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Now reading: Chapter 959. Suicide? from Blacksmith of the Apocalypse, a Action novel by Arkusar.

"You managed to finish the Gambeson?" Seth asked as he visited Neeco in his room the next day. The tailor had thoroughly exhausted himself but he was already looking better after having a al and a visit from Lynri. It seed like Alison had also tended to him, during the night.

"Yes, here it is!" he said and pulled it out. Like the gloves and lining, it was made of ink black fabrics. It swallowed the light, making it hard to see any details apart from the contours. Unable to make out the characteristic stitches of a gambeson, it almost looked like a knee-length robe tailor-made for Evee.

"It's called the Garnt of Demise, " the tailor comnted and started to explain the effects of the relic-rated gambeson, as Seth's level in was not high enough to appraise it himself using

The Garnt of Demise had two basic effects. Death Domination, Aura of Decay. Death Domination was the power Haa'Skon had shown Seth previously. The golem was naturally able to dominate undead, without using sothing like a skill to force his will onto them.

The golem had also shown the Aura of Decay, which was the power to exude the sa black haze as Luf before she had gotten her body. Technically, it was the power of death leaking out, causing anything alive to rapidly decay. It could also turn corpses undead, if it didn't decay them to the point they couldn't function, like in Luf's case.

To rouse the Aura of Death the user needed to inject their magic power into the . After the Luf's Aura of death was spun into a thread by Neeco Boos, it was the sa for the garnt. The problem was that it would kill the unprotected wearer inside,too.

Haa'Skon had no problem with that since there was no flesh, but even for Evee, who was an immortal witch, constant decay would have been a nuisance, if one ignored the terrible pain of dying of rapid full-body necrosis.

This was exactly what made the integrated circuit to guide this Aura of death away from the wearer so important. A faulty circuit or a missing set piece would simply spell death to the user.

Apart from these two effects, it also had the effects of Auto-Sizing and doubling its physical defense if infused with magic power. These were effects from Neeco's master-level weaving techniques. Apart from these, the gambeson was actually a disappointnt as a defensive armant.

The physical and magical defense were barely 300, even with the doubling of the physical defense, it was not even half the defense of the gauntlets. Seth already knew that the fabric wasn't going to be any good for protection, but this was even below his expectations. He was just glad that Evee didn't really have to rely on defense.

However, there was one thing that made up for the lack of defense. The tailor explained that like the fabric he made from the elental thread, the Garnt of Demise was immune to physical damage.

This didn't an it could block physical damage, but it ant that physical attack would be unable to permanently rip the magic power kept in shape by the effects of Neeco's skills. Strong magic was able to disrupt the fabric, but had to be really powerful.

“Wait, you never told , that your elental fabric had that kind of setting,” Seth complained. It was the first ti he heard about this. He got even more interested in the potential of this kind of thread. So much so, that he was seriously deliberating about further raising his skill. If he raise this skill to the master level, his would also level up. If he then did stuff like boots and linings himself...

Seth shook his head. He was jumping too far ahead again.

“Thanks, Neeco. Great work.” he thanked the tailor and left the room with the gambeson. The blacksmith finally had all the parts of the armor that he needed to attune the circuit parts and then start on infusing soul armants. He had finished engraving the circlet and gloves three days ago and had only waited for the gambeson.

“Sivri, can you prepare the mannequin for ? Set it to Evee's size, please,” “Will do.” the golden automaton said readily and set up the mannequin that Bess, the bowyer had prepared for him. Although the aura would only activate when supplied with magic power, there was no need to take a risk.

Slightly awkwardly, Seth started dressing the mannequin with the gambeson, the gloves, the boots, the helt, and the cuirass. It was his first ti dressing a puppet, but he managed to equip everything after a mont.

The mannequin was a special product that was able to supply magic power to equipnt to test it, but before that Seth had to attach the upper arm guard to the Garnt of Death. As they were needed to complete the integrated circuit, their position was one of the most important details. Using the straps of the arm guard he was able to fix them at a temporary position to test it, before permanently affixing it to the gambeson.

Once he placed the arm guards, Seth activated the mannequin and it beca imdiately obvious where the circuit was faulty since the mannequin started blackening wherever the Aura of Decay was not properly channeled.

