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Now reading: Chapter 12: Farming the Impossible from Death Draw System: Infinite Revives in the Horror Dungeon, a Horror novel by littlebella.

The system did not greet him with silence.

It greeted him with data.

Cold, precise, and utterly indifferent.

Shen Yu stood in the aftermath of Coffin Calamity’s collapse, watching the interface rebuild itself in layers across his vision like sothing recovering from injury.

[Post-Dungeon Analysis Complete]

[User Performance: Anomalous]

[Anchor Residue Detected]

[System Adaptation Required]

He blinked once.

"...Adaptation?"

The words lingered longer than usual, as if the system itself hesitated.

Then—

It changed.

[Core chanic Revision Initiated]

The air around him felt heavier.

Not physically.

Systemically.

Like reality had been rewritten a fraction closer to him, and the world was adjusting its balance.

The bride stood nearby, arms crossed, watching the interface flicker.

"You broke it."

Shen Yu didn’t look at her.

"I stabilized it."

"That’s not what I ant."

A pause.

Then she added:

"...you scared it."

That made him glance at her.

The bride frowned.

"I’ve never seen a dungeon system negotiate before. It usually just kills or consus."

Shen Yu raised a hand slightly.

"And now?"

She didn’t answer imdiately.

Because the answer was already appearing in his vision.

[NEW SYSTEM LAYER UNLOCKED]

FARMING FRA: DEATH ECONOMY ENGINE

chanics Installed:

Pain → Reward Amplification

Death Quality Index (DQI)

Entertainnt Multiplier (EM)

Repeated Death Stacking System

Shen Yu read silently.

Then tilted his head slightly.

"...Entertainnt?"

The system responded imdiately.

[Clarification: Emotional Response of Entities During Death Events Now Quantifiable]

The bride stepped closer, reading over his shoulder.

"...you’ve got to be kidding ."

Shen Yu continued scanning.

A second panel expanded.

Death Reward Formula

Base Reward × Pain Factor × Entertainnt Multiplier × Death Complexity Index

Shen Yu blinked.

Then spoke quietly.

"So suffering is currency now."

The system did not deny it.

The bride exhaled sharply.

"This is disgusting."

Shen Yu, however, wasn’t looking away.

He was calculating.

"...and repeatable."

That part mattered more.

The system imdiately confird it.

[YES]

[DEATH EVENTS ARE NOW ITERATIVE FARMABLE INSTANCES]

The bride stared at him.

"You’re smiling."

"I am not."

"You are absolutely smiling."

He stopped.

"...not intentionally."

That did not help his case.

A new portal opened beside them.

Not a dungeon entrance.

A training instance.

Minimal structure.

Low risk.

Perfect for testing.

The system spoke again.

[TUTORIAL INSTANCE GENERATED]

OBJECTIVE: TEST DEATH ECONOMY SYSTEM

The bride imdiately stepped back.

"No."

Shen Yu already walked forward.

"Yes."

She grabbed his arm.

"You just escaped one cursed system and now you want to test another one imdiately?!"

Shen Yu looked at her calmly.

"It’s not cursed."

"That’s worse! You’re agreeing with it!"

He gently removed her hand.

"I need data."

Then stepped into the instance.

The world changed instantly.

A gray void.

Flat terrain.

No enemies.

Only a single floating notification:

[Trigger Required: Death Event Initiation]

Shen Yu nodded slightly.

"...simple enough."

The bride appeared beside him again.

"Wait—how did I—?"

"You’re linked."

She groaned.

"I hate this system."

"Noted."

Shen Yu looked around the empty space.

Then spoke.

"Kill ."

The bride froze.

"...you said that too casually."

"I need baseline data."

"No."

Shen Yu waited.

"...then improvise."

She stared at him like he had lost every remaining piece of sanity.

"You want to just—what—hit you?"

"Yes."

"No."

A pause.

Shen Yu sighed slightly.

"...then this will take longer."

He stepped forward.

And intentionally fell off nothing.

There was no cliff.

But the system accepted intent.

[DEATH EVENT REGISTERED]

Pain Factor: LOW

Entertainnt: LOW

Reward: MINIMAL

Shen Yu reappeared at the checkpoint.

