Read light novels, web novels, Chinese novels, Korean novels, Japanese novels and books online for FREE.
Font Size
18px
Now reading: Chapter 109: Players, Good Luck from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

When the spiral sword inside Gundyr's body was pulled out, the boss, which had been like a statue, started to wake up.

By then, Lucas had already switched his "chicken leg" weapon into dual-wield mode and let out a battle cry using the weapon's skill.

While Gundyr was still getting up, Lucas started swinging the chicken legs at him.

The boss's health was dropping fast enough to see with the naked eye.

Then, before Gundyr could turn around, Lucas rolled back to create distance. As Gundyr swung down with a massive chop, Lucas dodged to his back with ease, keeping an eye on his stamina bar so there was always at least one segnt left, and continued attacking.

The dual chicken legs kept pounding on Gundyr until the boss suddenly staggered and dropped to one knee. Hector and the others knew—Lucas had just broken his poise.

With Gundyr kneeling, Lucas kept spacing his attacks so he wouldn't drain all of his green stamina bar.

Soon, with only half his health left, Gundyr froze in place as his whole body was covered in black matter, transforming into a giant snake-like form with a deadly glare.

While Gundyr was in mid-transformation, Lucas snuck in two more hits.

The transford Gundyr then leapt high into the air for a crushing slam, but Lucas rolled neatly through the attack's invincibility fras and landed two final swings, wiping out the rest of his health.

With a roar, Gundyr collapsed to the ground.

"Not bad at all. The combat system and moves are great. Let the team keep testing this part," Lucas said.

"As for the ga balance and difficulty, let's keep it like this. Since this is the first boss players face, it shouldn't be too hard."

From the current test results, Lucas was very satisfied.

First, the ga's visual presentation had improved a lot compared to his previous life.

From the blood effects when attacking to the environntal destruction in the scenes—

It was all excellent. For example, Gundyr's swings would break the bricks in the courtyard ground.

Of course, it's just a visual effect. For example, when Gundyr's halberd slams the ground, it leaves cracks, but it won't actually make a deep hole.

Like ntioned before, this doesn't affect the ga's core content, but it does add to the overall experience.

It's not a make-or-break feature, but it adds flavor and helps imrse players without them even noticing.

As for the core difficulty, Lucas wasn't just making things up—right now it felt pretty good.

In his previous life, Gundyr even had a nickna: the "Quitter Boss."

It served as a warning to players about what kind of ga they were playing.

If you can accept that, then congratulations—a new world is opening up to you. You might even unlock sothing special.

But if you think Iudex Gundyr is unbeatable and it's making you feel hopeless,

then before your refund period ends, asking for a refund might be the smart thing to do.

Of course, there's also a more direct way—one that many Souls players on PC used in the past life.

That is, to beco the top disciple of the Wind Spirit Moon Shadow Sect… or to put it simply, use a mod tool.

So players want to personally experience the story and gaplay instead of just watching videos, but their skills aren't enough. In that case, a mod tool is a good choice.

To be honest, as a ga creator, Lucas doesn't really look down on players using mods in single-player gas.

Every player has their own way of playing.

But players who use mods still need so limits, because Dark Souls isn't purely a single-player ga. If you're playing online instead of offline,

while in Ember form, you might get invaded by other players—that's just part of the ga's rules.

There are benefits, but also risks.

So for this, Lucas followed the sa approach as Dark Souls in the past life.

Players can use mods, but once they do, the save file will be marked so it can't connect with normal players. When going online, it will be placed on a separate server just for players with modded saves.

Also, modded saves can't unlock in-ga achievents.

Besides that, there are still normal online rules, like balance adjustnts for stats.

This stops players from making low-level characters with strong gear to beco "Great Wall Lords" and invade clueless newbies who don't even know what Ember does.

"But Lucas, won't that make the difficulty too low?" Anna, who didn't know the whole story, shared her opinion.

"Yeah! Feels kind of like a hack-and-slash ga. This boss and the small enemies seem way too easy to beat!" Rachel agreed.

"So Lucas, is Dark Souls actually a hack-and-slash ga?" Ethan from marketing asked.

After all, for future promotion, ga tags are very important.

Hector and the rest of the combat system designers all looked stunned.

Too easy? Not tough enough? Hack-and-slash? What are you talking about?

Are you trying to kill players later on?

And why is Lucas so good at this ga?

Hector and the others had mixed feelings.

The ga's fine. They're fine. So the only thing "wrong" here… is Lucas.

Who would have thought their boss is actually a gaming master?

Seeing everyone's faces, Lucas smiled and waved it off. "It's just because I know the boss's attack patterns, so it's easy for to deal with. Normal players will still need practice."

Ah, that makes sense.

Everyone nodded in sudden understanding, but they gave Hector so strange looks.

No one said anything, but Hector and his group could clearly guess their thoughts.

Basically: Weren't you guys the ones who worked on the Dark Souls combat numbers, boss moves, and battle system?

And this is the "too hard" ga you kept talking about?

Are you sure you're not just bad at it?

After Lucas left and seeing the way everyone was looking at them, Hector snorted and stood up. The other combat and animation designers moved aside to let him through.

No words were needed, but the mood was perfectly clear.

Easy?

Then you try passing the fla.

So, unwilling to back down, they all sat down to play for themselves.

Half an hour later…

Their expressions beca a lot more complicated.

"I'll go talk to Lucas later. Maybe we should add so kind of death achievents in the ga, so that even if players die, they still get so rewards or comfort," Anna said first.

"After dying, I think the screen could slowly fade from crimson to dark red to gray-white, and the 'You Died' text could be made a bit prettier to give players so comfort," Rachel added with a complicated look.

Everyone glanced at each other, and they all understood the sa thing.

Good luck, players. That's the most they can do for you.

Ethan, on the other hand, looked like he'd just been hit by a truck.

Sure, it's easy for you guys to adjust.

But what about him?

When it cos to promoting the ga… what kind of tags is he even supposed to use?

He thought about Lucas's gaplay footage, and then rembered his own experience.

Ethan felt lost.

(End of The Chapter)

---

Read 100 advanced chapters on my patre*n

patr eon/GustinaKamiya

Free Tier can read 3 advanced chapters

---

You are reading Game Maker: Starting by Healing the Players Chapter 109: Players, Good Luck on WuxiaFull. Use Previous, Chapter List, or Next to continue.
Share this chapter
Bookmark saves this novel to your account. Reading History keeps recent chapters in this browser.
Continuous reading

You May Also Like

My Arms Can Turn into Blades cover
Trending now

My Arms Can Turn into Blades

Ode ·Fantasy

ChenLuSifindsastrangestoneandmeetsastrangegirlduringhistombsweeping.Afterthegirlslasheshimwithasword,hefindsthathecouldn'tcontrolhiswholebodybuthis...

User Comments

0 comments from readers

Post Comment
By posting a comment, you agree to all relevant terms.
There are currently no comments. Join the community and start the discussion.
Please create an account or sign in to post a comment.