While I’m pretty sure Zorro will need a trim if he’s going to pass as a hungry stray, I don’t rush him in getting it. He’s practicing his illusions a lot, so I think it’s only right if I upgrade the spawner and give him not only a bit of a boost from that, but also so more foxes to practice with.
I still only have the basic foxes, though they did at least co with illusion affinity. It costs a bit extra to set a specific affinity for a spawner, but it wasn’t much to worry about at the ti. Upgrading later gets pretty spendy, though. If I were to upgrade either of the rat spawners to have spatial affinity now they’re maxed out, it’d take a big bite out of the tree fund. I think I’ll need to wait before getting anything with spatial affinity.
Back to the foxes though, the normal model looks like a normal fox, and they mostly deal with either luring illusions, or with flashes and pops to distract. They are definitely not set up for a real fight, and if I specialize them as casters like I expect I will, they’ll still be a mostly support role. Anyhow, let’s spend so mana and get the next tier of fox, before I keep getting distracted with the options.
Out of the spawner cos a fox with two tails, labeled as a mischief fox. While the normal foxes are probably more suited to be ordinary encounters, maybe around the manor, the mischiefs look like they try to avoid direct fighting at all. They have a lot more magic at their disposal, and I watch as the first one explores the forest until it finds a small pile of coins under a large leaf in the spring section.
It notes the location before darting off to grab a living vine, dragging it back in its mouth. The vine seems confused, but picks up on the idea as the mischief puts it by the coins and casts an illusion. The coins seem to double in number as the living vine burrows itself down, leaving just a flower above the ground. The mischief works on that, too, making it seem a bit bigger and like it’s trying to hide the coins. Once satisfied, the mischief hides, sticking around to ensure the illusion doesn’t drop.
I chuckle at the trick, and hope it’ll encourage more mana generation in the area. It seems pretty likely as I watch another mischief put its own spin on the trick, making the coins appear fewer instead. It looks like delvers here will need to either learn to spot illusions, or take a gamble when they spot the bright flowers. The point isn’t in hiding the potential treasure, but rather in making delvers decide if it’s worth rolling the dice.
I further upgrade the fox spawner a couple tis to get a few more mischiefs spawning, but I don’t get near the next variety yet. I want to let them get a bit more used to things before I add more of them. I do nudge Zorro to guide so of the basic foxes to the manor house, where they should make a great addition to the encounters there.
I’m not done upgrading yet, though. I eye the other spawners in the forest, deciding what to upgrade next. The earth elental spawner might not be in there, but it doesn’t escape my consideration. The soil elentals are really cool, and I bet they’ll synergize well with my vines as I keep upgrading them, but I think I’ll leave them alone for now.
The elentals, that is. The living vines are square in my sights for upgrading, and I get them going up to the next spawn. For a brief mont, I think the spawner itself is wandering off, but that’s just what the new spawn looks like. It’s a living bramble, and seems to more or less be a bigger, gnarlier version of the vines. I even watch one rge with one of the elentals, making it look a lot aner. They’re still two different denizens, and I watch as they get used to coordinating so closely together, but they look like they’ll be a massive pain to fight. Not only does the bramble have so pretty nasty thorns, but when backed up with the mass of the elental, people are going to need to have a good bit of armor between them and any hits.
And for trying to attack back, neither denizen really has a set shape, so they can weave out of the way of a lot of attacks. I even spot a few vines investigating if there’s enough room for them, too. I think the elental is full with a single bramble, but I also wouldn’t be surprised if the next elental spawn will have more room.
I eye giving them an affinity, and even look at the specialization options, but don’t set anything yet. Spatial vines could be cool, but I don’t know if they’re the right choice for helping maintain the shortcuts just yet. The idea is growing on , though.
Especially if I specialize them for resources. They have a lot of herbalism synergy, not a surprise, but there’s also a few more esoteric options. I could actually have so grow full-on potion fruits, or have buds made of precious tals or gems. One particularly interesting one is mana flowers. If I understand this right, they are basically a passive mana inco for , drawing in stagnant and turbulent mana and smoothing it out directly. Individually, they don’t do much, but if I had a bunch of them, it’d add up quick. And if I give them spatial affinity before they get expensive enough to require a kidney or two, I might be able to have them siphon mana even outside my borders.