Expression unchanged.

The bride stared.

"You just killed yourself."

"Yes."

"For NOTHING."

"Yes."

The system chid in again.

[ANALYSIS COMPLETE]

USER ACTION: INSUFFICIENT COMPLEXITY

Shen Yu nodded.

"So it requires variation."

He stepped forward again.

This ti—

He intentionally triggered a trap that didn’t exist.

Pain simulation spiked.

[DEATH EVENT REGISTERED]

Pain Factor: DIUM

Entertainnt: DIUM

Reward: INCREASED

New Item Dropped: Pain Resistance Fragnt

A small glowing shard appeared in his hand.

He examined it.

The system spoke imdiately.

[Trait Acquired: Pain Resistance (Level 1)]

Effect: Reduces physical and system-simulated pain impact by 7%

The bride took a step back.

"...you’re upgrading from dying."

Shen Yu nodded.

"That’s the idea."

He continued.

Again.

And again.

Each death was different.

One was slow.

One was sudden.

One was deliberately embarrassing.

The system began responding differently each ti.

[DEATH EVENT REGISTERED]

Entertainnt Multiplier Increased: 0.3

Reward Tier Upgraded

[DEATH EVENT REGISTERED]

Pain Factor High

Bonus Loot: Blink Skill Fragnt

A new notification expanded.

SKILL UNLOCKED: BLINK

Short-range spatial displacent

Cooldown: Moderate

Condition: Requires ntal clarity during activation

Shen Yu tested it imdiately.

He vanished.

Reappeared three ters away.

The bride blinked.

"...okay, that’s actually useful."

Shen Yu nodded once.

"Yes."

Then died again.

The system was evolving faster now.

It was no longer reacting.

It was anticipating.

[SYSTEM NOTICE]

User behavior classified as: DEATH FARMING STRATEGY

New Adaptive Layer Installed

"Reward Optimization Through Behavioral Entertainnt"

The bride crossed her arms.

"You’ve turned dying into gaplay."

Shen Yu corrected her.

"Efficient gaplay."

She pointed at him.

"That is not normal human logic."

"I didn’t say it was."

A final death cycle completed.

This ti, the system hesitated before responding.

Long pause.

Then—

[ULTRA EVENT REGISTERED]

Entertainnt: MAXIMUM

Pain: EXTRE

System Excitent Level: UNSTABLE

Shen Yu returned.

But sothing was different.

The interface flickered.

Then expanded aggressively.

NEW SYSTEM FEATURE UNLOCKED

CURSED INVENTORY SYSTEM

Items now gain attributes based on death context

Risk: Items may evolve unpredictably

A small inventory window opened.

Inside—

Nothing.

Then sothing appeared.

A dagger.

Normal at first glance.

Then it shifted.

Edges warped slightly.

Like it rembered every death it had ever witnessed.

The bride stared at it.

"...that weapon looks wrong."

Shen Yu picked it up.

"It’s fine."

"It is absolutely not fine."

The system responded instantly.

[CONFIRD: CURSED INVENTORY ITEM STABILIZED]

Effect: Damage increases proportionally to user death count

Shen Yu paused.

"...useful."

The bride sighed deeply.

"You are building a system that rewards you for dying."

"Yes."

"And it’s listening to you."

"Yes."

"And it’s learning."

Shen Yu looked at the flickering interface.

"...faster than expected."

The system then issued one final ssage.

[NOTICE]

Farming Efficiency Detected: HIGH

Recomndation: Increase Death Complexity for Optimal Growth

Shen Yu closed his eyes briefly.

Then opened them.

"...so it wants more."

The bride muttered.

"I can’t believe I’m saying this, but I miss when dungeons just tried to kill you."

Shen Yu turned toward the void ahead.

"No."

He tightened his grip on the cursed dagger.

"This is better."

A pause.

Then he added quietly:

"...because now it learns with ."

The system flickered once.

Almost like agreent.

And sowhere deep inside it—

Sothing started to adapt even faster.

You are reading Death Draw System: Infinite Revives in the Horror Dungeon Chapter 12: Farming the Impossible on WuxiaFull. Use Previous, Chapter List, or Next to continue.
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