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Now reading: Chapter Thirty-Nine: The Graveyard from Dungeon Life, a Fantasy novel by Khenal.

Tarl, Freddie, and Rhonda all seem a bit uncertain about going to et the skeleton Scion, probably all of them rembering the old skeleton scion that Neverrest had. The inspector stifles a sigh and nods to Yvonne.

I take it its up in the graveyard sowhere, then? I need to inspect there, as well. Freddie nods and speaks up, too.

I need to look around so, too. The church has long wanted to consecrate the cetery so it can be used for proper burials again. There are catacombs under the church, but they were never intended to house the remains of all of Fourdock.

Yvonne glances to Teemo, and I have him nod at that, too. I like the idea of the graveyard being used for proper graves again. It also reminds of sothing I noticed about the undead I have, but that can be dealt with later. For now, Yvonne leads them up to the surface, exiting the mausoleum in the east.

To the west is the sealed crypt with the undead spawners, and the forr ho of Neverrests core is to the north. Grim is she looks around, but cant spot him, so she looks to Teemo. He nods towards the west and squeaks.

Grim appears to be doing so work beyond the sealed crypt.

To the west, then. Ill take a look at the sealed mausoleum before examining the skeletal Scion, then the forr ho of Neverrests core, and that should more or less finish the inspection.

I can get a good look around the graveyard while we do that, too, says Freddie, already looking around. I cant tell if hes relieved or disappointed at the lack of wandering undead.

Its not long before they all stand before the crypt, which I could honestly seal better. I never got the chance to have Tiny actually web the doors closed, but thankfully undead dont seem to know the difference between a door and a wall. I did put a warning on the double doors, though.

Dont undead open inside? reads Tarl, confused. Freddie and Rhonda look confused as well.

That seems fittingly cryptic to put on a crypt, says the orc with a shrug, before the inspector walks towards the doors. He reaches for them when Rhonda gasps.

Wait! You read one door, then the other! She points and Freddies eyes widen as he sees it, the inspector blocking their view of one of the doors. The inspector takes a step back to reread the warning, and nods.

Dont open, undead inside. Fair enough. I do need to take at least a peek, though. Stay back, kids. They shouldnt notice , even this close, but they might notice you. The kids dont look too happy about that, but listen. He goes sneaky mode, and even I have to pay attention to keep track of him now.

He cracks open the doors and peers inside, seeing the wall to wall zombies and skeletons. He manages to not panic, at least, and quietly and quickly closes the doors before sneaking back a bit. Nearer the kids, he pulls out the rock again.

Zombie and skeleton spawners are located in the west mausoleum, which has a warning on the doors: Dont open, undead inside, and its not wrong. Theres very little room to move in there, and the undead seem to be in torpor with no stimulus available. Highly recomnd delvers stay well away. Moving on to the skeleton Scion.

Grim is actually touching up so of the stonework around the mausoleum. Hes hardly a strong magic user, but he has ti to spare, and he seems to be earth elental in his magic, which helps a lot with his duties. Tarl and the kids about crap their pants when they walk around the corner and see him, hand against the wall, hood up and scythe in his other hand. I dont think they have a concept of the grim reaper here, but hes been an icon back ho forever for a reason.

Grim just ignores them as he continues fixing cracks and chips in the masonry. It takes a few seconds before Tarl slowly brings out the rock.

Encountered skeleton scion. Its its a groundskeeper. Currently, it is performing maintenance on the west mausoleum. Its an imposing figure in a black robe and a scythe, but has shown zero interest in and my guides. Recomnd delvers ignore it as it goes about its business. Notes made, all of them quickly move on. Grim watches them go. Yeah, I dont know either. Maybe theyre just anxious to be done. The inspections been going on for a while, theyre probably hungry.

It doesnt take them long to get to the northern mausoleum, and it takes even less ti for them to notice the damage from the tripped explosion trap. The inspector looks at the shards of the false core, before looking at the forr resting place of Neverrests true core.

Confirm Fourdock has Subsud Neverrest. There appears to have been a false core that was made of glass, with the true core hidden in a crypt in the sa mausoleum. Fourdock appears to have spent much of the mana gained from it on changing the wasps to bees, and plague rats to pack rats, as well as various scions. Guards at the cetery gate are no longer needed.

Manor appears optimized for new delvers. Bramble Labyrinth suitable for all levels, prior notes on dangers seem to still apply. Tunnels are for low to mid level delvers, appears to be mostly strong spiders and various slis, with occasional bats. Catacombs appear underutilized at this ti, will likely change as delver activity returns. Church of the Crystal Shield appears free to consecrate the graveyard and resu normal operations in that respect.

Scions should generally be left alone. Most are prioritized towards support and upkeep rather than combat. Those that are combat focused are more interested in invaders and monstrous delvers from the deeps. Doubtful the scions would slay groups that attack them, but it seems likely they would be dumped outside of the dungeon, bereft of all their gear.

Still no designated Voice. Still no indication of location of core, nor of various secret rooms. Interestingly, it has several public rooms that likely have secret counterparts. Suggest attempting negotiations with the upcoming Ratkin Enclave of Dwellers to establish friendly relations. Delvers should stay well away from the Enclave for now, until relations are made.

He considers for a few more seconds before seeming to be satisfied, and putting the stone away.

Do you really think itll let the church consecrate the grounds? asks Freddie, and Tarl nods.

Id be surprised if it doesnt. Dungeons do see benefit to having a proper burial ground in their borders. The Royal Cetery is actually a dungeon, in fact. Its only known denizens are small fey, as is its scion and Voice. It has no known inco aside from the prayers and respects offered to those interred there. So I wouldnt be surprised at all if Fourdock decides to dip its toes in those waters. It seems to have a lot of plans, and it needs mana for them.

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