The second patch of DO that changed the way player economy was massive."
"It helped to both systemise and simplify the trading between players, making sure everything can proceed smoothly, including with the NPCs and dealing with any questions they have."
"And railroaded everyone down the path that one man desired."
"The path laid down by Jas Larant, the creator of Dynasties Online."
Theodore Felond, CEO of Felonds Fashionable goods.
....
As Reginald browsed the Dynasties Online forums, he noticed a drastic shift in the opinions on the forums. The previous criticisms had vanished into thin air now that the ga had been fully released, replaced by an air of excitent. Players could now exchange in-ga money for real-life currency, a feature that the players had eagerly anticipated since it was first announced as making money from the ga was the primary motivation for many players of DO. So players had even shared recordings, captured through their VR headsets, showcasing the stunning in-ga world and their successful money-making ventures. They proudly shared their stories of how playing the ga had turned into a profitable investnt.
Other players were saying how they had bought many different things using in-ga currency instead of real-life currency, saying how they had done their food shopping or purchased a new car with all the money that they had gotten from the ga and their starter kits.
’I managed to use the money from my starter kit to buy this week’s shopping! It’s nice to see that there is actually a company that cos through on its promises!’
’It’s amazing that you can use in-ga currency to pay for real-life items.’
One player said they, like many others, had only really played the ga because they had nothing better to do and could afford it even though they were on UBI due to the progressive pricing strategy that Jas Larant had put in place, and so the ga forums were full of praise now that people had seen that all the promises made by the eccentric businessn were honoured.
Reginald only smiled slightly at this comnt, as the player had no idea that buying groceries and other necessities through the Dynasties Online system would force businesses to invest in the ga or potentially lose 20-30% of their custor base.
’I have managed to buy a decent car. I’ve not been able to afford one all my life. It’s just a sha that the selection is truly too low.’
Another player added that had also spent a relatively large amount of money from his starter kit to finance his life in the real world. Unfortunately, players who exchanged too much of their starting gold would struggle in the early ga as this money was ant to help them invest in their characters and dynasties’ future to help them grow faster as not everyone was like Reginald, who had set up multiple streams of inco during the Dynasty History System and so had thousands of gold at his fingertips if he so desired or a noble who made money with their territory able to provide them with much more.
The intelligent players were the ones who would use this money to buy any extra starting equipnt they may need that is not included in their starter kits, food, and other necessities while trying to find ways to make more money and invest it so that it would bring them profit in the future. Unfortunately, not everyone had a long-term outlook. So even believed that the ga company would have to close the ga within a few months, not realising the ticulous preparations that its creator had made, and so wanted to cash out as much as they could.
’Have you seen that a few supermarket products have been listed? These products have nothing to do with the Larant supermarket, which was the only place supplying grocery products through the system. It seems so businessn have already begun to use this ga to sell and market their products. Though I don’t see why they wouldn’t register all of them if they could.’
One noted as Lee Smith, the CEO of one of the country’s largest supermarkets, Emart, had already used a few of his character’s product slots, allowing him to register so of his products, but he would need far more in the future. He was surprised when it allowed him to charge people with either in-ga or real-life currency, depending on his preference. However, he imagined that if it were that guy, so form of player marker simplification and change would likely be instituted soon. As the current system would not do what he knew his friend intended
Because a player’s bank account was registered in the system, it was easy for it to be integrated into the player market, so a player may use their characters or dynasties in-ga money or real-life money to buy things, allowing for a unique market to form if only temporarily.
Of course, the system would still take its tax, but because it was technically a transaction between players or their owned businesses and not directly with the system, the tax was only 5% instead of 20%. Of course, this tax would be paid by the business or vendor of the product, so in this case, the company that was selling the Rango.
While it seems complicated, as most things are practically, it is a relatively simple system. For example, a player who buys a bottle of Rango for £2 from another player’s real-life business. 5% of that, so the ga system would take 10p as tax. So, the company would make 1.90 in revenue. Obviously, they could claim the system tax as expenses, but the main reason for this system tax was to provide the ga company with a form of inco allowing the ga to sustain itself while also having players make fewer transactions with the ga company and its affiliates.
While Jas had made extensive preparations to allow his ga to continue for a few years, at the end of the day, it was not profitable or sustainable for him to continue to pay players and allow them to buy things with their in-ga gold while the profits for his buisness’ and rented land was large if hundreds of millions of players eventually join and he has to pay 1000s of pounds out to each them even if most of that will co back to them from subscription fees and through them purchasing things from him it was still a net drain on his resources as he was essentially paying himself while losing a bit of money in the process from VAT and other taxes imposed on him by the governnt.
