In the tense and brief research intervals, Jeming did not indulge in a mont’s rest.
That day, he uploaded the newly completed Magma Giant research report, then donned his magic robe, his figure flickering as he disappeared from the temporary laboratory at the center of the camp.
He did not rest, nor did he communicate with other wizards, but directly went to the battlefield, which was a scene of flesh and gore just a few days ago.
At this mont, the tumultuous aftermath of the landing battle had dissipated, leaving only silence in the air.
But to the keen senses of a wizard, this vast land was not without ripples.
In the past few days of the landing battle, wizard cannon fodder, Magma Giants, and Yetis clashed in this area, flesh and gore flying, energy raging, with the number of slaughtered beings easily reaching millions.
Various energy particles wove together in chaos, forming a massive vortex of chaotic energy in the perception of the wizards.
However, what Jeming needed was not those elents, but the "concepts" left behind after this brutal battle!
In Jeming’s vision, this area was shrouded in the lingering battlefield evil qi and death qi.
Jeming walked lightly on the scorched earth, an air filled with a nauseating stench of blood and the decay of death.
Underfoot were dried bloodstains, broken weapons, twisted remains of biochemical beasts, charred rocks, and frozen corpses.
Every inch of land seed to have endured countless episodes of tearing and destruction.
After all, on this battlefield, besides himself, there were many low-level wizards performing "clean-up" operations.
So wizards, wearing rune gloves, carefully extracted the remaining energy cores from within the charred Magma Giants.
So drove golems to classify and pile up the battlefield’s broken bodies, preparing them for recycling.
There were even so wizards delving into soul witchcraft, cautiously collecting the lingering remnants of souls with various strange containers.
Just as souls and vital energy can be transford into spiritual power in the Cultivation Immortality World, in the Wizard World, souls and flesh are considered good materials by many wizards.
Jeming paid no heed to the busy figures around him; he rely muttered a spell softly, removing the Soul-Collecting Gourd from his waist with his right hand.
The gourd was dark and ancient; under the faint glow of runes, its mouth slowly opened, forming a vortex almost invisible to the naked eye.
The formless evil qi and death qi, bearing resentnt, anger, and a will of destruction, hovered in the air, slowly drawn towards the gourd’s mouth as if guided by an invisible force, being entirely absorbed.
On the gourd’s surface, the originally dull markings now twitched at a very minute frequency, absorbing this negative energy slowly but steadily.
During his collection, he did not avoid others deliberately.
After all, this thod of collecting "raw materials" used by Jeming was hardly noticeable on a battlefield teeming with various wizard tricks.
He even spotted, not far off, a wizard unfurling a gigantic black banner!
The banner fluttered in the wind, adorned with countless distorted specter patterns, each appearing to imprison innurable tornted souls.
With the wizard’s incantation, the flag flapped vigorously, stirring up a bone-chilling gust.
Within a radius of several hundred ters, all drifting soul fragnts and deathly presence were swept into the banner, emitting a silent wail, the scene eerie and grand.
The intense visual effect nearly made Jeming think he had crossed back into the Cultivation Immortality World, witnessing the legendary Ten Thousand Souls Banner!
"Truly..." Jeming shook his head silently, withdrawing his gaze to focus intently on absorbing the evil qi.
While Jeming was imrsed within the sea of evil qi, he encountered several low-level wizards.
They seed to be on the battlefield periphery, clearing the aftermath and preparing to seek new hunting targets.
Upon seeing Jeming, respect involuntarily flickered in their eyes, followed by skillful complints.
"Ah, isn’t this Master Jeming? You’re laboriously collecting too?" said a First Level Wizard with fatigue evident on his face, stepping forward with a tone of familiarity, "You are truly diligent, engaging personally in such tedious work!"
"I’m just adding to my own learning," Jeming replied with a slight smile, his tone gentle and composed, like an ordinary scholar, "You’ve also worked hard; please continue your collection."
"Oh, we’re insignificant compared to you!" another Second Level Wizard promptly chid in, his tone even more respectful, "Without your previous reports, my team and I would still be troubled over how to deal with those Magma Giants. We never expected the techniques of sonic attack and breathing isolation to be so effective!"
"Yes, indeed, we wonder if Master Jeming has any new tactical analyses for us? We’re all eagerly awaiting your insights..."
Jeming skillfully handled them, wearing a perfectly-tid smile, well accustod to this.
Over the past days, he’d encountered such situations more frequently, and their complints and gratitude concentrated on one aspect — his previously published analysis reports on the physiological characteristics of Magma Giants.
Therein lay an unexpected twist for Jeming.
In his report, he emphasized what he considered the most effective short-term thod to kill Magma Giants: first performing a low-temperature attack to stiffen their outer skin, followed by dense physical attacks to destroy their weakened bodies.
This "low temperature plus physical attack" thod had not been taken seriously by the low-level wizards.
