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Now reading: Chapter 650 - 650 485 Special Ability Fusion1 from Farming in a Parallel World and Becoming a God, a Fantasy novel by Eternal Night Knight.

650: Chapter 485 Special Ability Fusion_1 650: Chapter 485 Special Ability Fusion_1 Arcane Familiars, Spirit Crystal Servants, and other external entities, at lower professional levels, indeed provide considerable help, but when one reaches the Legendary level, they are more likely to beco a burden, a weak link that powerful enemies can target.

Most of the famous spellcasters do not have Arcane Familiars, and even if they do, they are created temporarily, specifically for a given task, and are disposed of after use.

I have simply taken a more radical approach, totally abandoning this ability in exchange for two entirely different systems of spellcasting.

When reclaiming the Soul Consciousness from the Spirit Crystal Servant, it was like pulling up a radish and bringing out the soil along with it; a series of Special Abilities from Death Roar were abruptly pulled into the Soul Consciousness and into the Arcane Soul Tower.

The soul runes and Special Abilities on the Arcane Soul Tower, even the suspended Milestone of Destiny above, all lit up, leading to a miraculous chemical reaction.

Especially the golden Milestone of Destiny: Enemy of the Goddess of Undead Vengeance, shone the brightest golden light, Undead Vengeance Blaspher, Vampire Hunter, Revenge, Revenge Skull Shatter, Designated Enemy, Undead Manipulation, and the entire domain of Undead Vengeance were all absorbed, twinkling madly.

The soul runes of the Arcane Soul Tower also began to flicker, their rhythm becoming more akin to the golden Milestone of Destiny, as wisps of blood began to erge, blending into the Mage Tower of the Soul, and then the fifth floor began to erge at a visible rate, forming a new level in the blink of an eye.

This was directly linked to Gaven’s professional level, as his Arcane Adept level had reached the second tier, and that wasn’t all, for the sixth floor was also furiously materializing until it was nearly half complete before it slowly finished.

A series of familiar yet different Special Abilities were all inlaid onto this layer.

Revenge Shelter (Special Ability) — You have stolen a portion of the powers of the Goddess of Undead Vengeance, you are shrouded in the holy Law of Revenge, all enemies that attack you will automatically receive a Revenge Mark BUFF, with each layer adding an additional 1D8 damage when you attack them, the damage dealt clears the layer, up to a maximum of 10 layers, each lasting thirty seconds.

When you attack an enemy marked with the Revenge Mark BUFF, the power of vengeance on the enemy may be triggered, leading to an implosion, this skill ignores armor defenses; the higher the Revenge BUFF layers, the higher the chance to trigger, upon implosion, you will perceive it and can control the location of implosion, different locations result in different effects.

Enemy of the Undead (Special Ability) — Your attacks are considered holy damage to all Undead, which will prevent their regenerative abilities.

Revenge Mark (Special Ability) — You can mark an enemy with the power of revenge, allowing you to know their location within the sa plane clearly for the next twenty-four hours (suitable for teleportation coordinates).

The marked target will automatically receive five layers of Revenge BUFF.

You may mark three tis per day, whether different individuals or the sa one, and you can release this skill from thin air, which will automatically detect the devotee of the Goddess of Undead Vengeance closest to you.

Undead Vengeance Domain (Special Ability) — Once activated, it will open a domain with a radius of 100 ters centered on you, everyone within it is considered your enemy, automatically stacking one layer of BUFF per round, calculated separately for each person, lasting three minutes, usable once every ten days.

Those killed by you within this domain will transform into Undead Spirits Shadows controlled by you, lasting twenty-four hours.

Seven Special Abilities fused together to create four new Special Abilities, not reducing their strength in the slightest, but becoming even more powerful.

Revenge Shelter is a fusion of Revenge and Revenge Skull Shatter, with essentially no significant changes in abilities except that it shortened the duration of the power of vengeance from the original sixty seconds to thirty seconds in exchange for higher damage dice, changing from 1D6 to 1D8, a beneficial alteration.

This skill is either not triggered or strikes like lightning; battles often end within a minute, and it’s rare for just one shot to be fired.

The Enemy of the Undead is an amplified Vampire Hunter, targeting not just vampires, but all Undead Creatures, a powerful adjustnt, especially given the number of Undead enemies I’ve recently provoked.

Holy damage to Undead Creatures, if it hits, is devastating.

Revenge Mark is a blend of Undead Vengeance Blaspher and Designated Enemy, though the number of uses has decreased by one, its application scope has expanded significantly.

It’s not just the devout followers of the Undead Vengeance Goddess who can be tracked, but now also those enemies who are not killed in battle, allowing pursuit and eradication at the root.

Undead Vengeance Domain has incorporated the ability of Undead Manipulation, rendering regular use of Undead Manipulation unavailable, but the heinous nature of the Undead Vengeance Domain has been strengthened, particularly since the duration has increased from one to three minutes, providing longer invincibility and the opportunity to assemble an Undead Spirits Shadows guard squad, a classic group battle turnaround skill.

Most importantly, many of these abilities were unique to Death Roar, only effective when wielding Death Roar, but have now been transford into my inherent Special Abilities.

That ans I can set aside Death Roar and apply these abilities to other weapons, greatly broadening my range of options.

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