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Now reading: Chapter 2282 - 1027: The Corpse King’s Counterattack from Farming in a Parallel World and Becoming a God, a Fantasy novel by Eternal Night Knight.

For the Burning Flas Queen, who is entirely an energy body, this is not difficult to accomplish; it rely involves compressing her body slightly and then ejecting part of her strength backward.

If she weren’t still in invisibility, she would have eagerly tested this new flying thod on the spot to verify her hypothesis.

The Burning Flas Queen forcibly restrained her urge to join the battle because the numbers were not right.

Even if those Nightshadows were at a disadvantage, no more than five had truly shown themselves, while more than ten tis that number of Winged Night Shadows lay hidden within a few kiloters of the surrounding area.

The Corpse King was fishing, luring more enemies to co forth.

As expected.

Soon, the unique roar of the Skeleton Ejector erupted in the sky.

Two more Flying Skeleton Undead arrived upon hearing the commotion, charging fiercely towards those five Winged Night Shadows with the stance of obliterating them completely.

Facing one Flying Skeleton Undead, the five Winged Night Shadows could still use their nurical advantage to cover each other and engage in several rounds of back-and-forth combat.

Once three Flying Skeleton Undead were tactically united, the five Winged Night Shadows crumbled, with their Spellcaster Knights being the first to falter.

They lacked the strong damage reduction ability of the Winged Night Shadows. Once enveloped by the overwhelming Skeleton Barrage, they didn’t require a direct hit from a Skeleton Cannonball; re flying bone shards were enough to tear them apart or force them from the backs of the Winged Night Shadows.

Without the Spellcaster Knights, the combat effectiveness of the Winged Night Shadows wasn’t just reduced; they couldn’t pose any threat to the enemy at all, unable even to approach.

The Winged Night Shadows lying in ambush showed no intention of moving, while the Corpse King appeared out of nowhere directly beneath the battlefield, his Skeleton Staff striking the ground heavily.

An eerie dark light spread from him to all directions, a massive Skeleton Magic Circle appeared out of thin air, shrouded in a strange power around it.

The reason it’s called strange.

Normal Magic Arrays, no matter which energy they invoke, use active elental power as their foundation.

The stronger the Magic Array, the stronger its activation on the elents, only then achieving the purpose of using powerful magic.

This Magic Array goes against the grain, directly solidifying various elents, especially necromantic elents, wherever it passes.

"Anti-magic Field!" The Burning Flas Queen’s expression changed drastically as she imdiately recognized the origin of this magic.

This unconventional spell was the Corpse King’s trump card against her, and she had suffered significant losses from this array more than once.

Several tis, she stord the Corpse King’s Lich Tower, only for him to activate this Magic Array, forcibly controlling her for a period. By the ti she broke free from the magic effect, the advantage she had previously established with her strong military power had been leveled, or even began reversing into her own territory.

As the na suggests, the Anti-Magic Field establishes an Anti-Magic Area.

Anti-magic abilities cannot dispel magic but effectively suppress magic. Once a magic effect is no longer influenced by anti-magic (when the Anti-Magic Field’s duration is up, disappears, or you leave the area), the suppressed magic effect reactivates.

Even spells with duration, as long as the duration hasn’t ended, can function again. In the Anti-Magic Area, although these spells still take effect, due to the elental solidification, they don’t manifest their magic effect, but the duration still counts.

Similarly, if part of a spell is in the Anti-Magic Area and part outside.

The outside part will function normally, while the inside part will be suppressed.

Golems and other constructed creatures, elental creatures, planar creatures, and corporeal undead can function normally in the Anti-Magic Area, but their spellcasting abilities, spell-like abilities, so special abilities, and supernatural abilities mostly get suppressed (those involving external elent manipulation, except inherent abilities).

If these creatures were created or summoned through magic, including incorporeal undead like the Burning Flas Queen, they vanish upon entering the Anti-Magic Area.

It’s not annihilation or disappearance, but like magic, their elental energy gets suppressed, their souls fall into a state of dormancy, and once the Anti-Magic Area moves or they find a way to leave, they can reappear.

The crux is, their soul consciousness falls into slumber, akin to a vegetative state. How can they exit this area?

For the Burning Flas Queen, the only thod is entering the Anti-Magic Area while in a Soul Infusion state.

Those temporarily occupied bodies are still bodies; before they are completely burned, she has material form.

Despite her imnse hatred for the Corpse King, desiring to obliterate him.

The Burning Flas Queen still had to acknowledge that his manipulation of spells is undeniably number one across the Plains of Bone.

This trick directly hit the fatal point of the Flying Skeleton Undead, rendering both their propelled flight and Skeleton Cannon useless, unable to even maintain normal flight, forced to begin gliding.

Their flight depended on a magical ability, with their wings used for maintaining balance and aiding flight but not having bird-like capability.

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