The news that the Four Major Guilds and the Three Major Guild Alliances decided to build a city quickly spread among players as the city-building system was opened.
For a while, "building a new city" replaced the Death Desert and the Northern Elf Forest, becoming the new hot topic among players.
The seven player teams acted swiftly.
After the guild leaders and alliance hierarchs received the "city-building orders," they imdiately mobilized the entire guild or alliance’s strength.
Almost overnight, the once bustling and crowded Chosen City beca deserted.
If one looked at the map, they would find that a lot of people were heading toward the seven newly announced city locations...
This also included the 200,000 newcors from the second public beta.
*For new players, their deepest desire was to level up quickly.*
And the daily "brick-moving" tasks available for building the new city were absolutely the most direct, steady, and safe way to do so.
Compared to the Chosen City, where queues were needed just to get a task due to too many players, this ti they had seven locations to choose from for their tasks for the near future.
Suddenly, the pressure to grab tasks was not as intense.
Moreover, so resourceful new players acutely sensed the opportunities within this.
*As ti went on, the number of players in "Elf Kingdom" was bound to increase.*
*Now it’s hundreds of thousands, and in the future, it is expected to break into the millions, maybe even tens of millions...*
And historical experience indicated that "Elf Kingdom" still had so similarities with the real world in certain aspects.
*And that is, the earlier you participate in significant events, the greater the rewards.*
Especially city-building.
Chosen City was a good example, as the pioneers who participated in its construction, relying on their properties in the city, now each had substantial worth in the ga.
If accounts could be traded, each one of them would probably sell their account for an astronomical price.
Chosen City was already big enough.
Newcors, even if they continued to contribute, could never compare to those early pioneers.
But new cities were different.
*They represented new opportunities!*
Although the leaders of city-building were mostly still those veteran players, they ate at, and newcors could at least have so soup.
At least... in the future, when the new city beca a main city, they would also be considered one of the founders of a city.
There were quite a few new players with such thoughts.
For this reason, as the major guilds and guild alliances gradually announced their recruitnt for city-building, the number of players in Chosen City dwindled more and more.
At least two-thirds of the active players in the city had gone running towards the locations for building new cities...
Eve also noticed this.
However, She was not worried that the opening of new cities would lead to the decline of Chosen City.
Reasons could be none other than:
As the only "spawn point" in the entire server, no matter how many cities players established, Chosen City would always remain the most crucial main city in the ga.
Moreover, the transportation network of the new player-built cities would inevitably be centered around Chosen City.
Although it beca deserted now, it was simply because players were enthusiastically building new cities elsewhere.
*The enthusiasm would eventually wane.*
The players who participated in the construction of new cities wouldn’t all choose to stay in the new city, and a considerable portion would eventually choose to return.
*In other words, as the number of players increased and a certain order gradually ford, Chosen City had effectively beco the players’ "capital."*
On the contrary, the once Holy City of Feilengcui had increasingly beco marginalized, basically turning into a location where players sought out NPCs to boost their reputation or to work on personal tasks...
Returning to the present.
As the seven guild groups gradually took action, the differences and disparities among them began to erge...
Among these groups, the difference was most pronounced in the three guild alliances.
Unlike the Four Major Guilds, whose organizational structures had gradually beco perfect, the Three Guild Alliances were relatively loose.
Although their numbers were not small, their organizational strength and cohesion were sowhat lacking compared to the Four Major Guilds.
And in "Elf Kingdom," organizational strength and cohesion represented efficiency.
Thus... after the city-building feature was enabled, although the three guild alliances had chosen locations closer to the core area of the Elf Forest compared to the Four Major Guilds, their progress lagged behind quite a bit.
Leaving aside other issues, even just preparing resources beca a headache for so alliances.
The All-Star Alliance was a bit better off.
The "Goddess Forever," ford by dozens of small and dium guilds, was genuinely struggling.
The number of guilds was too many, and the leading guild lacked overwhelming strength, making it difficult to command the entire alliance...
Of course, even with lower efficiency, with the experience of Chosen City, the assistance from the construction team of the ngng Committee, and the massive labor force provided by the second beta test, their progress wasn’t too slow either.
Interestingly, because they were relatively close to Chosen City, they unexpectedly gained more favor among new players.
Additionally, since their selected locations were relatively safe, they didn’t need to build city walls and could focus their attention entirely on developing the city...
Conversely, the Four Major Guilds that chose more distant locations faced a higher level of difficulty.
The Heart of Nature guild, located at the eastern border, was doing well, but the First Legion guild in the north was genuinely far...
However, the Four Major Guilds’ site selections were not ant for convenience for newcors; they were more about future developnt.
Even though the difficulty was higher, the Four Major Guilds each displayed their unique abilities, showing all players the depth of their backgrounds...
Among them, the Nature’s Heart Guild not only utilized thousands of Half-Beast laborers but also received support from the Dark Alliance in the Underworld.
After confirming the city location at the eastern river bay, they began urban construction rapidly.
Interestingly, their city-building plans were not designed by players but by a Half-Elf architectural designer from the Oros Half-plane who had rich experience.
It could be said that they were undoubtedly the guild with the best relationships with NPCs.
Even with the presence of Dema, widely known across the server as an oddball, Nature’s Heart’s reputation evaluation still far surpassed other guilds.
In contrast, the First Legion Guild, which rarely engaged in outdoor battles and had fewer interactions with NPCs, didn’t have as much assistance.
However, despite not having a bunch of NPC allies to aid in city-building like Nature’s Heart did, the First Legion Guild’s long-term field activities ant almost every mber owned one or two Demon Beasts.
Moreover, they often fought in the northern area, where Demon Beasts were higher leveled and more intelligent.
Once tad, these Demon Beasts beca excellent assistance for players.
Thus, employing these intelligent mid-tier Demon Beasts to help with city construction beca a choice for the First Legion...
Under such circumstances, although their progress still didn’t match Nature’s Heart, it wasn’t too slow either.
On the other hand, the Catastrophe Knight Order, building the city in the Northwest District of the Elf Forest, attracted the most new players among the Four Major Guilds.
The reason was still the relatively safe and fertile site selection.
However, the most eye-catching and unexpected was the ngng Committee, which chose the Dark Mountain Range for their city-building location.
On the first day of their city construction, they blew up a mountain...
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