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Now reading: Chapter 503 503: On Stage, The Trailer Begins from Game Developer in the World of Anime, a Mature novel by iRedX43.

After Starfield ca the mont everyone had been waiting for — The Elder Scrolls VI.

Before E3 even began, leakers had already hinted that there'd be TES VI news, and fans of the series had been counting down the days.

Now, after seeing the stunning Starfield gaplay demo, the audience's excitent hit new heights.

"But unfortunately… you won't get it just yet~~~"

As Ichin muttered to himself, the Elder Scrolls trailer began to play.

Sadly, it was just a cinematic — not even half of it showed real gaplay. And to make matters worse, the release date was delayed once again — now estimated for next June, with no specific day announced.

Still, Ichin understood why. The bar for the series was too high; every entry had been a hit. They had to tread carefully — one bad release could deal a huge blow to the entire franchise.

Besides, Bethesda had poured years into Starfield, their new IP, which naturally took priority. So it was no surprise that TES VI's developnt was progressing more slowly.

Sure enough, when the delay was announced, the livestream chat exploded into collective despair. Viewers flooded the screen with wails and curses.

Understandable — Skyrim had launched back in 2011, and even the Special Edition ca out in 2016. It had been years.

Yes, Skyrim's modding scene was legendary — players had created thousands of custom characters, combat systems, and outlandish mods to the point it earned the nickna "The Girly Scrolls." But even the most creative fans longed for a true sequel.

Overall, Bethesda's presentation had its highs and lows — but at least TES VI got more than a few seconds of CGI.

Then ca the mont everyone was waiting for — Ichin's turn.

"And now, please welco…!"

The host's voice rang out amid applause. Ichin adjusted his headset microphone and stepped onto the stage.

Once in place, he took a brief glance around the packed venue — and imdiately spotted Utaha and the others seated near the front.

"Hello everyone. I'm Ichin. It's a pleasure to stand here again so soon to share our company's latest updates. While I was backstage, I saw many of you discussing Dark Souls, which we released at the end of March. The enthusiasm has been incredible — and coincidentally, our first announcent today is related to that."

As his words fell, the massive screen — and every livestream feed around the world — cut to a new trailer.

DLC! DLC!

"No way, there's more?!"

"Damn it, I just barely beat the ga using guides, and now I've gotta suffer again!"

As the chat went wild, the dark screen slowly brightened. The sound of clanking armor echoed. A knight clad in ash-gray armor, shield and sword in hand, trudged through a snowstorm toward an unseen destination.

A somber, haunting lody played. Then ca a low, echoing narration:

"Ashen One… if long ago you, too, lost the place you once called ho,

then show our goddess the fla that yet burns within you."

Over those cryptic words, players saw endless snowy plains — and several new characters never seen in the base ga.

One, in particular, drew imdiate attention: a mysterious robed woman, her hood hiding her face.

"Yes! A new waifu!"

"Her figure looks amazing — why cover her face?!"

Before anyone could say more, the trailer shifted — flashing scenes of massive fortresses, cathedrals, and shadowy underground ruins. Strange creatures erged from the darkness — human and non-human, small and colossal — clashing violently with the Ashen One.

Every blow, every roar, every flash of fire reignited the collective pain and thrill of their first playthroughs.

Then ca glimpses of new weapon arts, spells, and equipnt — enough to make every fan itch to play again.

"And so, the Ashes return once more."

As the final line echoed, the trailer faded to black, and the title appeared —

"Ashes of Ariandel."

Alongside the na ca a firm release date: August 20th — just two months away.

But that wasn't all. In the corner of the screen, the fine print read: "DLC 1."

"Wait—there's a second DLC?!"

"Hell yeah!"

"So the suffering continues, but in parts now?!"

Regardless, the excitent was overwhelming. The crowd was hooked, waiting eagerly for what else might be announced.

When the Dark Souls DLC trailer ended, the feed returned to the stage. The applause thundered through the hall.

Ichin waited until the clapping subsided before speaking again.

"Thank you, everyone. Dark Souls: Ashes of Ariandel — DLC 1 — launches this August. In it, you'll be able to explore new lands, uncover stories from a world long since lost to fla, and challenge powerful new foes. I won't spoil the details here, but stay tuned for our full release PV soon.

And yes, there will be a second DLC — though the date isn't set yet. Please look forward to it.

Now then, let's move on to two new titles currently in developnt. Here's the first."

Two gas?!

The audience — and especially the press — were stunned. Two new gas, plus a massive Dark Souls DLC? The ambition was unbelievable.

The screen lit up again. The studio's logo appeared — followed by another unfamiliar na:

Tohokushinsha Film Corporation.

But among the fans of Japanese tokusatsu shows, jaws dropped imdiately.

"No way… is this GARO?!"

"It has to be! They already did a GARO crossover skin in Fall Guys!"

Their suspicions were confird monts later.

A dazzling CG sequence began — a man in white, wielding a silver sword, transford in a burst of light into the Golden Knight: GARO.

Gasps erupted across the hall.

The scene shifted to in-engine gaplay — fast, fluid combat, clearly action-focused. Even those unfamiliar with the GARO franchise could tell this was shaping up to be a high-speed, stylish action title.

As familiar monsters and characters from the series appeared one after another, the trailer reached its end — revealing the title:

"GARO."

And beneath it, the words:

Coming Sumr Next Year.

----

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