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Now reading: Chapter 1509 - 769 Storm Entity3 from Farming in a Parallel World and Becoming a God, a Fantasy novel by Eternal Night Knight.

If a target is directly hit, they will suffer 2D6 bludgeoning damage, followed by 6D6 fire damage. With each additional fireball strike, the fire damage increases by 2D6 damage dice, so the second fireball does 8D6, the third does 10D6, and the fourth does 12D6.

Basically, before the third fireball hits, anyone below Transcendent, including those Barbarians and warriors, will likely be down. When the fourth hits, most Legendary frail professionals will also fall.

Currently, Dilila is not using the high-intensity damage of this spell, but instead its controllable explosiveness and powerful fla impact to neutralize the dense moisture of the Revenge Storm, restoring visibility here.

This spell did not disappoint; it not only scattered most of the whirlwind and torrential rain of the Revenge Storm but also interrupted the rampaging steps of the Blaspher. He might not care about such relentless bombardnt, but the Half-Moon Colt couldn’t withstand it. However, it’s hard to completely avoid such large-scale area coverage attacks, and one can only form an Erald Light Shield to guard in the direction of the fla shockwave.

Most of the fla shockwave was blocked, and Gaven, along with his horse, was blown away.

anwhile, the user of the Revenge Storm that enveloped the area also revealed their true form — a Revenge Storm that had shrunk nearly tenfold. Just like the previous Air Elent, this was not a creature nor rely a mass of lightning and cloud, but a unique elental creature possessing high intelligence.

"Revenge, go." Seeing his concealnt tactics forced, Gaven hesitated not a mont, turned, and left.

He had been able to rampage through the enemy’s encirclent just now based on a series of powerful abilities.

Now that his three key skills were exhausted, he could only flee.

"Alright!" That mass of Revenge Storm responded, transforming into a huge funnel-shaped whirlwind, sweeping towards the few approaching Wind Elents.

Those few Wind Elents clearly realized the danger and turned to flee.

However, their speed was far inferior to the whirlwind ford by the Revenge Storm, and they were directly swept in. Accompanied by a terrifying tearing sound, the four Wind Elents caught inside were ripped to shreds without even uttering a sound, leaving nothing behind, directly becoming part of the Revenge Storm.

Uncertain whether it was Gaven’s illusion, he distinctly heard a wind-whistling-like burp, and instinctively opened its attribute panel.

Sure enough, the Life Dice of the Revenge Storm had increased by one; the elental essence of these Wind Elents had been absorbed by it, becoming part of its body.

Revenge Storm

Body Type: Giant

Life Dice: Life Force 233 (19D10 131)

Flight Speed: 24 km/h (Fast flight 72 km/h, extre flight 120 km/h)

Attributes: Strength 24, Dexterity 12, Constitution 24, Intelligence 12, Perception 15, Charisma 18

Special Ability: Storm Incarnation (Spell-Like Ability) — Can transform into a Revenge Storm once a day; this ability is equivalent to a Ninth Ring Spell of the sa na, with the spellcasting level calculated according to Life Dice. It can freely use Chill Touch, Gust of Wind, Lightning Arrow, Wind Wall spells.

Elental Creature Traits (Special Ability) — Revenge Storm is immune to poison, sleep, paralysis, and daze effects. It does not suffer critical hits or sneak attacks; it can neither be resurrected nor revived. It possesses Dark Vision with a range of eighteen ters.

Moisture (Special Ability) — The touch of the Revenge Storm extinguishes torches, campfires, bullseye lanterns, and other non-magical flas not exceeding Colossal size. It can dispel magic flas upon touch similarly to Dispel Magic, with a caster level equivalent to its Life Dice. It can choose not to activate this ability.

Whirlwind (Supernatural) — Revenge Storm can transform into a whirlwind (underwater turns into a vortex) once every ten minutes, with a duration of 1 round/two points of Life Dice.

The hurricane base is 1.5 ters wide, expanding to 15 ters at the top, with a height between 3 to 15 ters, controlled by Revenge Storm itself.

In this form, it can move through the air (vortex movent underwater) or across the surface, with speed equal to flight speed.

Any creatures smaller than Revenge Storm by one body type or more around its whirlwind, if failing to evade in ti, will suffer 4D6 damage and may be powerfully swept into the air.

Flying creatures trapped in whirlwinds can attempt to escape its range but will still suffer damage. Revenge Storm can place any creatures it has swept up wherever it wishes.

If the whirlwind touches the ground, it creates a debris vortex with a diater equal to half the whirlwind’s height. This vortex blocks all vision, including Dark Vision, reducing visibility to one and a half ters. Beyond this range, it’s difficult to see each other, greatly increasing spellcasting difficulty.

Damage Reduction (Special Ability) — Damage Reduction 10/-, and has 28 points of Spell Resistance.

Enveloping Shroud (Special Ability) — Revenge Storm can descend to the ground, enveloping creatures there within its body, regardless of friend or foe, as if they are within a thick fog, greatly affecting sight.

When it launches an attack, those hit will suffer 2D8 7 energy shock damage, plus 10D6 lightning damage. All creatures within ten ters of those hit must make a fortitude save or beco deafened for a period.

Defensive Aura (Special Ability) — Revenge Storm receives a 10 deflection bonus for defense, this ability is permanently effective.

Elental Control (Special Ability) — When Revenge Storm concurrently contacts a certain elent (wind, earth, water, fire) with the opponent, it can seize control of the opponent’s elent for its own use, especially with the strongest control over wind and water elents.

Fire Intolerance (Special Ability) — Any fire damage will reach its peak against it; if placed in desert heat, it will suffer 10 points of continuous damage per hour until it dissolves.

Storm Giant (Special Ability) — Transcendent Strength Reward, can compress its body to Super Giant size, becoming a giant composed of storms.

Lightning Recharge (Special Ability) — Transcendent Constitution Reward, unable to receive ordinary magical healing, but lightning spells can recharge it. It will gain life equal to the lightning damage. If lightning damage exceeds the upper limit, it will recharge the Spell-Like Ability Storm Incarnation. When Life Force reaches equal Hit Points, it gains the ability to cast Storm Incarnation again.

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