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Now reading: Chapter 1361: It's done? from Blacksmith of the Apocalypse, a Action novel by Arkusar.

“You said you are done?” Seth asked the mont Nädel opened the door. Just a mont ago, he had still been in Y-City, idly talking with Baker about his plans and schedule for the railway construction.

When Nädel called him, the blacksmith went as far as using Ho Call to directly return to Minas Mar. The old man didn't even have ti to put away the communication orb before Seth appeared at the door to his workshop.

“Seth? How did you-? ...Yeah, we just finished,” the slightly confused tailor ca to terms with the sudden situation and spoke with a warm smile. He thought of sothing like the spring of youth and the beauty of young love, but he didn't ntion any of it.

He invited the blacksmith in. Seth's eyes imdiately fell on the set of leather armor on the tailor judy. It looked still as dark and gorgeous as the first ti he was able to take a look at it, but now the armor parts had a certain shine to them, bearing witness to their additional magical properties.

Interestingly enough, when Seth used appraisal on the armor, the flavor text credited him for the enchantnts done to the armor, not Rún. This was probably because Rún was technically part of his skill, since he added him to the Spirit Forge. He wouldn't complain that his na was on another 7 legendary pieces of equipnt, but Seth knew that this was not his accomplishnt.

“It seems like you have really outdone yourself, Rùn,” Seth praised, as he read the descriptions of the seven set pieces. Excluding the token for Nam, this was the first ti the genius enchanter had a chance to shine and proved himself worthy of his title as a genius enchanter golem.

The nature of his enchantnts clearly differed from what a blacksmith was usually able to do, including the fortification of skill. The hooded cape, for example, carried the enchantnt called “Assassin's Cloak “ which increased the effect of stealth skills by 30% and doubled the damage of surprise attacks.

But there were also obscure enchantnts based on the shing of various spells, like “Willow Wind” and “Equine Legs” on the trousers. While the latter improved Charging and Movent skills by 50%, “Willow Wind” gave a kind of Bullet Ti power.

During and incoming attack, the enchantnt increased Agility, Dynamic Vision, and Reaction Speed for a short mont to double the likelihood to evade. There were so more interesting effects like “Last Straw” on the armor.

Technically, it was a shield that could negate a fatal attack once a day. Another effect on the armor was “Divergent Defense”, which worked well with the Damage Dispersion of the armor. The effect sohow increased the chance for attacks to glance off or be deflected by the armor by 35-70%, depending on the power of the attack.

This worked well with the “Willow Wind” enchantnt, as a partial evasion could lead to a successful deflection. A successfully deflected attack wouldn't even deal damage. In the best case, there was even a chance of 2% to disarm the Enemy, which sounded kinda hilarious.

Most importantly, these powers and effects didn't cost anything, despite the armor not having a soul. This was probably the biggest advantage of arcane enchantnts. While they used up materials during the enchantnt process, they usually had no cost when used, except for cooldowns or charge tis.

“Wow, what's with these gloves?” Seth exclaid when he read the description of the power imbued into the pair of leather gloves. The effect was called Transient Conversion and allowed to change the nature of one's skill damage.

The narrative has been illicitly obtained; should you discover it on Amazon, report the violation.

“I heard about Lord Mike's equipnt and felt inspired. Considering Lady Mina deals in both magic damage and physical damage, I thought it was a good idea to allow her to focus on one, depending on the situation,” the golem explained.

Transient Conversion on the left glove raised the cost of the next skill by 50% to turn the magical damage that would be dealt into physical damage. The right glove did the opposite for the sa price. This way, Mina, who dabbled in both assassin skills and magician skills, would be able to focus on her opponent's weakness in case they had a higher defense or magic resistance.

The only effect breaking away from this pattern was the enchantnt on the boots. While “Elven Step” was a permanent effect that silenced any sound and erased any trace of the wearer, “Fairy Step” allowed the user to walk in the air!

It was a weaker version of the Soaring Immortal or the Boots of Levitation. Using 200 mana, the wearer was able to create a foothold in the air and step on it. However, it only had a duration of 0.2 seconds, so one couldn't just stay in the air and had to keep moving. Dancing in the air like a fairy was apparently the origin of the na of the enchantnt.

Although it used mana, it would be a good substitute for the skill her current Midnight Paws boots held. Mina would just have to get used to the change. If the cat girl didn't want to miss the passive skill, maybe they would find a way to enchant sothing else with it for her. Both together would enable her to almost fly.

But it was normal that she would have to get used to the changes. Her current Midnight-Set was of a similar material but specialized for her past combat style, when Mina was still closer to a pure assassin, while she was now leaning more in the direction of the shadow mage.

“Keeping Lady Mina's maneuverability in mind, I didn't choose Levitation for the boots, as the levitation would restrict the wearer's montum in combat,” Rún comnted as they spoke about the boots.

Levitation was better suited for casters who needed to stay stationary during casting and only used it to gain distance from earthbound opponents. In Mina's case, the footholds would be used for movent, so it was better to just create footholds to jump off of, than Levitation, which had its own flight rules.

“Good work, Rún, Nädel. Once again, congrats on your magnum opus. ” Seth praised the two. He was sure Mina would like the new armor. Since it was still very similar to her current Midnight-Set, it would not take too long to get used to the changes. ꭆ𝒶ƝòΒĚŝ

While the two who had cooperated to make the new set were looking proudly at their work, Seth's mind had already returned to thinking of how to hand it over to the future user. After all, he had things he wanted to accomplish with the presentation of the new armor.

If he wanted to properly ask the two of them to marry him, he had to prepare sothing special. He had tried coming up with sothing special over the past two days, but things only fell in place today, when he was driving around in Baker's new bullet train.

It couldn't be so void romance, like the trash they kept showing on TV in the past. They weren't the kind of girls he could ask over a nice dinner. Well, he could, but it wouldn't be anything special. He wanted to show that he knew them.

At least enough to make this not just romantic, but also fun. He had already made a rough plan; what was left now was preparing everything without any of the girls finding out about his plans. The first step was kidnapping Link.

----

Legendary Shadow Stalker Set 1/7

Legendary

Phys. Defense:2100

Mag. Defense: 2350

Durability: 4500

1. 75% Affinity with Darkness

2. 150% Power of Shadow-related Skills and Spells

3. Shadow Hide

4. Damage Dispersion

5. Final Straw

6. Divergent Defense

Set Effect 3/7:

100% Power in Darkness

30% Affection with Darkness

Set Effect 5/7:

200% Power in Darkness

50% Affection with Darkness

Active Skill: Shadow Clones

Set Effect 7/7:

Minor Speed of Arachne

300% Power in Darkness

70% Affection with Darkness

Trait: Shadow Body

The central piece of Master Fädli's Magnum Opus. A cuirass fashioned from the hide of a legendary predator. A phenonal piece of equipnt for any practitioner of the dark arts, which will truly blossom in conjunction with the rest of the set.

The piece was further enhanced through the Skills of Master Smith, the first Master Enchanter of Urth. >

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