Na: Adam
Race: Half Elf
Level: 9
XP: 27 200
STR: 20 ( 5)[ 9]
DEX: 12 ( 1)
CON: 18 ( 4)[ 8]
INT: 16 ( 3)[ 7]
WIS: 12 ( 1)[ 5]
CHA: 16 ( 3)[ 7]
SKILLS: Athletics, Perception, Arcane Lore, Investigation, Persuasion, Intimidation
TOOLS: Smithing, Alchemy, Enchanting, Jewellery
LANGUAGES: Aldish, Elvish, Dwarven, Drakken, Iyrspeech
WEAPONS: Simple, Martial
ARMOUR: Light, dium, Heavy
INVENTORY:
Puthral plate, Seventh Sky Axe, UK Shield, (2) handaxe, dagger, wizard’s die (spell focus), spellbook, obsidian holy symbol (Baktu), lovely stone, bracelet
Blanket, backpack, bedroll, ss kit, waterskin, (50’) hemp rope, thick clothes, (2) clothes, (4) pouch, soap, brush, teethleaf, (3) journal, quill, ink,
Steel Tag: 6
CURRENCY
PP: 1
GP: 100
SP: 10
CP: 10
Obsidian (20), Tiger Eye (10), Amber (5), Diamond (5)
FEATURES: Darkvision, Fey Blooded, Multicultured. Battlecaster, Slasher
MARTIAL FEATURES:
Martial Arts. Strikes = 1d6 str damage, 2 if no weapons or shields.
Tough Spirit. BA, heal 2d6 lvl, 1/SR
Onward Soar. Extra Action and BA, 1/SR
Bonus Proficiency. Extra language (Iyrspeech)
Warrior Spirit. BA, 5hp, advantage on all attacks for 1 round, 3/LR
Improved Criticals. Critical hits now apply on a 19 or 20.
Fighting Style: Defence. 1 DEF when wearing armour.
Fighting Style: Dueling. 2 damage when wielding a weapon in only one hand.
Elegance. WIS Save (or INT/CHA Save). WIS to Persuasion.
MAGICAL FEATURES:
Spellcasting, Spellbook, Arcane Recovery
Diviner. (1/2 price and ti for Divination spells).
On. Roll 2xD20 to be used per day.
Divine Smite. 2D6 1D6 for each additional Mana, up to 5 Mana.
Lay on Hands. (Healing 5x Level)
Divine Health (Immune to Disease)
Blessing of Forgia. Once per LR, 1 to mundane weapon or armour.
Weapon Bond. Forge bond with a weapon. Connected to wielder on the sa realm. BA to summon.
Artisan Blessing. Create items which have so tal up to 100gp.
Soul of the Forge. Resistance to fire damage. 1 to Def when wearing heavy armour.
Forge’s Magic. Gain access to the prepared Forge Priest spells.
Passive Enchanting. Enchant passively. 10 Modifier.
Multi Enchanting. Enchant as many weapons equal to your trained bonus.
Expert Diviner. Casting spells of Second Gate or higher returns back half Mana, rounded up for Divination Spells.
TRICKS: Stabilise, Guidance, Fla Bolt, Tricks, Frostbite, Control Flas, Mould Earth, Shape Water
Forge Spells:
1: Identify, Searing Smite
2: Heat tal, Magic Weapon
3: Elental Weapon, Protection from Energy
4: Fabricate, Wall of Fire
Prepared (10): Goodberry, Shield, Sending, Adam’s Tower, Counterspell, Revivify, Feather Fall, Healing Word, Fly, Dinsion Door
1st Gate
Comprehend Languages, Healing Word, Hex, Identify, Shield, Summon Familiar, Cure Wounds, Sleep, Thunderwave, Bless, Chaos Bolt, Thunderous Smite, Wrathful Smite, Heroism, Alarm, Create or Destroy Water, Detect Magic, Detect Poison and Disease, Expeditious Retreat, Feather Fall, Goodberry, Hunter's Mark, Inflict Wounds
2nd Gate
Mirror Image, Suggestion, Blur, Spiritual Weapon, Find Steed
3rd Gate
Adam’s Tower, Revivify, Counterspell, Fireball, Fly, Tiny Ward, Sending
4th Gate
Divination, Dinsion Door
5th Gate
Raise Dead, Steel Wind Strike
COMBAT
Health: 126/126
DEF: 21/25 ( Shield)
Mana: 34/34
Seventh Sky: 10, 2d6 8/9
Unard: 8, 1d6 7/9
LS/WH/BA: 8, 1d6 1d3 7/8
Dagger: 8, 1d3 7/8
Handaxe/Mace: 8, 1d6 7/8
Fla Bolt (120’). 7, 3d6 Fire
Frosbite (60’). DC15, 3d6 Cold
I'm pretty sure this is right.
Also if you've noticed Adam always has the sa amount of money, yeah, he makes sure replenish once he's at the Iyr. I have several sheets each ti he leaves to keep track of all these items and all his money.
Yes, I know, I need to explain this stuff more in depth. I'm just so busy writing the actual story but I will get to it.
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