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Now reading: Chapter 540 - 540 448 Humanoid Giant Dragon2 from Farming in a Parallel World and Becoming a God, a Fantasy novel by Eternal Night Knight.

540: Chapter 448 Humanoid Giant Dragon_2 540: Chapter 448 Humanoid Giant Dragon_2 Manipulation of Earth, Earth Domain Spells, Destiny Guidance, Earth Escape Technique, all these abilities should originate from the special profession of Earth Watcher.

Among them, Manipulation of Earth belongs to a control series ability, which is quite unique.

It’s a sort of general capability, similar to how Gaven manipulates shadows.

When used effectively, the value it unleashes is incomparable to a specific Special Ability, due to its versatile characteristics.

However, it also has its own fatal flaw, which is that the power it exerts isn’t particularly strong.

At best, it equates to a first-ring spell.

Forget about offense; its main purpose is to be sneaky, to surprise enemies, create trouble for them, and to generate attack opportunities for oneself.

In the sparring match with Stelina, Kerry Gay took this ability to its limit; earth spikes and stumbling stones erged endlessly, even employing so underhanded thief techniques like throwing sand to blind, but it was indeed effective.

Earth Domain Spells are an extension of this ability, proving to be very practical for support and defense, further strengthening the innate abilities of Golia in this regard.

Destiny Guidance, a spell Gaven had previously witnessed, was utilized when he led the Golia in a charge.

The Stone Skin Spell she cast on those Golia might be this ability.

At that ti, he wasn’t aware that Golia also possessed a Stone Endurance trait.

With this ability added, the defensive capabilities of the Transcendent Golia Barbarians even surpassed Gaven’s Combat Armor.

After all, their Damage Reduction could withstand any magic weapon apart from Fine Gold, whereas Gaven’s was only effective against non-magic weapons below 1.

This explains why Kellysha’s status in the Mountain Tribe is so exceptional; the support she provides is simply too powerful.

The Earth Escape Technique is similar in nature to Fairy Step, but it’s limited to the ground.

It can’t be used in the air, and its range is related to one’s Constitution.

The stronger the physique, the further the distance can be teleported in a single use.

For example, Kerry Gay can teleport up to seven ters, surpassing Fairy Step, which can only blink up to five ters.

Action Like Tide is a Special Ability belonging to standard warrior skills.

All professions that primarily focus on lee combat, such as Warriors, Rangers, Barbarians, Holy Warriors, and Thieves, unlock this ability at the fifth Professional Level.

This is where their core lies; otherwise, how could lee professions compete with Spellcasters?

This Special Ability isn’t enhanced once every five levels; rather, it gradually increases.

Defining the attack speed without a professional level as 1, after unlocking the first level in a lee profession, the attack speed becos 1.2.

Following this logic, at level five, it becos 2; at level ten, it becos 3; and upon reaching level twenty and entering the Legendary rank, it peaks at 5—the limit for mortals.

It’s not that it can’t be enhanced further, but simply increasing the professional level is insufficient; it must be done through other ans.

This is why a gap of five Professional Levels in lee professions can easily lead to an overbearing advantage—one extra strike for them in the sa amount of ti.

However, this isn’t absolute.

After all, everyone has different body attributes (i.e., specialties), and different levels of Dexterity can influence attack speed.

Moreover, spells can also have an effect, with Acceleration Spell being the most typical for increasing, and Autumnbreeze Protection falling into the slowing category, both of which can affect an individual’s final attack speed.

Moreover, the attack speed of Spellcasters does increase, just at a much slower rate.

For example, for Mages, Magicians, and Druids, the growth rate is 0.1, barely reaching 3 at Legendary, which is the cap for Professional Level growth.

Another scenario concerns those who have both casting and lee capabilities; their growth rate takes a dian value.

For instance, the attack speed growth for Martial Monks is 0.15, reaching 4 at Legendary.

Ordinarily, an Earth Watcher would not be a pure Spellcaster, falling into the semi-caster category, but their lee attack speed progression makes them rather anomalistic.

The upper half should belong to Kellysha’s original abilities.

Um, one should also deduct the Attribute Enhancent.

Her Life Force becos 174 (Life Dice: 3D12 11D12 84), and her Attributes are: Strength 19, Dexterity 12, Constitution 19, Intelligence 12, Perception 16, Charisma 16.

These abilities can only be considered as slightly outstanding among those of the sa Professional Level, definitely not monstrous.

But when you add the next part below, it becos a completely different concept.

Earth Resonance is a variant of the Yaling Nobility, not only enhancing all attributes but also unlocking a series of Special Abilities that give her a Fae Race quality.

It’s just that instead of being a forest Fae, she is a high-mountain Fae.

Soul binding is the price they must pay to acquire great power.

Deep Mud Entrapnt is similar to Autumnbreeze Protection and can be classified as a protective aura or close-range halo, effectively giving them an inherent Entangle Spell.

Compared to the dual reduction of speed and attack speed with Autumnbreeze Protection, Deep Mud Entrapnt is slightly weaker.

However, if combined with Slow Attack, it’s not weak at all.

This type of probability-based attack usually has a hidden feature: the more one attacks, the larger the chance of activation, as the elents continuously gather around the enemy.

Rock Sentinel is a typical self-healing, defensive capability.

Kellysha now possesses at least 7 points of regeneration ability.

Upon activating this power, she can recover from near death to full health in three minutes, and it’s even capable of healing amputations.

Um, I misspoke.

Kellysha doesn’t need three minutes, as she has Earth Body below, which has five points of regeneration ability.

The ti should be at least reduced by one minute, and in the mountains, it could even beco stronger.

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