742: Chapter 515 Six-ard Snake Demon Nightshadow_3 742: Chapter 515 Six-ard Snake Demon Nightshadow_3 These Noble Giant Trolls did not beco Troll Nightshades, but rather ford the established Nightshadow version—Shadow Walker Nightshadow.
One possessed eighteen Life Dice, two possessed sixteen, and the remaining three each possessed fifteen Life Dice; this was related to the relative strength and weakness of the troll souls that constituted them.
Therefore, the abilities of these Shadow Walker Nightshadows were to a certain extent weakened and not as powerful as those of the Legendary Life Dice Shadow Walker Nightshadows.
After completing their transformation, Gaven did not continue to seek new targets, but returned to the side of the Six-ard Snake Demon to observe her condition; she was the main event.
She did not disappoint Gaven’s expectations, and was not transford into a uniform Shadow Walker Nightshadow.
Instead, she beca a Six-ard Snake Demon Nightshadow, still possessing the sa physique and appearance as when alive, but now composed of Negative Energy.
In the instant of her transformation, Gaven eagerly examined her attributes and, despite being sowhat prepared, still couldn’t help but take a sharp intake of breath.
She retained all of the common attributes of a Nightshadow, at the sa ti, she possessed a vast number of abilities that normal Nightshadows did not, the quantity of which nearly equaled that of the Nightshadow’s.
Life Force: 132 (Life Dice: 21D12)
Attributes: Strength 26, Dexterity 20, Constitution -, Intelligence 20, Perception 20, Charisma 20
Special Ability: Short-Distance Teleportation (Special Ability) — You can teleport up to 36 ters to any position within sight, along with all your worn or carried equipnt (up to 50 kg), provided there are no other creatures or objects occupying that space.
Enchanted Weapon (Special Ability) — All weapons you hold automatically gain a magic enhancent, becoming 1 Magic Weapons; if they leave your hand, ordinary weapons will lose their magic effects.
This ability does not apply to higher-grade Magic Weapons, which will exhibit their inherent properties.
Constriction (Special Ability) — When facing dium or smaller creatures, you can entangle and bind them in struggle, gaining an advantage.
The entangled creature will continuously suffer 4D6 10 damage until death.
Additional Feat (Special Ability) — You naturally possess Multi-Arm Synergy, Multi-Weapon Fighting as additional feats.
Whirlwind Strike (Special Ability) — This combined feat, which requires Mastery of Defense, Evasion, Agile Movent, and Jump Attack, allows you to launch indiscriminate attacks on all surrounding enemies like a whirlwind.
Action Like Tide (Special Ability) — This ability is the sa as the warrior class; for every five Life Dice, your attack speed doubles (up to a maximum of five tis).
True Vision (Special Ability) — This ability is the sa as the True Sight spell, enabling you to see through all invisibility and illusions within your line of sight.
Multi-Arm Synergy (Special Ability) — Transcendent Strength bonus; for every additional arm you use beyond two on the sa task, your strength increases by twenty percent.
Transcendent Speed (Special Ability) — Transcendent Dexterity bonus; your base movent speed is permanently increased by 6 kiloters/hour.
Insightful Weakness (Special Ability) — Transcendent Intelligence bonus; you can use your powerful intelligence to deduce the opponent’s and the battlefield’s weaknesses.
Divine Strike (Special Ability) — Transcendent Perception bonus; strong Perception combined with formidable body response will directly strike down ranged weapons aid at you.
Killing Intimidation (Special Ability) — Transcendent Charisma bonus; enemies who have witnessed your tempestuous assault and slaughter must undergo a disadvantaged Will check, with those who fail trembling or feeling fear uncontrollably.
Nightshadow Special Abilities — Undead Creature traits, Chill Aura, Spell-Like Abilities, Summon Undead, Sunlight Aversion, Cold Immunity, Spell Immunity, Detect Magic, See Invisibility, Telepathy, Damage Reduction, Supre Resistance.
Feats: Weapon Focus (Serpent Hilt Curved Sword), Advanced Weapon Focus (Serpent Hilt Curved Sword), Weapon Specialization (Serpent Hilt Curved Sword), Advanced Weapon Specialization (Serpent Hilt Curved Sword), Legendary Weapon Focus (Serpent Hilt Curved Sword), Legendary Weapon Specialization (Serpent Hilt Curved Sword), Mastery of Defense, Evasion, Agile Movent, Jump Attack, Critical Mastery, Sprint, Toughness.
Being transford into a Nightshadow, the Six-ard Snake Demon had gains and losses.
The largest loss was naturally the Transcendent Body special ability.
Transcendent Body is intended for corporeal bodies; Nightshadows are Undead Creatures, completely composed of Negative Energy, and therefore do not even have a Constitution attribute, naturally making this ability impossible to retain.
On the flip side, the twelve distinct traits of a Nightshadow were birthed due to being composed of Negative Energy.
When seriously considered, the trade-off wasn’t too disadvantageous, at least the Damage Reduction trait was stronger than the Transcendent Body.
The only significantly impacted aspect was her once terrifying speed being greatly reduced, but the impact wasn’t too substantial.
If it wasn’t for Gaven first restricting her teleportation ability, she usually relied on it to traverse the battlefield, not purely on speed.
The reduction in Life Force was also due to this reason.
When in her corporeal form, the Six-ard Snake Demon had at least two hundred points of Life Force.
As for the Six-ard Snake Demon’s own abilities, there is not much need for elaboration; they are all straightforward.
Whether it’s Special Abilities or Feats, they are all focused in one direction, taking the Six-ard Snake Demon’s distinctive six-ard trait to an extre.
Her previously demonstrated terrifying single-target killing ability was the perfect combination and manifestation of these abilities.
The one to take the first bullet of Gaven’s Death Roar was precisely that Divine Strike.
Against frontal ranged attacks, the Six-ard Snake Demon holds an absolute advantage.
If the attack cos from the rear or the side, this move might not be so useful.
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