The Warp.
Also known as the Sea of Souls, the Empyrean.
It is the mirror image of the real universe, the destination of souls after creatures die, a paradise for souls to rest, a place of peace.
It reflects the intelligent beings in the real universe who possess the abstract emotion of 'feeling'; all emotions are transparent and purely fervent in the Warp.
Intense emotions collide and squeeze in the vast and boundless Warp, twisting into vortices, storms carrying fragnts of thought raging, and finally, everything transforms into the power source of the Sea of Souls.
The emotions of creatures in the real universe create ripples in the Warp, eventually converging into its endless waves.
In the Sea of Souls, an energy world ford by various extre emotions, ti and space lose their aning.
Once, the Sea of Souls was utterly calm, and the souls of intelligent beings could rest, enjoying eternal peace.
An earth-shattering upheaval originating from the real universe, however, changed it forever.
A terrifying war between two dominant races, spanning the entire galaxy, caused stars to shatter and life to wither.
The unwillingness and pain in the souls of the billions of trillions of creatures who died in that war polluted the Sea of Souls.
Any soul entering the Warp would be twisted by those defiled emotions, departing from its original essence and completely falling.
Countless souls and intense emotions churned ceaselessly in the unpredictable and bizarre waves of the Warp, separating and converging, eventually gathering into purely extre thoughts, returning to a single existence.
Gods were born!
Immortal, truly existing deities, standing amidst the endless waves of the Warp!
Contrary to the holiness and purity possessed by gods of common faith, the true Gods in the Warp were born from various extre emotions within the Warp;
Fallen thoughts, mad emotions, twisted souls, and the most extre blasphemy.
The 'Gods' born of extre thoughts, true Chaos Gods!
More blasphemous than blasphemy, more fallen than fallen, their evil power exceeds the imagination of intelligent beings in reality.
What They pursue are the intense, fervent, pure, and extre emotions in the real universe.
When extre emotions appear in the real universe, the Warp responds, and surging power tears open a Warp rift in the real universe.
The Chaos Gods' minions pour out, breaking through the real barrier, descending from the rift into the real universe, seeking those souls falling to extres.
The extre emotions of creatures in the real universe are the Chaos Gods' best sustenance; all chaos and suffering, beauty and happiness in the Mortal world, will beco sustenance for the Chaos Gods.
The Warp encompasses all emotions and evil thoughts, and the Chaos Gods, ford by several mainstream emotions, beca the supre rulers of the Sea of Souls.
Khorne, legend says He represents the God of War and Slaughter.
Every war in the real universe, even a dispute between two people, every drop of blood shed in war, ultimately flows to the Brass Throne.
He wears brass armor and sits upon the Brass Throne, enjoying the beauty of war and slaughter, and bestowing blessings upon brave warriors.
Within His divine realm, rivers of lava ford by boiling blood flow, sulfurous smoke never extinguishes, and under a dim yellow sun, demons engage in endless combat to please their master.
Before His throne, countless 'demons' ford from fragnts of the Chaos God's consciousness frolic in the divine realm, keeping a close watch on the unstable waves in the Warp for their master, ready to invade the real universe at any mont.
Khorne Himself sits upon the Skull Throne, perceiving every war in the real universe, laughing heartily at the battles between demons, and occasionally looking vigilantly into the distance.
In the endless chaos of the Warp, there is more than one God.
The powerful Gods who possess their own divine realms in the realm of Chaos are collectively known as the Chaos Gods!
They are also hostile to each other due to the different authorities they wield. The Gods' gazes rarely linger in their own divine realms, but are constantly vigilant towards the other Chaos Chaos Gods.
The Four Gods are always wary of each other, maintaining a delicate balance under various chains of suspicion. But there is one such Chaos God who is always guarded against by the other three Chaos Gods.
Tzeentch, also known as the Lord of Change.
He is the embodint of all sches and wisdom, orchestrating an unending 'Great Ga' amidst the surging waves of the Warp.
Tzeentch was once the strongest Chaos God in the Empyrean; due to His imnse power, He was jointly attacked by the other three Chaos Gods and forced to relinquish a part of His essence, greatly reducing His strength and placing Him second among the Gods, after Khorne.
The longsword in Khorne's hand was seized from Tzeentch's grasp, and Khorne swore an oath never to let it go. He constantly monitors the movents in Tzeentch's domain, preventing Kairos from suddenly attacking to reclaim His original weapon.
Unlike the earth-shattering sounds of slaughter in Khorne's domain, Tzeentch's domain is as quiet as a Mortal world's library.
Tzeentch's domain, the 'Crystal Labyrinth', stands in Tzeentch's domain, an unpredictable labyrinth composed of countless corridors and rooms, and books recording all the truths of the universe.
Its periphery has no defensive facilities; it welcos scholars.