However, the two additional thods attached in the report have beco revered by low-level wizards and are widely sought after.
These are about using suffocation spells (or similarly principled elental suppression) to restrict the actions of magma giants, and the subsequently published thod of using high-frequency soundwaves to target and damage the auditory system of magma giants.
Both thods are unexpectedly effective.
Regarding the "suffocation spells," Jeming explained in the report that although magma giants are elental creatures, they have a need to breathe.
This is not breathing oxygen in the traditional sense but involves a "heat pump and elent conversion" through body surface cracks and an internal unique circulation system to maintain the stability of the core furnace.
Therefore, as long as these "breathing" cracks can be isolated, suppressed by elents, or directly blocked, the heat balance and elental flow of the magma giant can be forcibly disrupted, causing it to beco rigid or faint.
Wizards do not need to struggle to find weaknesses; they just need specific spells to make this colossal being "suffocate" and temporarily lose its ability to act.
Under normal circumstances, making elental creatures "suffocate" is not easy, but Jeming did not expect these wizards to find suitable spells almost on the sa day.
The reason lies in one of the nine ninth-level wizards in the sorcery civilization.
The na of this wizard is unknown; at the ninth-level wizard, any personal information is shielded, even if knowing the life story, only a code na is available.
This wizard’s code na is "Breath."
This code na originates from the wizard’s choice of research direction at the third level.
Normally, the laws chosen by wizards are as grand as possible, but this wizard chose the simple law of "breath" as the research direction.
However, later this wizard played with the "breath" law so adeptly that by the ti he beca a fourth-level wizard, he could already cut off a target’s energy exchange with the outside world.
Moreover, he generously published the related witchcraft models, even providing a simplified version that low-level wizards could construct. Thus, finding a solution for suffocating magma giants proved much easier than Jeming had imagined.
The principle of "high-frequency soundwaves" is even more ingenious.
In the report, Jeming speculated about the auditory system inside the magma giants, made up of those special mineral crystals.
Although they could perceive seismic waves, their internal structure might be extrely vulnerable to specific frequencies of high-frequency soundwaves, causing resonance and disintegration of their internal crystal structures.
Based on this speculation, combat wizards quickly attempted to incorporate specific high-frequency vibrations within high-intensity explosions or continuous wind magic.
The result was that these high-frequency soundwaves could directly penetrate the magma giants’ "rock skin" and cause violent oscillations inside them, disrupting the balanced flow of lava and rendering them in unbearable pain, even temporarily disabling their ability to move.
The fa of these two thods stems not only from their unexpected effectiveness but most importantly, from their ability to allow wizards to capture the magma giants effortlessly without harming them!
This aspect is precisely the core reason these research findings beca popular among low-level wizards.
During initial landing battles, the outcos of two powerful Kings of Monsters (Karamos and Aglon) and Master Elvin’s encounters quickly beca known to the wizards.
Faced with the formidable battle potential of the Ice and Fla Plane, the wizards naturally glimpsed the imnse value of the indigenous people of this plane.
For low-level wizards, the most significant gain from the Ice and Fla Plane at this stage is not the visible resources but the indigenous people themselves!
Living magma giants or yetis are walking treasures for these low-level wizards.
Whether capturing them as slaves, experintal subjects for various witchcraft studies, or transforming them into biochemical beasts, golems, or even wizard’s servants, they hold imasurable value.
A living magma giant can provide alchemists with the purest lava plasma samples, give biological wizards a unique body structure for study, and even be directly used to create more powerful biological weapons.
And low-level wizards can even sell them to large wizard factions, exchanging for astonishing military rits and resources.
But before this, the formidable power of magma giants made it challenging for low-level wizards to capture them smoothly.
Directly killing them is easy, but capturing them intact while preserving their abilities during the capture process is a different level of challenge.
Jeming happened to provide effective thods. His incidental research findings opened Pandora’s Box for low-level wizards, enabling them to capture magma giants at a low cost and with high safety and efficiency.
Thus, in a short ti, Jeming beca renowned in the camp, earning respect as a "Master of Biology."
Of course, Jeming also knew that his fa this ti purely stemd from the simplicity of the research topic.
Although the physiological structure of magma giants is unique, concerning the laws of the entire plane and more complex biological types, it remains a relatively basic research direction.
He knew that the camp had already gathered many wizards from the Nolun Workshop, and even the Tower of Annihilation and Chaos Secret Sect, those higher-level and more experienced logistics wizards.
These people include masters with a deeper understanding of biology and plane laws.
Once they complete more in-depth research topics, they will undoubtedly analyze more effective and precise strategies and thods targeting the indigenous people of this plane.
By then, his small accomplishnts will soon be subrged by the tide of history.
But none of this is what he is concerned about now.
Regardless, being able to help more wizards and gain their recognition, Jeming did not dislike this feeling.
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