So what the eccentric DO creator is using his entire wealth gambling on is that the profits of companies would be so affected that they would have no choice but to invest. Luckily for Jas, the race to invest in DO had already begun. Lee Smith and his friend Theodore, who trusted him to develop such a revolutionary idea, had already started investing in the ga. This would allow them to gain more and more of the market as they gain more influence within the ga, build shops, and register products. That old monster Okura Noboru would not miss the opportunity, either. As long as one person in the industry invests, then the others will have no choice but to invest to be able to compete properly and fight over the now 20 % of the population who see the ga as their full-ti job.
Even if an industry agrees to boycott the ga, it may not work as all it takes is one person to break ranks, and they would beco a leader in its industry, able to gobble up the 20-30% of the people who are unemployed and will play the ga as a job.
How could these people who had competed for so long suddenly co together? How could they trust that no one secretly set up a team to play the ga? Allow them to spy on their corporate secrets? Only an idiot would allow such a thing!
As a result, with no trust, all of them will invest because if soone does while the others don’t, they will eventually outcompete their competitors.
’What a vicious sche.’
Reginald sighed for the umpteenth ti, deep in thought as he absentmindedly scrolled through the forums, hearing this his friend who was cooking looked at him with concern.
"Is there a problem, Reg?"
Carter said the pasta he was boiling bubbled, bellowing out steam like a steam engine.
"No, I’m just still in awe at the cunning bastard’s sche."
Reginald said out loud more to himself than anyone else, shaking his head slightly, but his comnt got a reply from a curious Carter.
"Who’s that scheming bastard? Ow! Bloody pasta!"
Carter asked before letting out a pained yelp as his pasta boiled over and partly splashed on his hand.
"Jas Larant, of course! Though, honestly, I’ll never understand that guy’s motivations! He seems to be as odd as I am at tis. For the past few decades, the business and political class have ignored those at the bottom of society, giving us enough to eat and a few luxuries to appease us when we make trouble. So why would he risk his entire fortune to give us hope of a better future?"
Reginald said again, talking to himself out loud while answering Carter’s question.
"Oi, you know soone else is here, right, and you don’t have to talk to yourself? Why don’t you be more clear on this vicious sche of the DO creator? It won’t affect , will it?"
Carter asked, having no idea of the conclusions Reginald had co to after he saw Dynasties Online player market, but he knew that Reginald was rather introverted, and because he does not go out or talk to many people, he has created the habit of talking to himself. This is especially prevalent when he is playing gas where he regularly talks to the AI troops he commands while insulting the ones he does not, but this habit also erges occasionally when he is talking or listening to others.
"Have you looked at the player market yet, Carter?"
"Yeah, I have. We can buy things there with both real and ga currency and exchange our in-ga gold for real money!"
Carter said; however, this only led to Reginald sighing again and shaking his head again.
"See, he has hidden his true intentions so well that most people would never find them. If it were not for studying business and looking at it carefully, even I wouldn’t have been able to see it."
"He intends to turn DO into another Gamazon and, worse for those rich fucks, force them to compete against each other in the ga as well as in the market."
Reginald said, his expression turning serious in an instant, and his eyes, usually casual and uncaring, began to take on an intelligent light and blaze with a long-lost passion.
"What do you an?"
Carter asked again. He was starting to get annoyed with how Reginald seed to magically be constantly able to avoid giving a straight answer. If he didn’t get a good job in a business career, with all the waffling he does when he talks, he could definitely make it in politics with how vague he was and using a question to answer a question.
He could even imagine the dia getting so annoyed at him as he answered a question with a question and then complained about how stupid they were with him, not caring a bit how angry they or the viewers got.
"Tell , why do you think he did a progressive taxation like pricing for his product, forcing those with more to pay more for the ga and those with less to pay less?"
"Even to the point that he makes a loss by opening it up to the unemployed to make money?"
"He even allows you to register and sell so of your products through his system, though it is sowhat limited. I imagine there will be a way to market your products in mass soon.
"Imagine if players could buy shops throughout the world of Dynasties Online to sell their real-life products in mass in a virtual reality store-like environnt and how that would incite these powerful businesses to fight for these shops and even cities to give themselves and their allies a monopoly over that consur base."
Carter was stumped when he heard what Railius had said as in the jubilation of getting their first paychecks many of the players never saw too deeply into the ga and its implications on the real world just thinking like the rest of humanity that this was so kind thing that Jas Larant had made for fun or as a test. He then began to think about it more, as the entire reason that he and Reginald could play such a high-quality ga was because Jas had made it affordable for everyone.
As if the world wanted to ensure that all of Reginald’s predictions would co true amongst the forums that were as chaotic as ever, a piece of news would erge that would be overlooked by many but would have drastic consequences for the future.
Dynasties Online was getting another patch.
Seeing this announcent on the forums, Railius loaded up his computer and went to BBC News, the British governnt-run dia platform known sowhat for its reliability as they, alongside all the other major news networks throughout the modern world, were talking about DO and its release thanks to its rampant popularity and uniqueness.
