In the high sky, Dixon, the Seventh Level Wizard, crossed his arms, resembling an indifferent deity.
Since using dreams to dismantle dozens of Seventh Level natives, he hadn’t intervened in the battle below.
His gaze was profound, as if penetrating layers of space, overlooking the entire battlefield of the Giant Spirit Realm, as well as the continent’s outline in the distance.
His lack of intervention wasn’t out of arrogance or complacency.
The primary reason was, of course, the need to remain vigilant against the ever-unseen Master of the World of the Giant Spirit Realm—"Koger."
A sneak attack by an Eighth Level existence could cause a devastating blow to the current battle situation.
But on a deeper level, his professional instinct as a Destiny Mage made him aware of a pervasive "anomaly" in this world.
In his perception, the "fate" of a world can be quantified and observed.
If the total "quantity" and "activity" of the fate lines of living beings within an ordinary, non-expansive plane are set as a basic unit "1,"
then for a world like the Giant Spirit Realm, which has conquered dozens of planes, with a civilization level and individual strength that are both quite formidable, its overall fate value should logically be at least above "10," or even higher, representing the potential and variability of its civilization.
However, the actual observation result left Dixon astonished.
The overall fate value of the Giant Spirit Realm hovered only between "4" and "5."
Although it’s much higher compared to ordinary worlds, this value appears too "low" relative to its exhibited civilization strength and history of expansion.
It’s as if a part of the civilization’s "Qi" has been invisibly extracted or suppressed.
Based on a deep understanding of the Law of Destiny, the greatest possibility imdiately surfaced in Dixon’s mind: faced with such an unprecedented external threat from the Wizard Civilization, the plane consciousness of the Giant Spirit Realm or similar entities, or even the plane’s passive fate rules, might have spawned a "Child of Destiny," or rather—the "Protagonist."
This individual, favored by the world’s fate, would gather a considerable portion of the world’s "Qi" unto themselves.
Thus causing the "reduction" in overall fate value, and resulting in a series of unpredictable variables around them.
Therefore, from the beginning to the end of the battle, Dixon dedicated most of his energy to searching for this potential "Protagonist."
His perception, like the most precise instrunt, scanned each point of abnormal fate fluctuations on the battlefield.
Logically, the protagonist would usually appear in regions with the most intense fate fluctuations.
So in a war that decides the survival of a civilization, the "Protagonist" should most likely appear at the core of the battlefield’s fate vortex, turning the tide, or at least exhibiting distinctive traits.
However, there was none.
Even as the landing battle concluded, and the wizards began clearing the battlefield and setting up outposts, Dixon still found nothing.
He hadn’t discovered any individual carrying extraordinary fate power, nor captured any sign of that Master of the World "Koger."
Koger’s absence might be explained by the other’s strategic judgnt, believing the current stage of invasion hasn’t touched the core, and his main focus is drawn by the other two worlds of the Triangular Plane Community.
But the inability to find the theoretically existing "Protagonist" made an ominous premonition rise faintly in Dixon’s heart.
This doesn’t conform to the usual logic of fate evolution.
"This could be a bit troubleso..." Dixon slightly furrowed his brows, "I hope it’s not the worst possibility."
Various thoughts flashed by, and finally, he suppressed this doubt deep within his heart.
In any case, the frontline base must be established as soon as possible.
Under his will, orders were issued.
The wizards, who had just experienced a bloody battle, imdiately engaged in a new task—the construction of an outpost camp.
Jeming followed the instructions, acting alongside others.
The speed of the camp construction fully showcased the Wizard Civilization’s terrifying expertise in engineering.
A large number of pre-made standardized modules were taken from spatial equipnt or Floating Fortresses, manipulated by wizards with spiritual power like building blocks.
The tallic fras clanged loudly, energy conduits were swiftly laid, and protective armor plates were layered over one another...
In less than half an hour, the massive, complex structure, capable of anchoring and resupplying two Floating Fortresses, rose upon the scorched land freshly plowed by the flas of war.
Its grand and magnificent form sharply contrasted with the surrounding desolate environnt.
Then ca another half-day of bustling activity.
Thousands of wizards collaboratively embedded various prefabricated array foundations and talisman nodes throughout the camp.
Nurous concealed defense force fields were activated, grim witchcraft towers rose from the camp’s edge, and detection arrays spread out like invisible ripples.
The basic construction of the outpost camp was thus preliminarily completed.
Of course, this was just the beginning.
Over ti, more defense arrays, attack systems, and resource transformation facilities would continuously be layered on, turning the place into a truly impregnable assault foothold.
However, these subsequent enhancent tasks had little to do with Jeming.
After completing the assigned construction task, he received a new mission: patrol and cleaning.
Although visible enemies and structures on the surface had been cleared, a highly advanced civilization like the Giant Spirit Realm must possess a vast and intricate underground network.
Remnant enemies, laboratories, resource vaults, or even ambush forces for counterattack could all be hidden beneath that cold, hard crust.
Thus, once the cannon fodder troops established an initial periter, the majority of wizards like Jeming began a sweeping search within the internal area of the defense line, during the enemy’s temporary retreat and regroup, to eliminate any potential threat.
Flying at a low altitude, Jeming skimd over the still-warm charcoal-black ground, less than ten ters high.
Around him hovered several reconnaissance talisman witchcraft artifacts, emitting low-frequency vibrations inaudible to ordinary people, continuously scanning the ground structure below.
For many wizards who rely on elental vision or energy sensing, detecting underground regions shielded by thick earth is a troubleso task, with too many interfering factors.
But Jeming had a knack for this.
The reconnaissance talisman witchcraft he originally designed, the Eye of Scouting, is core to the principle of "vibration perception."
By analyzing the propagation, reflection, and attenuation of vibration waves in different diums, it can quite precisely outline the underground cavities, passages, and even the silhouettes of living organisms.
Suddenly, Jeming’s flying body paused.
He sensed a faint unnatural elental fluctuation coming from about a hundred kiloters to his front-left.
Simultaneously, the vibration map feedback from the Eye of Scouting also showed an obvious downward extending anomalous structure there.
He imdiately adjusted his direction, silently flying closer.
What ca into view was an opening over five ters in diater, with irregularly torn edges.
The opening went straight down, bottomless.
Inside was devoid of any light, exuding a peculiar sll mixed with machine oil, ozone, and so kind of biomass.
The walls weren’t natural rock but roughly cut tal layers and composite building materials, clearly a man-made product.
Judging by the torn opening, this should be an underground passage forcibly opened by wizards.
As Jeming observed, another evident elental fluctuation emanated from inside.
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