After blackening the mannequin in a few places, the blacksmith quickly found where the partial circuits needed nding and proper alignnt. There were a lot fewer flaws than he expected and after fixing them he could rivet the arm guards in place and finally start making the soul armants.

As to what souls he was going to infuse into the armor, they were actually picked out by Evee from among the undead Crypt Knights of the Colossal Dungeon. The Underworld Fairy had ripped them from her own servant, the ones she stole from Eschok. The Colossal Lich had really turned out to be a giving tree for the immortal witch.

Each of the souls she had given him was massive, and at least rare. They were souls that had once belonged to valiant colossal knights and warriors. As such they all held various improvents to warrior and knightly skills. Originally, she had given him the souls for the Necronite Armor, but Seth had pulled them back out before he turned the armor into a Necromancer Golem.

The golem was still around. Arget Nore had already begun releasing slaves, but they had not yet co to redeem their discounted goods. Seth had made it clear that they wouldn’t deliver it to them, so they were currently waiting for a ssenger to bring the paynt and take the wares.

Having harvested the souls back from an already finished item ant that he had to fix the damage, but Seth was already quite apt in fixing minor damages. He had already done that and more the day he made the Necronite Golem.

The original Necronite Armor held nine souls, but the new set only needed 6. Seth had prudently used the downti to boil down six of the nine souls into three with the Soul Refinery, strengthening their original effects. He had hoped to create another trait of so sort, but it was not that easy.

Of the six souls, the soul of a magic swordsman stayed the only one with a trait. Its trait was called “Mana Monstrosity” and improved the mana recovery depending on the environnt. If the surroundings were rich in mana, it could almost double the recovery. Other than that, the souls mostly improved combat ability and defense.

Seth decided to start from the bottom, with the boots. Apart from the partial circuit, the boots he brought out were also both enchanted with the usual Agility circuit. He fashioned the soul armants from two of the massive knight souls and then turned to acid and brush to enchant them.

Among the list of enchantnts, he had asked Arget Nore for, was also an enchantnt for , the budget version of the Blink enchantnt an enchanter could imbue into an item. It was able to allow the user a quick, one-directional charge. With this Evee would have had another option to evade or attack on the battlefield... but they didn’t give it to him.

Not because they didn’t want to, but because they didn’t have it. For a similar effect, he had to turn to brush and acid. One of the reasons Seth wanted to upgrade his enchantnts was because of the cost efficiency.

Once a circuit was engraved, it only cost the mana it needed to activate. Demonic Etchings were more difficult and either had a weird price, or it cost him a lot of souls to get the power without any strings attached. It wasn’t a problem he cared about if outsiders were going to use it, but he preferred to keep the demonic influence low for his friends.

Even with Tano’Mol owing him, it didn’t an he had an unending free supply. Especially since Tano’Mol was a wanted goat, he couldn’t pursue his business as openly as he used to. The bard wanted to save on that expense, but it wasn’t like he had an alternative at the mont.

He didn’t know the na of the Demon in question. It was a ballad from one of the books that Dean Remmington had given him. A big, old grimoire, and even the author of that book didn’t seem to know the na of the demon, it was only referred to by an epithet “Silence in the Fog”.

As Seth tried to channel this demon, he was overco by a cold, wet feeling. There was no more conscious associated with the power that was flowing into the runes he was etching, but it felt like it was purposely sucking any warmth from his body.

The effect of the ballad and the resulting effect was called “Suffering Wind”. A misleading na, it sounded like a curse, but it was a kind of charge skill, and then again it wasn’t. The texts described it as a leap that turned the used into fog until they touched the ground the next ti.

The state of fog gave immunity to physical damage, as well as earth and dark magic. In exchange the damage from wind, whether it was an attack, or natural wind, was quadrupled. The increased wind damage was annoying, but not sothing that ruined the deal.

To increase the usability of the leap, Seth went even further and enchanted both soul boots with it. This would double the number of tis that fog leap could be used. Or the Underworld Fairy could chain them for more distance. By the ti he finished, he was quivering from the cold and was happy when the demonic presence left.

Seeing that the etching on the soul was successful, Seth didn’t hesitate and infused the souls into the boots, before placing them in the Waters of Styx.

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