The patch notes were rather long and impacted everyone as they changed the ga in significant ways, and so even cursed at the ga company as it began to systemise and simplify player exchanges. Reginald, alongside Lee Smith and Theodore Forland, saw more into the creator’s true intentions for it and that this patch would eventually set up a spark that would transform the business world as they knew it.
The only thing they thought was that the ga creator was introducing this system a bit too early.
So players had decided to buy shops to help them sell their in-ga items to NPC, so it had so effect on them, but because shops cost several hundred, if not several thousand gold to run and get in the first place aning only the top players were able to afford them.
....
Patch Notes V1.02
Overhaul of the Player Exchange and Player Trading System.
Real-world goods can now only be bought through the Player Exchange using real-world currencies.
Please find a way to change your in-ga currency into real-world currency to buy these things. Please rember that players can trade money with each other and do not need to go through the system.
Any trades between currencies between players will be taxed as before. This tax is at 5% and will be paid by the person buying the in-ga currency, and the tax will be taken in the form of real-life money.
Players can trade currencies with each other no matter how far away they are from each other, with in-ga gold appearing and disappearing in front of players who are doing the transaction. Please be in a safe room so people do not steal this gold, as it will materialise in front of you or around you as real coins.
Because all currency in the ga is currently in a physical form and not a number in a bank account, it can be stolen.
Introducing Banks.
The economies in DO are similar to those in the high and late stages of our world’s middle ages. During these tis, banks began to appear, with famous banking families like the dicis of Florance gaining large amounts of wealth, power and influence, so Dynasties Online, which wanted to be as realistic as possible, also had this feature.
So people will have already co into contact with these entities, but this is a general announcent to the player base with a short explanation of the banking system within the ga.
There will be many NPC banks to choose from, and players can even make their own; however, because all transactions, even large ones, are still done in physical currency or with notes, you will need a safe place to store your client’s gold, it can also be stolen by both NPC’s and players.
The players may advance the banking industry as they wish, though they must have the political connections and support to make the changes they want.
Only real-life currency will be safe.
The ga has always been like this, with the money on your character or faction sheet being kept safe sowhere, whether that is a castle treasury, in a safe or chest in your house or buried in the garden.
So please be careful, as all in-ga money, whether gold, silver or copper coins, is currently kept in a physical form sowhere safe and, as a result, can be stolen from there.
Player Shops Overhual.
Players have been able to buy shops within the ga’s many cities, villages and towns; however, rules have not been fully explained or implented correctly, which has led to confusion. These player shops can be pre-built or built by the player on vacant land as long as they have the assets and permits to construct them.
These shops can not only sell in-ga items but real-life products as well.
Ga items can be bought with both in-ga and real-life currency; however, all real-life products must be purchased through real-life currency.
There will be a magical portal within the shop that will take you to a business’ or player’s virtual store where you can see a virtual reality version of the product you are buying as we try to emulate the traditional shopping experience as much as possible.
In-ga items can be bought by NPC’s using in-ga currency, while a vendor can choose whether he wants to sell in-ga items using in-ga or real-life currency and will be displayed on shelves and other places within the ga shop just like one would in a real shop.
Introduction of Shop and Company Wallets for Receiving Real World Money from Custors.
Instead of having transactions happen imdiately, individuals and companies selling products through our ga will now be given a wallet where money is paid in by their custors and available to be withdrawn by them.
You can withdraw this wallet every 60 in-ga days (10 real-life days), which will then be taxed 5% by the system.
Money can be exchanged between player wallets freely without any system tax.
This will help streamline and make it easier for people and governnts to keep track of paynts and finances related to the ga.
NPC Player Knowledge.
Because of how realistic we want the ga to be and due to the persistent world, there is no easy way to allow the trading of in-ga currency and real-life currency without alarming the NPC as they react when a player uses they are unfamiliar with confusion.
Due to this, NPCs would notice when money that the faction owns suddenly disappears, as those who help manage your finances or look into your financial situation will find money that has seemingly disappeared because it has been traded to soone else.
Our NPC has had their cognitive functions organically created within the world of Dynasties Online, with each having a brain structure similar to a human’s, so to ensure that our players can still make money in the ga, we will give them limited knowledge of the player so these money disappearances and interplayer transactions can be explained.
This is not a decision we take lightly, but with no other easy way to explain the disappearance and selling of certain items between players, we have concluded that this is a necessary step to ensure logical consistency within the ga.
We appreciate that so of these changes are slightly imrsion-breaking, but this is the only way to ensure that the ga structure is logical and easily understandable for both players and the NPCs who make Dynasties Online the unique virtual reality experience that we all enjoy.
If you have any questions about anything within this patch, please ask the ever-benevolent and helpful Friend System, which is on standby to help answer all your questions.
We hope you continue to enjoy the ga!
The Dynasties Online team.
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