Honestly, if you think about it, most of the bosses you et after the High Wall of Lothric, including that tree boss in the pit, actually feel easier than small fry like the Black Knights.
So elite enemies along the way—like the Frost Knights, Black Knights, and giant crabs—can even be skipped entirely.
Regular enemies are a bit tougher compared to earlier ones.
It's not like the difficulty has gone up to so crazy level.
As long as you figure out the attack patterns and chanics of these monsters,
it's not that hard to get through.
But the key point is that before you get used to it, the price you pay is death.
And it's not just the enemies you're dealing with in a fight.
You also have to deal with the map layout and the environnt.
Like in Farron Keep, do you fight through the poison swamp, or just run around first?
Traps on the map combined with monsters… that combo has made countless players cry.
Many even feel that fighting Poo-Puller and Shampoo Guy in Farron Keep is harder than fighting a boss.
At this point, players complain about how hellish the map design is, but they don't bla Dark Souls itself.
After going through the earlier stages, they know exactly what kind of ga Dark Souls is.
And they've felt its unique charm too. So most of the bla goes to Lucas.
After all, he's the real mastermind.
"I'm done… what kind of person designs a map like Farron Keep?"
"Look at my —this is the kind of guy!"
"Honestly, Lucas really went full hell mode with this design!"
"Ha, back in Outlast I already knew what Lucas was like. Now it's all out in the open! 'Warrior of Love'? More like 'Warrior of Malice'!"
"Well said! But bro above, I see your verified Nebula Gas account… why did you buy every Lucas ga? And your linked overseas account—420.1 hours in Mirror? You've been playing it for a year!"
"Uh… resources were limited, and I was young and dumb, okay?"
Thanks to Farron Keep, the forums blew up with activity.
But what surprised everyone was that Lucas actually reposted a player's complaint about Farron Keep being too hard, and even left a comnt.
The comnt was simple: Farron Keep is indeed one of the hardest maps, top tier difficulty.
Seeing Lucas say this left countless players speechless.
So you do know this map is pure malice!
But after venting, many players started to feel hopeful.
If Farron Keep is the peak of malice, then after surviving it, things should get better, right?
Of course, so players suspected it wouldn't be that simple.
And after barely getting through Farron Keep, they soon realized the truth.
Yes, Farron Keep really is one of the most malicious maps.
But that doesn't an the maps after it are any easier!
After beating the Farron Dancers—wait, I an the Abyss Watchers—you unlock the path to the Catacombs.
In the Catacombs, players really learn what "love" ans.
Skeletons with big swords and huge groups of skeletons—that's just the start.
The traps here left countless players completely stunned.
You're just walking, and suddenly the wall shoots out a row of arrows that blow you up.
Then out of nowhere, a giant skeleton ball drops from above and smashes you.
There are jars all over, and if you're the type to break everything, a strange mist cos out and teaches you how to read "You Died" again.
And for the hardcore players who make it to the Irithyll Dungeon and Profaned Capital, the ntal damage only gets worse.
On top of all the malicious traps, the monsters and atmosphere here make timid players shake like they're back in Outlast.
Giant baby heads screaming, maggot n and people in cages giving you pure nightmare fuel, and corpses shrieking when you pick up items.
A pack of rats and giants might drop literal poop after you kill them.
And then seven jailers with red-hot branding irons form a squad just to teach you what it ans to be roasted alive.
Many players didn't back down when they first faced Iudex Gundyr, they gritted their teeth through Lothric's High Wall, pushed themselves in the Undead Settlent, and finally transford in Farron Keep.
But when they got here, they completely lost their nerve, saying they'd rather stick with Crestfallen Bro.
"As for this fla, whoever wants to pass it can go ahead!"
Unlike regular players, who just quit when they don't feel like playing anymore,
strears on all major platforms suffer and enjoy at the sa ti.
The suffering? The ga is full of malice, and its crazy difficulty is just brutal.
The joy? Players love watching it.
Especially those who gave up like watching strears play, because it feels relatable.
When the strear dies, they can even throw out a few sarcastic comnts in the chat—that's pure fun.
The hype on streaming and video platforms also pushes the ga's sales and popularity higher and higher.
It brings in wave after wave of new players, because everyone knows playing and watching are two different things.
Many players, after watching strears lose their minds from constant failure, think, "I won't end up like that."
Then after buying the ga, they realize it's nothing like what they imagined.
And these players each deal with it in their own way.
So choose a straight refund.
So buy it but never play.
So keep pushing through and awaken a special kind of mindset, feeling the unique texture and charm of the Souls series.
anwhile, while everyone else is suffering, Lucas at Nebula Gas is grinning from ear to ear as he watches the points climb.
For Dark Souls, the emotional harvesting just won't stop!
At first, most players were contributing pure resentnt.
But later, after beating tough bosses and getting better weapons, they brought in joy and excitent too.
That's the special thing about Dark Souls—it's not a ga made just to torture people.
Beyond the crushing resentnt, once players really imrse themselves and adapt, there's a lot of satisfaction to be had.
The joy of getting stronger, the joy of seeing through the developer's tricks, the joy of finding new strategies.
You could say Dark Souls is the ultimate emotional rollercoaster.
"Man, the resentnt bar is already overflowing!"
Looking at the golden item he drew earlier in his inventory, the four progress bars showed the one that used to be the lowest—resentnt—was now completely full.
If it could be shown visually, it would probably be spilling over by now.
Joy was just a tiny bit short, while anger and sadness were even further behind.
Still about one-sixth away.
But judging by the trend, it's only a matter of ti.
Leaning back in his office chair, Lucas was feeling great when a knock sounded on the door and Lisa's voice ca from outside.
(End of The Chapter)
---
Read 100 advanced chapters on my patre*n
patr eon/GustinaKamiya
Free Tier can read 3 advanced chapters
---
User Comments
0 comments from readers