Alongside the ninth version of Battleworld, the beta version of Creator Mode was launched. It can be said that upon release, it caused a sensation across the entire multiverse—not just the multiverse of one world, but of both worlds together.
It’s important to understand that the "creator" is the ultimate pursuit of both science and magic. Legends about Creator God or God in magic are well-known, but in essence, science is also about "creation." All scientific theories aim to explore cosmic truth, and uncovering the cosmic truth is ant to better transform the cosmos. To transform the cosmos, "creation" is an unavoidable process. The ability to create at will is precisely the endpoint of scientific pursuit.
Apart from the true creators from both sides, no being can create at will. Even beings like Lucifer have certain limitations. But now, Battleworld aims to make everyone a creator, even if only in a virtual world. However, this virtual world is so realistic that everyone who has ever played in Battleworld would think so.
Or to put it differently, Battleworld is essentially a real universe; after all, it is created by the sa creators from both worlds, utilizing the sa underlying system. So why shouldn’t it be considered a real universe?
Because of this, being able to use creator abilities in such a place is akin to being God. Therefore, on the first day of the server opening, it almost crashed from the influx of users.
Unfortunately, people’s enthusiasm ca quickly but diminished just as fast. Many who wanted to witness the charm of Creator Mode retreated soon after entering. The reason being, the hardware simply doesn’t support it.
This Creator Mode demands a certain brain capacity. If your brain can’t et the requirents, entering the mode would feel like getting hit with a hamr. The knowledge of creators floods into your mind much like how the outer gods pollute ordinary people, and it certainly doesn’t feel good.
But even passing this hurdle doesn’t an you can use it. Take, for example, Superman; their cerebral capacity is more than sufficient, but unfortunately, they can’t make sense of a single word. Or rather, there are no words, only feelings that need to be carefully experienced. It requires grasping fleeting inspiration to find any clues within the overly intricate yet simplified creator mode. This is sothing even Superman cannot manage.
In fact, not even all Batmans can handle it. Though few are eliminated due to insufficient brain capacity, Batman is not the kind of mad scientist overflowing with inspiration. His excessive rationality sowhat hinders him from using this mode. Creating ordinary objects is not a problem, but when it cos to human emotions, he finds himself at a loss.
On this note, Iron Man fits the profile of a creator best. Unfortunately, he’s a bit too adept at spur-of-the-mont inspiration, and sowhat of a short-attention-span artist. He opens one project, then halfway through decides another thod might be better, and opens another project. Halfway through that, he thinks changing style would be better still.
Comparing the two, it’s like two different types of gas. Batman’s constructed world is rigorous, technically advanced, with beautiful and captivating scenery, but it lacks interactivity, and the processes are sowhat repetitive. The overall experience feels ticulously crafted yet monotonous, like a canned ga from a big studio.
Whereas Iron Man’s creations have monts that make one stand in amazed admiration—it can be called genius—but the overall completeness is too lacking. Beyond those monts of brilliance, everything else is crudely made, released without being finished, like so independent gas highlighted by both notable features and glaring flaws.
And surprisingly, the one who did relatively well is Doctor Doom. He essentially combined the strengths of both, achieving high technical prowess while adding clever touches to small details.
Unfortunately, Doom is sowhat excessively self-centered. Everything he creates in the Ga World is nad "Doom Universe," and anything resembling a nation or organization is called "Doom Empire." Every street and building is labeled "Doom Street" or "Doom Building," leaving people bewildered.
Moreover, all his designed plots revolve around how invincible Emperor Doom is. He doesn’t care whether the protagonist enjoys it or not; the entire narrative focuses on his wisdom and comndable achievents. Once played, all that sticks in mind are the two syllables "Doom."
As for Reed, he hasn’t produced any gas so far, but that’s the scary part. This suggests he might be studying this creator system itself. Who knows, he might poke a hole in it soday.
Ironically, it’s often those who barely et the threshold to enter, still not very adept at using the system, who create great gas—like Spider Man.
He doesn’t just et the threshold but hardly exceeds it, relying on his innate intelligence since his spider power doesn’t include cognitive enhancent. In reality, Spider Man’s character setting is that of a reasonably intelligent neighborhood kid, not quite a super-genius.
Nevertheless, Peter Parker is highly self-aware. He never intended to create anything overly complex, even planning to start with pixel mini-gas from the GBA era to hone his skills gradually.