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Definitely sothing to keep in mind, but I think that’ll be a project for later. Maybe when I get working on the whole spy network thing. Why set up just one network when I can set up two at once? Three if the spatial stuff is an option and counts separately.
Much like with the foxes, I give the vine spawner another level or two to boost the spawn rate, and let the denizens go find good places to hang out.
Or get told where to hang out. Looks like Titania is taking it upon herself to make sure the forest is running smoothly, and I see Goldilocks watching as she directs the new denizens. I pat the bond with both of them before getting back to work, appreciating their efforts even as I work on putting even more on their plates.
I think I have two more spawners to upgrade before I let things settle again, and the first is going to be the bears. Olander said they’d be great as heavies, and now that I’m getting a better feel for the encounters in the forest, I agree with him even more than when he said it. Before I go upgrading it, I spend the mana to give the bears kinetic affinity, too. Ordinarily, I’d expect the fighting specialization to give that to them, but I can see an option for that path that will give them life affinity, too. Not only should they be able to give themselves so regeneration or heal other denizens, but they should also be able to keep anyone they hurt too bad alive until a more specialized denizen can get there and help. It’ll probably be weird for the delvers to be saved by the sa thing that put them in that sort of state in the first place, but that’s just the kind of dungeon I am.
The basic bears are just black bears, and they’ve been mostly just wandering around and occasionally attacking the delvers that co through. The bears tend not to last too long, what with the more experienced delvers being the ones to co check the area out. But with the new affinity and the upgrades, the spawner skips straight to coughing up grizzlies! That ought to get delvers’ attention.
I’m not quite sure what to do with the black bears, though. Maybe I’ll ask Goldilocks to point them toward the cavern layer? They’re a bit weak for the forest, but I think, especially with the added kinetic affinity, they should fit right in with the difficulty curve there.
I’ll poke her later. For now, I let the different bears explore and look for their niche in the changing forest.
Lastly, but certainly not leastly, I’m going to upgrade the bee spawner. Olander ntioned armory bees when he ca through with Berdol, and those sound really cool to ! It looks like they’re the last spawn before I get the semi-intelligent denizen: Royals. The spawner isn’t giving much information besides the na yet, but it’s not difficult to guess they’re going to be leading all the other bees in the area. With sothing like that coordinating them, the armory bees could be a serious threat.
It also gives an idea for so more aranea quests, but that’ll be a long ways off. I think I want to max out the snake spawner next. For now, I upgrade the bee spawner enough to get the armory bees, and they spawn in squads, looks like.
While the rumble bees have specialized limbs, it looks like armory bees have simple graspers and co with their own variety of equipnt. This particular squad is infantry and all have polearms. I think they’re too short to technically be halberds, but the heads look right to . They also have black and yellow armor that seems to be so variety of steel. I dunno how well normal steel will fare against adventurers like Olander, but it’ll probably be better than chitin… and having both is definitely better.
They stand about four feet tall, though they hover an extra foot off the ground as they organize themselves before flying off in formation. I don’t know what they’re looking for, until they spot one of the living brambles and make a beeline for it. I expect them to just swoop in and relax, but they instead coordinate to pick it up and fly for a cluster of trees that have grown closer together than most. Then they start using the bramble to make their hive.
The bramble isn’t hurt, and in fact starts to grow little tallic tips on its thorns as the armory bees work. More squads spawn and start gathering brambles, too, and it looks to like armory is a good na for them. They make their own honey, but it seems to work similar to the tal transmutation elixir, turning whatever they dunk into it into steel. Interestingly, it doesn’t affect the bees themselves. If I had to guess, it doesn’t work on anything alive, with the possible exception of the brambles? Maybe they just feed the honey to it and it works from there?
However it works, I can already feel Queen wanting to co take a look, and I’m not going to stop her. Honey is coming to investigate, too, so I imagine the two will have the secrets of the armory honey solved before too long. They’re welco to it. As for myself, I sit back and watch the bees work, as well as the other new denizens. I never expected there to be so much interaction between the denizens, though I probably should have. Most things in a forest interact at least a little over a year. With having all four seasons at once, is it any surprise they’re getting to it imdiately?
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