Demons flap their wings, like scholars, carrying books filled with secrets, traversing the Crystal Labyrinth, wandering back and forth in the corridors of countless knowledge and secrets, whispers echoing, weaving one sche after another.
Demons resemble their master; the more powerful the existence, the closer its visible form is to the Chaos God.
Tzeentch demons resemble large birds, with two claws, long upper limbs, a mysterious dark blue body, and two wings on their back; as each colorful feather shimrs, the light of wisdom flows out from the gaps.
The Crystal Labyrinth, the palace is as unpredictable as its master; in an instant, the labyrinth's arrangent and combination change trillions of tis, giving rise to countless variations, and even Tzeentch demons, if slightly careless, will get lost in its endless corridors.
Deep within the labyrinth, the Lord of Change sits cross-legged, suspended in the void.
Through endless ages, no intelligent being has been able to pass through the Crystal Labyrinth to reach Tzeentch Himself and receive His endless knowledge as a reward. Even the Chaos God Himself would occasionally be montarily distracted by the constant changes within the Crystal Labyrinth.
Today…
Perhaps this description based on linear ti is not accurate; there is no concept of ti in the Warp, only 'this mont'.
The Lord of Change is troubled.
Countless eyes symbolizing 'omniscience' appear on His face, only to twist and transform into soul-stirring vortices the next instant. His slender avian body is constantly changing, His skin decaying from smooth to wrinkled, several sharp, fanged mouths appearing and disappearing on His body, wailing and recounting mad knowledge and truths.
His long, thin arms hang down, fingers withered like bamboo joints, resting casually on His thighs.
On His withered palm, one or two? Or countless fingers are stirring, the most complex sches being woven into form, flowing into the real universe.
Change is eternal; His trouble is not being 'seen' or defined, but a true existence.
Tzeentch was once the strongest Chaos God, more powerful than any of His brothers.
It was precisely this power, which allowed Him to look down upon the Gods, that aroused the apprehension of the other Gods, who jointly attacked Tzeentch, forcing Him to relinquish a portion of His power.
Faced with the Gods' relentless pressure, Tzeentch had no choice but to abandon so of His authority, so that He could plan His next revenge.
Tzeentch destroyed a part of Himself, the 'Crystal Scepter', the source of all magic, a weapon He had always held tightly, in exchange for the Gods' departure.
The shattering of the Crystal Scepter caused its essence to break into countless magical incantations scattered throughout the Warp, and countless magical knowledge to be dispersed throughout the universe.
And the powerful energy contained within the scepter, the essence of the Chaos God, fell deep within the Crystal Labyrinth to beco a source.
Countless mysteries gushed forth from it, and the mont the source landed, its true na echoed in the Warp: 'Well of Eternity'.
When the Well of Eternity appeared in His domain, the Lord of Change noticed it early.
Although it was ford from His own power, the mysteries within the Well of Eternity were difficult for even Tzeentch Himself to fully comprehend and know.
When He abandoned that authority, an incredible change occurred as the essence of the Crystal Scepter crashed down.
Tzeentch sat withered before the Well of Eternity for countless ages, yet found it difficult to glimpse the mysterious changes within, which greatly troubled the Chaos God who prided Himself as the 'Lord of Change'.
Looking down, there was no physical entity in the well; what t the eye was an endless starry sky, as if the Well of Eternity was more like a portal connecting to another universe.
If that were truly the case, it would be a great boon for Tzeentch.
He could enter another reality, bring the universe under His control, and then take revenge on the other three Chaos Gods.
In the endless past, the Lord of Change had countless tis wished to restore His strength and reclaim His rightful position.
In the past, the Lord of Change sent powerful Greater Demons into the Well of Eternity, attempting to glimpse its secrets and changes, but always gained nothing.
Only one Greater Demon successfully returned, with a strange change in its body.
Its neck split, and a second head grew out.
The demon's immortal body beca hunched and ancient, its behavior erratic and its mory completely muddled; it could not recall what had happened in the well.
It was once nad 'Kairos', now calling itself 'Kairos Fateweaver', and its two heads gained the ability to peer into the past and the future, respectively.
Although the changes that occurred in the Fateweaver were astonishing, they did not satisfy the Lord of Change, who dared not risk Himself by personally entering the Well of Eternity.
For endless ages, He stared at the Well of Eternity, lost in thought, troubled by what secrets it contained.
Within the Well of Eternity, in the void beyond the Chaos God's sight, a faint light drifted in the silent darkness.
If the Chaos God knew, He would recognize the essence of the faint light at a glance: the soul of an intelligent being called 'human'.
"System, are you sure the place I'm transmigrating to has elves, dwarves, orcs, and magic?" A fluctuation ca from within the soul, echoing in the void without space or distance.
"Host, rest assured, the target world has been locked and is safe. Have a nice journey!" Another fluctuation ca, but it was cold and chanical.
(System says bye bye in chap 2 due to Chaos Gods)
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