After making a bunch of mini-gas and barely grasping so of the system’s basic functionalities, he started transitioning to 3D ga developnt, gradually improving graphics and content.
Having played nurous video gas, he’s well-versed in various ga modes. Initially, he focused on suspense and horror gas that relied on narrative and atmosphere rather than modeling. Once his modeling skills improved, he moved on to linear story-driven gas. After mastering those, he transitioned to sandbox exploration and semi-open-world gas, eventually aiming for truly open-world gas.
But even while working on open-world gas, he didn’t focus solely on that, continually making mini-gas. Whenever he conceived a good idea, he’d incorporate it into the open world he was developing; any technical advancents were added in as well.
Additionally, the Spider-n collaborated extensively. Every Spider Man contributed new ideas and technologies to the sa open world, which they dubbed "Spider Nest." It quickly began to take an impressive shape.
Since the launch of Creator Mode, Shiller spent most ti indulged in the gas created by the Spider-n. Ranging from very simple platform-jumping gas to horror and puzzle gas, although they aren’t as ticulously designed as later Battleworld dungeons, considering most were crafted by just one or two Spider n, their playability and completion are nothing short of miraculous.
Battleworld naturally reached an agreent with the Spider-n. The open-world instance nad "Spider Nest" would beco the flagship offering on Battleworld’s ga platform. Battleworld’s administrators and designers would also assist them, with Eternity and Lucifer giving lessons to the Little Spiders, for example.
Spider Man is like that bright and diligent student in a class. While not possessing the most elite talent, their aptitude combined with their effort allows them to surpass many geniuses, perhaps even defining them as unique.
Soon after, many realized that given the complexity of the system, going solo leads nowhere; cooperation works best. With each person handling a part, they could share experiences and learn from each other.
Since the system’s ceiling is incredibly high and highly user-friendly, it genuinely instills a sense of joy akin to being a creator. Even Iron Man, a Superhero averse to collaborating with counterparts, reluctantly hosted an infrequent eting to prepare for creating sothing earth-shattering.
Batman didn’t indulge excessively in the system, for as Greed once ntioned, the dangers in their world are simply too nurous. The aftermath of the Black Death Emperor hasn’t been resolved, and now Doctor Manhattan must be guarded against. Apart from a few Batmans still exploring, most have returned to the real world to deal with serious matters.
As for Manhattan Playground, it can be said to have had the misfortune of timing. Their overwhelming advertisent campaign indeed attracted so players, and initial reputation was decent. But after the official server maintenance, it was delayed from reopening. By the ti it did, Battleworld’s Creator Mode had launched, drawing everyone to play new content, leading to few loyal players being retained and early efforts essentially wasted.
Regarding Brainiac’s Ga World, it’s far from realization, not even the outer round of its pie is drawn, let alone any multiverse communication system.
With the new version launched, Shiller finally got a bit of downti. However, his leisure days are always fleeting as the second part of "Ilvermorny" is about to begin filming.
The good news is, the school doctor’s role isn’t extensive in the second part; the bad news is, the antagonist’s role is considerably larger.
The previous plot was essentially: this school doctor appears villainous but is actually a good person. The ultimate truth is a combination of good and bad. Most of the first part showcased how he doesn’t look like a good person yet truly is one. The second part begins to explore his genuinely villainous side.
Yet this is not much of an issue, anyway, just enlist Arrogant when portraying villains, as he naturally exudes the aura of an antagonist. Nonetheless, the inescapable Hollywood tradition of bringing capital into production arrives as expected.
Many films start this way. While shooting the first part, since most involved aren’t yet famous, genuine effort is put into pure filmmaking. Directors convey their visions and actors give their best performances, resulting in excellent films.
However, once a film becos popular, inevitably many attempt to intervene. Who wouldn’t pick up money falling from the sky? Less capable investors are initially ousted, replaced by larger companies. These big firms then begin interfering in filming to extract more profits, potentially replacing all producers and directors with their people. With an entirely new team, they fill roles with connected actors and sneak in comrcials. To appease the actors and advertisers, the plot becos fragnted, eventually leading to an utterly unwatchable bomb.
Although "Ilvermorny" wouldn’t sink to such a level, after the first part’s success, indeed from the second part onward, many sought more involvent. The director, overwheld, pushed everything onto the investors. Stark, having no ti to manage this, left everything to Shiller.
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