As the Microsoft showcase began, Ichin minimized his webcam feed and placed it in the bottom right corner of the stream, ensuring that viewers could fully focus on the event.
Unlike the disaster-ridden world Ichin rembered from before his transmigration, this world was much more stable. As a result, Gascom was just as packed as ever, with waves of people flooding the venue. The audience and dia filled the seats, creating an electric atmosphere.
Once the opening orchestral performance concluded, the host took the stage, marking the official start of the event.
While the host delivered their introduction, Ichin provided a real-ti translation for the audience, occasionally glancing at the chat.
"Huh? I see soone asking why our studio isn't attending in person?"
Ichin thought for a mont before replying, "Well, even though we have around a dozen mbers now, we're still a small indie studio. We don't have the resources to just waltz into an event as massive as Gascom. Besides, do you guys think you can just show up and participate? The costs for attending, setting up a booth, and everything else are enormous. I'd rather put that money toward developing new gas—maybe hire so famous voice actors or collaborate with well-known composers instead. Anyway, now that we've found a publishing partner, we don't have to worry about exhibiting. Our job is simply to make great gas. Once we grow bigger, we can attend these events in the future. Alright, enough talking—let's focus, the showcase is starting!"
The first ga on screen was one everyone was familiar with—Dying Light 2.
After the title reveal, the developers of Dying Light 2 gave an introduction, and as expected, Ichin translated for his viewers since the stream itself didn't provide subtitles.
"Ah, Dying Light, huh? The first ga was fantastic. The first-person parkour system was really unique."
Ichin turned to Aoba and Shinoda beside him. "Have you two played it?"
Shinoda's eyes lit up. "Of course! I've beaten it twice!"
Aoba, however, looked less enthusiastic. "I get motion sickness from 3D gas. First-person gas are the worst… and this one is all about parkour. I've tried to play it multiple tis, but I can never last more than thirty minutes before feeling sick."
Once the chat picked up on Aoba's comnt, soone translated it, leading to a wave of agreent from viewers.
It was trueDying Light was undeniably a fantastic ga, but first-person motion sickness was a real issue for many players. Unfortunately, this ant a portion of gars never got to fully experience it.
A real sha.
Soon, the showcase moved on to Dying Light 2's gaplay demo. Now that the industry had entered the next-gen era, the graphics had improved significantly. Everything from environntal details to lighting effects had been taken to a whole new level.
Seeing the stunning visuals, Shinoda couldn't contain her excitent. "This cos out in December, right? I'm definitely buying it!"
Ichin smirked. "You still have money left for gas? Didn't you spend everything on figurines?"
Shinoda waved a hand dismissively. "I can make it work! Worst case, I'll just use your Steam account and play for free!"
"You're unbelievably shaless."
anwhile, the chat erupted with doubt about Ichin's authority as the "boss" of the studio.
Ichin simply spread his hands and laughed. "You guys just don't get it. This kind of work environnt is actually pretty nice. Sure, I'm the boss, but I'm also hands-on with developnt every day. I'm not one of those executives who just throws out random ideas and expects them to work. Every upcoming ga announcent? I personally handled the planning. And honestly, when you work in an office full of talented and beautiful won, your mood naturally stays pretty great."
"Damn, that's a flex if I've ever seen one."
"Wait, are all your employees actually won?"
"Bro's running a real-life Kingdom of Won?!"
As much as the chat didn't want to admit it, given the people they'd already seen on stream, it was highly likely that the rest of the team was just as stunning.
Scanning through the flood of chat ssages, Ichin couldn't help but smile with satisfaction.
Then, he suddenly felt a light poke at his waist.
Turning to look, he found Utaha squinting at him. "Feeling proud of yourself?"
"Of course, I am."
Raising an eyebrow, Ichin grabbed Utaha's small hand and smirked. "I love seeing these salty internet comnts. It's hilarious."
Instantly, the stream chat was flooded with a wall of "???"
---
The Dying Light 2 gaplay showcase had undoubtedly fueled the audience's excitent. But up next was a ga that had already been released—Microsoft Flight Simulator.
How should one describe this ga? Its realism was off the charts. Flying a plane across a near-perfect simulation of Earth gave players an experience so imrsive that it felt like they were truly soaring above breathtaking landscapes.
However, this level of realism ca at a cost.
The system requirents were insanely high.
Sure, Microsoft provided a minimum spec requirent, but let's be real—those specs were just for show. If you wanted a smooth and imrsive experience, the minimum settings wouldn't cut it. No matter how much you tweaked the in-ga options, you'd still struggle.
Ichin owned the ga himself, but after downloading it and playing for a short while, he lost interest.
Sure, the graphics were stunning, and with his PC specs, he could run it at 2K resolution without a hitch. But the ga was just too realistic—to the point where sightseeing was the only real fun.
If he was going to play a flying ga, he'd much rather go for Ace Combat.
---
After the visually impressive but sowhat monotonous Microsoft Flight Simulator, the showcase moved on to a long-standing franchise's latest entry—Age of Empires IV.
Real-ti strategy (RTS) gas had lost much of their mainstream appeal in recent years. However, Age of Empires still held a special place in the hearts of old-school gars.
Ichin had played the previous titles before, especially Age of Empires II, which had completely hooked him as a kid.
At the end of the trailer, the release date for Age of Empires IV was revealed—October 28th.
"October, huh? Just two months away. This one's definitely a must-play."
Hearing Ichin's excitent, Utaha chuckled. "A historical ga? You're probably the only one in the studio who'd be into that."
"Yeah, pretty much."
After spending so much ti together, Ichin had never once seen anyone in the studio play or even discuss RTS gas.
Following Age of Empires IV, the showcase moved on to a montage featuring over a dozen indie titles and then so new content for Sea of Thieves.
While real-ti, in-person showcases had their appeal, they also had a major downside—they dragged on forever.
Fortunately, the stream chat was full of entertaining trolls, and Ichin could pass the ti joking around with them.
And then, finally—after what felt like an eternity—it was ti.
The latest news on Forza Horizon 5 was here.
...
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