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Now reading: Chapter 181 181: Live Gameplay Showcase from Game Developer in the World of Anime, a Mature novel by iRedX43.

At 7:50 p.m., Ichin started the livestream, planning to officially begin once the audience size grew. Until then, he chatted casually with those who arrived early.

Within five minutes of starting the stream, the number of viewers began to increase, and various comnts started appearing.

Thanks to the translation feature, even though the software occasionally produced so hilariously awkward machine translations, Haji was able to understand most of it. So, during this warm-up period, she interacted cheerfully with the audience while Ichin sat beside her, handling the translation.

anwhile, over in the lounge area, everyone gathered together to watch the livestream.

Kō Yagami observed Shinoda Haji's performance and couldn't help but comnt, "She's really cut out for this whole streaming thing. She can just talk so naturally without even flinching."

Umiko replied calmly, "You can't just compare everyone like that. The truth is, you're just too weak."

"Tch, why don't you try it then?"

"Is that supposed to be hard?"

Umiko glanced at Kō and responded, "After the ga is released, we'll probably do two more livestream events. How about you join on cara then? Let's see if I can pull it off or not."

"Uh…"

Kō instinctively wanted to take up the challenge, but the thought of appearing on cara made her hesitate. Ultimately, she turned her head away with a pout. "Hmph, I won't bother arguing with you."

Seeing her reaction, Umiko's lips curled into a slight smirk, but she didn't push the conversation further.

Although she didn't say it, Umiko certainly wouldn't let Kō off that easily.

She made a ntal note to talk to Ichin about training Kō a bit. After all, in the future, she needed to beco one of the company's prominent figures who could confidently stand in the spotlight.

As the producer and lead planner, Ichin would be one of the company's public faces. And Kō Yagami, as the key figure in the art departnt, needed to have a role that extended beyond just developnt, especially in an industry where well-known creators were becoming increasingly important.

Like Aoba, Kō had dived into the gaming industry straight after high school. Despite having made a na for herself over the years, her presence in the dia had been minimal.

Umiko and Hazuki had discussed this issue several tis before.

Previously, Eagle Jump's scale was modest. Although the gas they made were decent, they never quite reached top-tier standards. Their sales were average—not bad, but nothing exceptional.

But ever since joining Ichin's studio, they quickly realized his talent and how much potential the studio held. It was evident that they would definitely secure their place within the gaming industry.

In such a situation, even if Umiko hadn't brought up this issue, Ichin and Hazuki would have eventually pushed Kō into the spotlight.

Umiko turned her head and exchanged glances with Hazuki. The two of them shared a knowing smile.

For so reason, Kō suddenly felt a chill run down her spine.

By 8:10 p.m., the stream's popularity was rising nicely, and the audience size had grown considerably.

Ichin finally announced that the official showcase would begin.

He adjusted the webcam feed, positioning it in the lower right corner of the streaming screen, and then brought up the already-opened Nintendo Switch ho screen.

The ga icon on the main screen was simple—only one: _Hollow Knight_.

"Alright, our livestream is officially starting. As previously announced, today's stream will showcase the live gaplay of _Hollow Knight_, which is scheduled for release on November 19th. The demonstration will be split into two parts. First, we'll be showing the Nintendo Switch version, running entirely in console mode at 1080p resolution and 60 FPS. After that, we'll showcase the Steam version. For each version, we'll display two different areas of the ga with a decent amount of gaplay.

The gaplay will be handled by this young lady beside , our studio's action designer, Miss Shinoda Haji. I'll be responsible for providing comntary."

Holding the controller, Shinoda Haji raised her small fist and cheerfully declared, "Leave it to !"

This gesture, paired with her energetic movent, inevitably highlighted her well-proportioned figure, prompting nurous viewers in the chat to remark that they were definitely in the right place.

Glancing at the comnts, Ichin sighed helplessly and said, "That's really not what I intended... Whatever, let's just go ahead and start the ga."

Shinoda Haji clicked on the ga and loaded a prepared save file.

The demo for the Switch version focused on _Greenpath_, one of the early areas in the ga.

Since Shinoda Haji had already played through this area yesterday, she confidently gripped the controller and declared, "Greenpath, huh? Just watch how I breeze through this place!"

After translating her words for the viewers, Ichin reminded her, "Don't rush too much. Our showcase is ant to highlight the ga's features, not to speedrun it."

"Eh~~ Fine, I get it."

Starting from the initial area, Shinoda Haji controlled the character as they arrived at the entrance of _Greenpath_ and proceeded straight in.

Upon entering, three enemies appeared in the area—two flying ones and one on the ground.

Ichin asked her to slow down and explained to the viewers, "For those of you who played the demo, you're probably aware that the ga has many equippable items that provide different abilities to the character.

At the start, the character doesn't have double-jump. This skill is sothing you obtain as you progress through the ga. So, when you encounter enemies on platforms or flying enemies early on, be cautious. Otherwise, you'll easily take damage."

As Ichin explained, Shinoda Haji skillfully maneuvered the character, quickly taking down the enemies and moving toward the next area.

"Every major area in the ga has a distinct style. As you can see, _Greenpath_ lives up to its na with plenty of lush greenery and plant-based traps. Also, the waterways along the path are dangerous—if you fall into them, you'll take damage and be forced back to the spot you jumped from."

Climbing up a ledge, the viewers saw faint spikes scattered across the ground.

Shinoda Haji also noticed them and confidently walked past. Suddenly, the ground spikes sprang up and snapped together, but they missed her entirely. She quickly dispatched the trap with a few strikes.

"Hmph, easy-peasy~"

She continued guiding the character forward with pride. But just as she said that, a diving enemy swooped down from the air and hit her directly, costing her one health point.

Noticing Ichin's gaze, Shinoda Haji froze for a mont, her face flushing with embarrassnt. "That was a mistake! I wasn't paying attention! It won't happen again!"

She quickly defeated the airborne enemy, jumped over two platforms, and pressed onward.

After that, she fully focused on the gaplay and avoided making any rookie mistakes. About ten minutes of exploration later, she arrived at the boss area.

The boss of _Greenpath_ was the _Hornet_. The difficulty wasn't too high, and since Shinoda Haji had already beaten this boss once, she was confident she could handle it with ease.

However, because Ichin needed to provide comntary during the fight, it ant she couldn't end the battle too quickly and had to drag it out for a bit. This added an extra layer of challenge to the fight.

...

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