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Now reading: Chapter 1427: Athena's Sandal from Blacksmith of the Apocalypse, a Action novel by Arkusar.

This morning, Seth arrived late at the workshop, for obvious reasons. But he had taken a shower and was ready for a fresh day at the anvil. The agenda for today was to finish the boots. Well, the boots were done; what they lacked were their souls. For these, he had prepared two souls.

Starting with the left boots, he brought out one of the souls he had refined from Tano'Mol's stash. It was called , which was the concentration of experiences and passive skills that raised agility and movent speed. It was a soul with a single trait, similar to .

The Trait: Ranger's Step raised movent speed by 25% and Agility by 100 points. But those were not the interesting part. The traits description also promised to raise reaction speed and decision-making in difficult terrain.

This ant that there was less chance for her speed and movent to be impacted by the environnt. It was not an effect that was guaranteed to be helpful in combat, but it was definitely useful when either fleeing or pursuing a target.

Once he had forged it into a replica of the boot, he engraved it with Basic Olympian Stamina, which raised the multipliers for stamina and stamina recovery. He was sure it would be helpful to Monique, even if she was not going to be as much of a speedster as Faenys.

Since he had started late, it was already ti for lunch when he finished the soul armant for the left boot. he had a quick lunch, eating a dish from his inventory before he continued with the second boot.

For the right boot, Seth had the , which held the essence of active charging and movent skills. With how many classes specialized in physical combat and charging skills, this soul actually had two traits and a skill.

The first trait was “Aggressive Pursuit”. It doubled speed and attack power when using a charging skill to attack an enemy. The second trait was called and negated 50% damage when charging, dodging, or dashing. Apart from the two traits, it also held a skill that benefited from the two.

“For Ruin and the World ending.”

When things are dire, face death valiantly.

400% Movent Speed for 30 ters.

50% phys. Damage on the next attack.

50% phys. Damage for every 10% Health missing on the next attack. >

The massive increase in movent speed was the average effect of most charge skills; however, the additional attack was not always given, especially not to this degree. At maximum output, so when the user was at less than 10% health, the skill would raise physical attack damage by 6 tis.

Really, facing death valiantly. It could be the last desperate attack to take down an enemy, potentially perishing together. Seth had been especially satisfied with this soul, considering the traits and the skill, especially.

For the right soul armant, he had chosen Olympian Speed, one of the enchantnts he had unlocked with lv.1. The skills he had first unlocked had no modifiers like basic or minor, but they also only had the most basic effects. When supplied with mana, they could raise durability, or cutting power, or, in this case, speed. The more mana, the stronger the effects. In that regard, they were rather primitive.

The blacksmith had found a couple of ancient enchantnts that worked in a similar way; however, they all had a big drawback. The circuits were simple to a fault and had no safeties. Even if the effects rose with the power supplied, that didn't an there was no limit to how much a circuit could take.

This book's true ho is on another platform. Check it out there for the real experience.

Worst case scenario was that the enchantnts would burnout and short circuit, lowering the item's durability and potentially detonating it together with the user. This weakness was not mitigated even when he used them on souls.

However, the Olympian Enchantnt on level one was incomparable to those crude ancient ones. Although the blacksmith could barely start to understand the functions of the complex engravings, he was sure there were things like limits and safeties integrated. Still, Seth actually didn't know whether there was a limit to their power. Maybe he would be able to find out with this? ᚱÅℕꝊBƐŠ

Once he was done forging and enchanting the souls, he infused them and gave the pair of boots their baptism in the Waters of Styx. Notifications rang as the boots glowed with power and were reborn. Both items had experienced so changes, but the biggest were in the skills of the right boots.

Athena's Sandal (Right)

Legendary

Boots of the Wind Waker Set 1/2

Regalia of Athena Set 1/X

Phys. Def.: 1600

Mag: Def: 1900

Durability:8600

1. Subduer of Winds

2. 50% Power on Skills and Spells

3. 40% Damage Reflection

4. Trait: Aggressive Pursuit

5. Trait: I-Fras

6. Soft Soles

7. Supported Ankles

8. 30% Movent Speed

9. Active Skill: Athena's Pace

10. Active Skill: Storm Kick

11. Active Skill: Athena's Stride

Boots of the Wind Waker Set 2/2 :

1. Active Skill: Athena's Boreal Ascent

2. Active Skill: Whirlwind Kick

Regalia of Athena Set : To be updated.

One of two boots following Athena's epitaph as Subduer of Winds. It was created by Master Smith, the first Master Blacksmith and Master Enchanter of Urth, in cooperation with Master Fädli. Imbued with the power to command the winds, they grant the wearer great agility.

Requirents: Blessing of Athena, Master Smith>

Two things beca imdiately apparent: none of his Olympian enchantnts appeared in na. Both of them had been changed with the synergies. The first he found was Olympian Speed, which had apparently turned into the active skill .

was a very simple skill, but very powerful. At no cost, it doubled the current movent speed for 1 minute. Its cooldown was 5 minutes. Seth had to take a second look when reading the skill.

It didn't add speed based on the base value, but doubled the current movent speed. No matter how many multipliers were already applied, it would double it.

This ant any effect and skill that raised movent speed could be counted as doubled while the skill was active. For example, the Skill , which used to be , would raise speed by 800%, or each boot would technically raise speed by 60% instead of 30.

Maybe there was also so power of Athena playing into the mix, but if Olympian Speed always counted for current speed, that would be nuts. Seth needed a mont to co to terms with the revelation of how strong the first Olympian enchantnts he had gotten could actually be.

Looking for the Olympian Wind, he found the new skill active . But that could be all. The skill “only” added 200% wind elental damage to the next kick. Although it did offer a 30% Armor Penetration, he felt like this was... too little even when it said Minor Olympian Wind, so he kept checking the different options.

Looking for the missing wind, he had also taken note of , but the only difference to was that it now raised overall damage and not just physical. It was already a great skill, and the synergy had only refined it slightly.

While checking the different options, Seth once again looked at Subduer of Winds and finally got his answer. It seed like Minor Olympian Wind had been absorbed into the effects and strengthened them. Since the na had not changed, Seth had not noticed earlier.

Subduer of Winds originally caused 50% to the power of wind elental attacks, and granted . Now, Subduer of Wind improved wind elental attacks by 75%, raised Wind Resistance by 25% and granted .

With both boots granting the effect that ant Monique would deal 150% wind damage, have 50% higher resistance to wind attack,s and might be able to use sothing comparable to in combat. Now, the blacksmith was happy with his decision to use Minor Olympian Wind.

Especially considering the other changes in the set. The left boot ca with the skill that shot out a wind blade in addition to the kick, while the Set Effect had gained .

The boot original skill had also changed to . It was still the sa skill, but the blizzard was strengthened and could now not only slow but also freeze nearby enemies, while also dealing wind damage in a certain radius from the launch area.

Overall, the boots had beco a very stormy business.

He would have tried them on to test the skills, but they were too small for him. While most of the armor pieces he made could be manually adjusted to kind of fit, the boots and gloves were tailor-made and he wouldn't be able to test them himself....

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