Read light novels, web novels, Chinese novels, Korean novels, Japanese novels and books online for FREE.
Font Size
18px
Now reading: Chapter 116 116: Gamescom from Game Developer in the World of Anime, a Mature novel by iRedX43.

The porting and optimization of Slay the Spire went incredibly smoothly. By the end of June, Ichin and his team had successfully completed the optimization process and implented touchscreen functionality. The ga now ran seamlessly on the Nintendo Switch.

With the porting complete, Ichin brought the ga along with a partial demo of Hollow Knight to Nintendo's headquarters, accompanied by Hazuki.

The Nintendo staff were impressed by the efficiency and skill of Ichin's studio. Several team mbers who tested the ported version of the ga marveled at the team's expertise.

The Switch version of Slay the Spire was greenlit effortlessly. Moreover, due to the studio's impressive efficiency, negotiations for exclusivity agreents went smoothly. After two hours of discussions, both parties finalized the terms.

Regarding the ga's release, it was agreed to launch the Switch version alongside the PC ga's final content update, marking its official release.

With Slay the Spire sorted, the discussion shifted to Hollow Knight, the first ga being developed collectively by the entire studio.

Developnt had been progressing exceptionally well. The ga now had enough content for a solid demonstration, including a playable initial area. At Ichin's request, Haiko prepared a demo, which Nintendo staff got to try out.

Hazuki's friend was among those testing the demo. After five minutes of gaplay, she exclaid, "Gas like this have been rare in recent years. We actually have a similar ga from an old IP in developnt. I can't share the na, but it's scheduled for release early next year and will be officially announced soon."

Sa genre, an old IP?

Ichin pondered for a mont before his eyes widened. "troid, isn't it? Don't worry, I won't say a word."

Her expression confird his guess—it was indeed the next installnt in the troid series, a beloved Nintendo IP that hadn't seen a new ga in over a decade.

As a troidvania ga, Hollow Knight was directly inspired by troid, one of the genre's pioneers. Knowing that troid was being revived brought Ichin genuine excitent; he resolved to buy and play it as soon as it released.

Hazuki's friend wasn't surprised that Ichin had guessed correctly. After all, Hollow Knight was a ga in the sa genre, and anyone developing such a title would naturally have so familiarity with troid.

She smiled and said, "The release of Hollow Knight is going to be very close to that ga's launch. Are you confident about competing?"

"Of course, I'm confident," Ichin replied calmly. "Who wouldn't be confident in their own ga? What I'm curious about, though, is whether I'll have the chance to et the developers of troid. I'd love to exchange ideas with such talented professionals."

"That's possible. I can ask about it later. Considering the quality and developnt progress of Hollow Knight, I think they'd be happy to connect with you," she replied.

The agreent they signed allowed for potential collaboration, and she thought it might even pave the way for closer ties in the future.

In her mind, if the partnership went well, Nintendo could consider acquiring Ichin's studio. Even though Hollow Knight wasn't finished yet, the studio's potential was already evident.

After the demo session, Ichin naturally brought up the idea of showcasing Hollow Knight at Nintendo's Direct event.

Although the Tokyo Ga Show was still a ways off, there was another major gaming event coming up first—the Cologne Ga Show (Gascom) in August, which Nintendo would also be attending.

"For the Gascom Direct presentation, are you interested? If you can prepare a richer demo than the current one, we can secure a spot for you in our third-party gas showcase. After all, we've signed an exclusivity agreent," a Nintendo representative suggested.

Ichin froze for a mont, realizing he had almost forgotten about Gascom.

Since this world hadn't faced the disruptive events that could halt public gatherings, in-person gaming expos were still being held normally. Securing a spot at Gascom would be a massive boost to the ga's publicity.

Ichin exchanged an excited glance with Hazuki before replying, "Tell more about the Cologne Ga Show."

Nintendo Direct events had a reputation for showcasing gas with strong appeal, especially for fans of Nintendo's IPs. While other platforms had bigger announcents, Nintendo's presentations were smaller yet impactful.

Since the release of the Switch, which combined handheld and console gaming, many third-party indie developers had started creating gas for the platform. The portability of the Switch made it ideal for smaller-scale indie gas. Nintendo often included third-party gas in its promotional materials and provided opportunities for them to shine at events.

Apart from Direct presentations, Nintendo also featured ga demos at offline booths during such events.

After hearing the details about Gascom, Ichin rubbed his chin thoughtfully. "We can create a playable demo that provides a good experience, but I'll need confirmation. I want assurance that our ga will be included both in the Direct presentation and the offline demo showcase."

"That's doable. I'll prepare the contract and make the necessary adjustnts. We can finalize it shortly," the representative assured him.

Half an hour later, after reviewing the agreent and confirming everything with Hazuki, Ichin signed the deal.

By Gascom, Slay the Spire would likely be ready for its Switch release. However, Ichin decided not to showcase it there. The ga's genre didn't lend itself well to offline demos, especially with touchscreen functionality being less engaging in such setups. Moreover, Slay the Spire had already achieved excellent sales on Steam, and its Switch release was simply an added bonus. Ichin's main focus was on promoting Hollow Knight.

After concluding their business, Ichin and Hazuki didn't linger in Kyoto, heading back to Tokyo straight away.

In the elevator of their apartnt building, Ichin said, "When we tell everyone about this, they're going to be thrilled, don't you think? By the way, Hazuki-san, back when you worked at Eagle Jump, did you ever attend E3 or Gascom?"

"Nope," Hazuki replied with a smile. "The gas we developed mainly targeted the Japanese market, so the furthest we went was the Tokyo Ga Show. Having Hollow Knight featured at Gascom? That's definitely going to be an unexpected and exciting surprise for everyone."

...

❇❇❇

Support on Patreon - Read Up to 40 Advanced Chapters There!

patreon/RedX43

❇❇❇

You are reading Game Developer in the World of Anime Chapter 116 116: Gamescom on WuxiaFull. Use Previous, Chapter List, or Next to continue.
Share this chapter
Bookmark saves this novel to your account. Reading History keeps recent chapters in this browser.
Continuous reading

You May Also Like

Cuckold Wizard Adventure cover
Same genre

Cuckold Wizard Adventure

Majikari ·Mature

Anewmemberjoinstheadventuringteamofaboyswordsman,afemalepriest,andafemaleranger.Thenewmemberisamalewizard. Astheygoonadventures,theirbonddeepensand...

MILF Paradise System cover
Trending now

MILF Paradise System

BeingOtaku ·Fantasy

[Warning:MatureContentR-18]LotsofMelons.OnlyNTRNetori-NoNetorare.Alexwasnineteen,acollegestudent,andapparentlytheuniversedecidedtocursehim…withasys...

User Comments

0 comments from readers

Post Comment
By posting a comment, you agree to all relevant terms.
There are currently no comments. Join the community and start the discussion.
Please create an account or sign in to post a comment.