their morale never fell enough for my cries to change my warriors’ faith in our success. A testant to our strength and the promise of victory we held in our hearts and souls, a blessing and dedication from our Goddess of victory. Sothing indelible, if frustrating for this specific thing.

Even so, it served as another reminder, ringing in my head as if Nievtala were speaking to . My heart thrumd as I reminded myself that it was ti to focus myself and my people on war.

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