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Now reading: Chapter 433: 416: Doubting One's Devilish Life from Elf Kingdom: Game of the World Tree, a Action novel by Crunch.

Chapter 433: Chapter 416: Doubting One’s Devilish Life

The Transforming Ji Gang’s pioneering team had a great start.

Having successfully cleared the instance, they quickly uploaded the video of their victory online, also posting the first-hand strategy guide on the forum.

Though twenty-five participants dwindled to just three, it wasn’t without benefit.

At least, players discovered many of the BOSS’s chanisms and weaknesses.

For example, the BOSS wasn’t very fast, and a kiting strategy effectively reduced damage.

For instance, even though the BOSS had fire attributes, using water or ice skills didn’t deal more damage. On the contrary, natural attribute abilities and light attribute abilities sped up the depletion of its health bar.

Of course, players didn’t know this was partly because natural attribute skills better stimulated the war priest ability left in their bodies by Eve, and partly because the light attribute naturally suppressed abyssal power to so extent.

The only downside was the final loot reward.

Even though the final loot reward was sowhat disappointing to players, after analysis by the experts, everyone started looking forward to it again.

*Right!*

*This was just the lowest clearance reward.*

*If they could achieve a higher clearance rating, the loot would definitely be different!*

With the first team clearing the instance, in the following days, new player teams continuously found the Demon Palace Key from lucky chests while exploring the Demon Maze.

As the quest description stated, the Demon Palace Key only refreshed once a day.

This ant that only one team could successfully clear it in a day.

And once the Demon Palace Key was found, the palace would forcefully open within a minute.

The opening lasted only a minute. If the team didn’t fully enter the map within the minute, those who didn’t enter were unable to participate in the BOSS fight.

The drop of the Demon Palace Key was random and could only co from lucky chests, with the chances being entirely based on luck.

However, so players believed that the lucky chests obtained after killing Silver Demon might have a higher chance of “powerful vibrations.”

As for those lucky teams that obtained the keys, their sizes and strengths varied greatly.

Larger teams resembled the Autobot Guild, with over twenty players in their group.

While smaller ones consisted of just the standard five-player team.

In terms of combat power, players ranged from being packed with silver players to all maxed-out Black Iron players of various strengths.

It was worth ntioning that players also discovered that the power of the Seventh Demon God was not fixed.

She would change based on the player’s team strength.

The stronger the team, the stronger the BOSS’s combat power.

If the player team was weak, the BOSS’s power weakened accordingly.

Theoretically, almost every team had hope of successfully clearing it.

Of course, there were teams that failed and were collectively teleported away.

If a team failed to clear it, a new player team could find the Demon Palace Key and attempt the mission again that day.

As for players who died in the BOSS fights, there weren’t many.

Aside from those who acted recklessly, most people, if careful and not complacent, could teleport away successfully even at Black Iron Upper at level 40 when a crisis lood.

As players repeatedly cleared the instances, the full picture of the reward rules gradually unfolded before everyone.

The loot from the Demon Palace was indeed tied to the clearance rating.

According to the number of surviving players and the ti taken to clear, the ga system divided task ratings into six levels: “Fail, Barely Pass, Pass, Good, Excellent, Perfect.”

Failure naturally ant nothing was obtained.

A Barely Pass allowed each surviving player to take a lucky chest.

For a Pass rating, in addition to the surviving players’ lucky chests, players who teleported away could also receive a certain degree of contribution rewards.

The rewards for a Good rating doubled.

Those who received a Good rating could get two lucky chests per surviving player, and even those who teleported away could double their contribution rewards.

However, to get a Good rating or better, surviving numbers needed to be controlled.

Only when the number of survivors reached 80% could a Good rating be achieved.

When players received an Excellent task rating, the rewards would change again.

The number of chests was still two, but no longer all ordinary lucky chests; instead, it included one lucky chest and one enhanced lucky chest, which could potentially yield silver-level rewards.

Only the enhanced lucky chest had the potential for powerful vibrations, yielding silver equipnt, or even advancent job quotas!

*Yet to draw it, luck was needed.*

And only level 40 Black Iron Rank players had the potential to draw advancent job rewards.

There was more evidence suggesting those high-contribution Black Iron Level players during battles were more likely to receive advancent rewards.

Once obtained, the reward would bind directly to the one who drew it.

This left so silver players hoping to make money a bit disappointed.

However, to them, those potential silver equipnt from the enhanced lucky chests remained highly appealing…

Of course, while the rewards under the Excellent rating were enticing, achieving such a rating was quite tough.

The first requirent was for everyone to survive.

As for the top-notch Perfect rating, that required fast clearance while everyone survived.

*This was exceedingly challenging.*

*To achieve this, perfect teamwork was necessary, where everyone utilized their strength to the fullest without any idle mbers…*

If the team could clear perfectly while the BOSS’s strength adapted to the player team’s strength, it proved that the team consisted entirely of experts.

Although it was hard to obtain a Perfect rating, within less than half a month of the Demon Maze instance being open, a player team had done it.

It was the five-person team of Boxed Lunch.

On this matter, players felt it was no surprise.

*After all, they were the five server experts!*

Even the weakest combatant, the support Druid player Chopin, ranked among the top in the entire server for the Druid profession.

His combat power rating ranked only behind Dream Zhihan, who chose the feral specialization and was second in his profession; as well as Wind, the strongest yet most low-profile Druid player who hid his specialization in his personal panel.

The reward for a perfect clearance simply filled people with envy.

Each of the five mbers of Boxed Lunch’s team received three enhanced lucky chests and one guaranteed powerful vibration chance!

aning they would definitely obtain at least one piece of Purple Epic Silver Lower equipnt!

In other words, if a Black Iron Rank player cleared perfectly, they would undoubtedly receive an advancent to silver job quota.

Naturally, players were imnsely envious of this.

In no ti, the Demon Maze beca the desired destination for all max-level players.

Had it not been for only one team being able to obtain the palace key per day, all the pro players might have camped in the maze.

As ti went on, more player teams completed the clearance, and the techniques and guides for clearing beca more varied and diverse.

How to clear more efficiently and obtain higher ratings, and how to defeat the Seventh Demon God Azazel without injury, had beco a popular topic among max-level and silver-level players.

Players were delighted.

However, as the protagonist of the instance, bearing all combat duties was the new “employee” of “Elf Kingdom,” the hardworking Seventh Demon God Azazel… who was plunged into deep questioning of her demonic life.

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