Attributes: Strength 15, Dexterity 13, Constitution -, Intelligence 6, Perception 8, Charisma 5
Special Ability: Undead Creature Traits, Immunity, Slaughter Blessing (one point)
This is the attribute comparison between a normal Four-ard Skeleton Soldier and a Four-ard Slaughter Skeleton Soldier.
This Four-ard Slaughter Skeleton Soldier has received a Slaughter Blessing, but it’s just the most basic one point blessing, whether it’s extra damage or attack recovery, there’s only one point.
"Switch blades!"
Since they’ve already beco four-ard, why bother with swords and shields? Gaven directly ordered this Four-ard Slaughter Skeleton Soldier to switch all to bone blades.
"Mutual attack!" Gaven directly set up a battle between a skeleton soldier of the sa level and the Four-ard Slaughter Skeleton Soldier.
Just looking at attributes, there’s no way to see the difference, after all, with two extra arms, so things are hidden, only in combat will it be most direct.
Two skeleton soldiers rushed at each other without hesitation.
Crack! Crack! Crack!
This battle had no suspense, the advantage of the Four-ard Slaughter Skeleton Soldier was overwhelming.
It didn’t need any adaptation, the two new skeletal arms were as nimble as if they were born with them, four arms swung alternately, with no inconvenience or obstruction to the attack.
In the gap of a single swing for a regular skeleton soldier, the Four-ard Slaughter Skeleton Soldier had already swung four blades in quick succession, completely overpowering the opponent, and only after two rounds, the opponent was cut down.
"Continue!" Gaven called over two more Fourth-level skeleton soldiers.
Once again, the Four-ard Slaughter Skeleton Soldier won overwhelmingly.
The tactical cooperation between skeleton soldiers is not strong at all, as long as the Four-ard Slaughter Skeleton Soldier focuses on chopping one, it’s easy to break them individually.
It’s believed that if swapped for two intelligent creatures, the danger created for the Four-ard Slaughter Skeleton Soldier would significantly increase.
Three, still the Four-ard Slaughter Skeleton Soldier dominates.
Four, the outco becos fifty-fifty.
Five, the Four-ard Slaughter Skeleton Soldier struggles, encircled and beaten.
This is just one-on-one.
Gaven, already interested, quickly converted more Four-ard Slaughter Skeleton Soldiers, letting them conduct battles, even corps conflicts.
The achievents of Four-ard Skeleton Soldiers were even more impressive than solo duels.
Hundreds of Four-ard Slaughter Skeleton Soldiers easily tore through formations of thousands of skeleton soldiers, as in military formation, a single Four-ard Slaughter Skeleton Soldier faces no more than three skeleton soldiers at a ti, and when multiple Four-ard Slaughter Skeleton Soldiers face one skeleton soldier, they are chopped to pieces in a single encounter.
In a cohesive state, taking down a thousand skeleton soldiers is just a matter of ti.
And a Fourth-level Four-ard Slaughter Skeleton Soldier can be synthesized using only two Third-level Regular Skeleton Soldiers, this trade is simply too worthwhile.
Moreover, those skeleton soldiers sacrificed in slaughter no longer occupy territory force quota, and the Soul Pool will automatically replenish with new skeleton soldiers.
This equates to indirectly increasing the force limit within his territory.
Gaven, like finding a new toy, tirelessly experints.
Where is the upper limit of this Slaughter Devouring Evolution?
Since Four-ard Slaughter Skeleton Soldiers can be produced, can it evolve to six arms? Eight arms?
Upon testing, it’s indeed feasible.
But there is a condition, evolved troops can only continue evolving by devouring other evolved troops.
That is, two Four-ard Slaughter Skeleton Soldiers can combine into one Six-ard Slaughter Skeleton Soldier, still using a Fourth-level Four-ard Slaughter Skeleton Soldier as an example, its synthesized Six-ard Slaughter Skeleton Soldier’s attributes are as follows.
Life Force: 36 (Life Dice: 5D12)
Attributes: Strength 17, Dexterity 12, Constitution -, Intelligence 6, Perception 8, Charisma 5
Special Ability: Undead Creature Traits, Immunity, Slaughter Blessing (two points)
Its level is raised one more level, Life Dice evolved from D10 to D12, strength further increased while agility decreased sowhat.
The Six-ard Slaughter Skeleton Soldier indeed is stronger than four-ard, but the change is not as evident, this possibly related to the opponents’ strength, after all, four-ard takes one to two rounds to kill a sa-level regular skeleton soldier, and six-ard doesn’t show significant improvent either.
Both sides have primary intelligence, six-ard battling two four-arms can be tough, outco fifty-fifty, and it consus more Slaughter Divine Power.
This Slaughter Devouring Evolution clearly isn’t to proceed without limits.
The limit of these skeleton soldiers is six arms, forcing any more evolution yields no response.
Skeleton soldiers can perform Slaughter Devouring Evolution, naturally, other troops can too.
Unfortunately, this evolution can only occur between the sa troop type, skeleton soldiers can only devour skeleton soldiers, skeleton minotaurs devour skeleton minotaurs, and can’t devour skeleton soldiers to evolve.
Furthermore, the evolution form is obviously beyond Gaven’s control.
Skeleton minotaurs evolved from devouring don’t beco multi-ard skeleton minotaurs, rather they beco heavy-armored skeleton minotaurs.
The first evolution resulted in the entire body growing thick bone armor, covering themselves tightly, even more securely than human heavy armor.
They are simply the deadly nesis of multi-ard skeleton soldiers, its bone blade chopping upon this bone armor is hard to penetrate, no matter how fast the attack speed or frequent the attacks.
On the second evolution, it directly transforms into a Heavy-armored Skeleton Minotaur Cavalry, not that they acquired mounts, but like half-centaurs, upper body is human, while lower body turns into a massive skeletal bull.
This grants them greater strength and stronger mobility, more unstoppable when charging.
The evolution of skeleton warhorses is also in enhancing their bone armor and speed, first semi-armored, then heavy-armored, their evolution can combine with skeleton soldier evolution.
Thus, they can be regular heavy-armored skeleton cavalry, or four-ard or six-ard heavy-armored skeleton cavalry.
Skeleton hounds’ changes focus on body type, upon first evolution, body type reaches dium peak state, second evolution strides into large type, enhancing their pouncing power, concurrently ans they can serve as mounts.
They possess the attack power and flexibility that skeleton warhorses lack.
Initially, Gaven personally managed slaughter devouring evolution.
Soon they found a replacent thod—built a Slaughter Devouring Altar from skeleton remains, needing only to drive the targets onto it, convenient and speedy.
Now the only limit for evolved troops is Slaughter Divine Power.
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