Three giant beasts, a Heroic Spirit Legion, and chanical robots corrupted by flesh and blood.
In Herbert's view, these three were all powerful and extrely troubleso opponents.
There's no need to elaborate on the chanical robots corrupted by flesh and blood again, as Herbert had just personally experienced their danger.
Weird, weird, and damn weird.
Danger level: four stars.
The most troubleso aspect of the three giant beasts is their heads that can deal damage with different attributes, each head having unique attack abilities.
Fire, ice, death... all possessing trendous destructive power.
Especially since the heads can coordinate with each other, forming a tight synergy between attack and defense.
In terms of tacit understanding, three minds in one body are probably eternally outmatched by one mind in three bodies.
To truly be able to restrain it requires at least three legendary strong beings.
Besides that, it also has considerable size advantage.
Given the size of that beast, every action demands caution; even a seemingly casual tail swipe can easily inflict massive damage on the enemy.
Danger level... for now, let's tentatively consider it three stars.
The intricacies of dealing with the Heroic Spirit Legion are much more complex.
On the surface, there are four legendary combat powers, one of which is at the peak of legendary power, and a hundred high-tier combat powers capable of forming battle formations.
The Heroic Spirit Legion is composed of the souls of forr heroes and warriors, all of whom were combat masters in various fields during their lifeti.
They possess rich combat experience and are well-versed in various tactics and strategies, proficiently utilizing both cold weapon combat techniques and battle strategies.
Each heroic spirit also possesses their own unique skills, be it close combat or casting system... making the combined challenge exponentially difficult.
Additionally, heroic spirits exist in a special spirit body form.
In battle, they have great concealnt and elusiveness, able to freely traverse through solid objects, and normal physical attacks are ineffective against them.
But this isn't too daunting, since the fighters Herbert sends are no pushovers, all being strong at the legendary level and able to easily handle these spirit bodies.
Aside from that, the Heroic Spirit Legion has an additional hidden ability.
Aura.
Their re existence represents legend and glory, and their presence on the battlefield inherently boosts morale to a berserk level.
Danger level... tentatively five stars.
After briefly analyzing, Herbert ca to a preliminary conclusion.
Based on the literal appearance, the target should be set on the three giant beasts.
However, analyzing the opponent's strengths and weaknesses without considering one's own capabilities will not lead to the most perfect conclusion.
For instance, the three giants have an advantage the other two wreckage holders do not possess.
They are mobile!
Although they always guard the Heroic Spirit Pool's wreckage, they are not restricted in their range of movent.
If Herbert could successfully provoke them, he might lead the three giant beasts away from the Heroic Spirit Pool and into a prepared trap.
chanical robots also have a weakness.
Endurance.
This sudden battle has proven one thing: their energy is not endless.
The beam energy from zero fra can only be fired three tis in a short period before ceasing.
Understanding this opens up many operational opportunities.
Kiting, attrition warfare, wearing them out... multiple strategies to deplete their energy.
As for the Heroic Spirit Legion... Herbert couldn't think of a particularly confident approach for now.
Preliminary ideas are threefold.
One is to find weapons that can counter the heroic spirits, dealing critical damage to them.
Another is to attempt persuasive speech, fully capitalizing on his oratory skills to attempt disrupting their minds.
No matter the success probability, if he could deceive one, it would be worthwhile, shaking even just one would be beneficial.
The final one... Herbert targeted the Heroic Spirit Legion's greatest weakness.
Their numbers.
In Herbert's eyes, the Heroic Spirit Legion's nurous mbers are not an advantage but an unavoidable disadvantage.
Their formation is just too suitable for being taken down one by one.
But how to split them apart becos another problem.
Moreover, among these plans lies the biggest threat: not to provoke more presences from the mist.
If those strong beings from the inner ring were also drawn out, the outco would be unpredictable.
"..."
After pondering deeply for a while, Herbert sighed and shook his head helplessly.
"Sigh, it's difficult!"
I just want to create a new Heroic Spirit Pool and draw a card, why does it feel like I'm embarking on a journey to the west?
Does it have to be this complicated!
["Looks like you've reached a conclusion?"]
"...No, just have a preliminary idea; how to proceed requires further careful consideration."
Herbert is not soone who likes to act impulsively; he prefers careful planning before action.
"No rush, let's manage things a bit first, make so progress with Elda, and when the Ice and Snow Goddess Priest Order arrives, perhaps they can provide with new insights."
As Herbert was thinking about this, he felt the speed of the centaur beneath him slow down, finally coming to a gradual stop.
"Hmm?"
He looked up at the surroundings. This place was still within his mory; it was quite close to Elda, but there was still so distance to cover.
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