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Now reading: Chapter 231: Inheritances from Fate's Slave - Shadow Slave X Honkai Star Rail, a Game novel by TypeSword.

In the simplest terms, an inheritance can be considered a fated encounter. Finding an inheritance could lead to massive benefits, including Soul Shards, an array of mystical items, and hidden secrets.

Inheritances were exactly what they sounded like — treasures left behind by a powerful Awakened to be found by later generations. It wasn’t an uncommon occurrence to run into one as long as the inheritor routinely explored their surroundings.

There were countless inheritances left behind by both legendary figures, and unknown outlaws. The ti period they were made in could range from the ancient civilizations of the Dream Realm to a re decade ago. Throughout history, leaving behind an inheritance was a very common practice among powerful Awakened — at least, for those who didn’t have children. For those who had great ambitions, they would believe that there was no place for a child in their life, but still wanted to leave sothing behind.

Sunny believed that this strange occurrence could be simply explained by human nature — or rather, the instinct of all life, but twisted by the complexities of humans.

Animals wanted to leave behind offspring. Most Nightmare Creatures wanted to leave behind offspring. Even humans were not exempt from this desire. However, humans were not bound by instinct. They were also driven by nurous emotions and even logic. Those instincts beco warped by these things, and lead plenty of Awakened to leave their inheritances to those who were lucky enough to find them.

It could be said that this was another way of continuing their legacy.

Frankly, Sunny thought it was stupid and ti-consuming. After all, those who set up their inheritances are usually set to die soon — either by reaching the end of their lifespan, or because they were inflicted with sothing incurable. There were those who had crippled Soul Cores due to a dangerous encounter with a soul-attacking Nightmare Creature, and could no longer fight.

If Sunny was in any of these positions, then he’d worry less about leaving sothing behind, and more about solving the problem. Dying of age? Might as well challenge the next Nightmare and hope everything goes well. Incurable poison? Nothing is incurable. As long as he had a decent amount of ti, he could find a cure... well, he had Blood Weave. Poison didn’t really work on him.

So what if his Shadow Core is crippled? He had two more! Besides, there are always ways to heal the soul. They were just... extrely rare.

In the end, everyone had different desires. Sunny didn’t want another person to live on for him. He wanted to live his own life, thank you very much...

As for the rewards that could be found within inheritances, the value was different for each one. They weren’t equal in value. For example, an inheritance set up by an Awakened who lived for a little under two hundred years was incomparable to an inheritance left behind by a Saint who lived for a few millennia.

Very few inheritances left behind mories. The reason for that was because mories were destroyed upon death. The only way to leave them behind for another person was to pass them through a middleman, but the entire process was much more convoluted than it was worth. The middleman could simply leave with the mories, and nobody wanted to be stuck in an inheritance site for an unknown amount of ti, just to give everything away to another person.

Of course, that wasn’t to say that there weren’t any other ways of leaving mories behind. However, these thods were quite expensive. One way was to hire an enchanter to make a mory exist beyond death, and to be recieved by whoever made contact with them.

The most common way, however, was to leave behind Legacy Relics.

The Relics gifted by the Spell for unlocking an Aspect Legacy didn’t disappear upon death. If they were unsummoned, they would automatically be summoned, waiting for soone to make contact with it. Unfortunately, the amount of Awakened who held Aspect Legacies were rare. Although Sunny knew four people who had Legacy Relics, he was only sure about two of them having their own Aspect Legacies. He wasn’t sure if March and Dan Heng had unlocked Aspect Legacies of their own.

The forr had a bow that synergized greatly with her Aspect, so it was likely.

Either way, it just ant the people he knew were extrely lucky, whether they only had a Relic or had unlocked their own Aspect Legacy.

But it shouldn’t be said that they were normal. After all, Sunny’s [Fated] Attribute was always active. For all he knew, it attracted all the lucky and powerful people towards him.

Either way, since Aspect Legacies were uncommon, and thods to preserve mories were expensive, plenty of inheritances weren’t as amazing as one might think. That wasn’t to say that the average one wasn’t worth plenty of resources.

Most tis, it was usually successful Awakened who set up inheritances. They were usually Ascended, and had countless Soul Shards, knowledge, and assets left behind for their inheritors. In fact, many tis, the inheritors would even inherit their connections.

This solved the problem with not being able to gain mories. Many successful Ascended and Saints had access to enchanters and smiths, so the inheritor could receive those from them — assuming they hadn’t died before eting the inheritor.

Unfortunately, the inheritances created since the descent of the Nightmare Spell paled to those that were left behind in the past. It should be said that inheritances could be... practically anything, as long as they had so benefit to the inheritor.

Like the Citadel of a long-dead Daemon.

It was common knowledge that ancient civilizations weren’t limited to Transcendence. There were hints of Supres, and if there were Sacreds and Divines, then nobody had spoken about it.

Naturally, the inheritances left behind by such juggernauts were astronomically more valuable. It was like comparing a dragon to a lizard.

Sunny himself had recieved an inheritance of Divine proportions. Weaver’s Mask was found the sa way most inheritances are found; stumbling across them. Blood Weave and Bone Weave could be considered parts of that inheritance, connected through Fate.

And, considering that the inheritance he and Seele had found seed to be deadly to even Saints, it should be at least Supre in worth.

But Sunny wasn’t going to attempt it.

Inheritances ca in any forms. So put the inheritor through a test on their morals and values, while others were simply given to whoever found them. A test of Fate, it can be called.

But... not all inheritances were so mild.

Plenty of them were tests on strength and wit, where failure was equivalent to death. There were people who only wanted their inheritors to be powerful enough to gain their inheritances through nothing but their own ability.

And that was why the inheritance they found was unclaid. Plenty of people could enter it easily, considering that it was right next to a chain leading into the Chained Isles, but they couldn’t leave. Not like Sunny and Seele had. If it wasn’t for her Aspect, they would have been trapped, too, forced to challenge the inheritance.

It was obviously deadly, which was confird through the ssage ford by the flas:

"Sacrifice your blood and flesh to consu the Fla of Conquest!"

Just based on how elaborate the whole thing was, with an automated ssage, this was obviously not the average Saint.

So, although he would keep it in the back of his mind, Sunny had no plans of looking for that inheritance any ti soon. He wasn’t even worried about anyone stealing the opportunity from him, since they’d probably just die in the process.

He didn’t feel particularly bad. They brought it upon themselves, going places they shouldn’t.

He turned towards Seele — Veliona had receded — and sighed:

"I guess it’s ti to go to our next destination."

Her eyes widened.

"There’s more?!"

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