While Lucas was working on developing the new mode,
the overseas version of Dark Souls, after so ti of promotion and hype, finally launched in multiple countries.
The price varied depending on the region.
In European countries, it sold for 44.9 euros; in North Arica, 44.9 dollars; and in the UK, 44.9 pounds.
Compared to most big gas on the market, the price was 5 dollars cheaper.
Of course, compared to prices in our country, it's still much more expensive. After all, we're a developing country, so naturally, the price here would be lower.
When Dark Souls went online, many overseas players who had been keeping an eye on it bought it right away.
For a ga that had received high scores from GaSpot and other dia outlets, they were very curious.
As for whether the ga would live up to the hype, it didn't matter much—there was always the option to get a refund.
But once they got into the ga, there was one thing they could confirm right away.
The ga wasn't just a flashy trailer scam—the actual gaplay experience wasn't much different from what was shown in the previews.
As they got deeper into the content, ti passed, and players all over the world quickly felt the unique charm of Dark Souls.
......
"You Died"
In the Cetery of Ash, Iudex Gundyr—who had already beco an RBQ in our country—once again showed his true power overseas.
In different countries, facing different Ashen Ones, Gundyr's halberd once again proved how terrifying it could be.
When they finally defeated Gundyr, reached Firelink Shrine, and moved on to the High Wall of Lothric, just like players in our country, they were beaten to the point of feeling dazed.
Sneaky monster placents, cunning ambush traps—every player experiencing Dark Souls was instantly left dumbfounded.
"How can there be a ga like this?!"
Even though GaSpot and other ga dia had all ntioned words like "malicious" and "high difficulty" in their reviews—
Most players didn't take it seriously at all.
After all, no matter how malicious or hard a ga was, could it really destroy them?
Now they knew—it actually could!
But in major community forums, overseas players didn't stay on the difficulty topic for too long.
One reason was that GaSpot and other dia, as well as Target Software's promotions, had never avoided talking about the difficulty—it's just that the players themselves never imagined it could be this hard.
Another reason was that there were already various Dark Souls guide videos. They didn't cover everything yet, and strategies were still being figured out, but so completed guides were available.
On overseas streaming platforms, so strears were also watching these to prepare for later stages of the ga.
This indirectly sped up the spread of Dark Souls strategies.
So compared to our players, who were the first to dive into the malicious levels completely unprepared, overseas players could access more detailed guides, making their experience in the ga a little less painful.
Of course—only a little.
"My god, the difficulty of Dark Souls is just insane. I swear, before playing this ga, I never would've believed any ga would dare do this!"
"Yeah, and the craziest part is that this ga doesn't even have a difficulty setting. You either accept how hard it is, or you give up on it."
"I have to say, this is just so cool. This company actually did sothing other ga companies wouldn't dare to do. I think I'm starting to like both the company and the designer who made this ga."
"I wonder if this company has made any other gas!"
"You can check on YouTube. This is actually their first big project. Before this, they were making indie gas, but their work was just as good."
"Really? I wonder when it'll be released here. I want to see more of their gas!"
...
With the overseas release of Dark Souls, its popularity started climbing steadily.
If you only look at the market in one country, the dostic population alone is already huge.
But compared to the entire overseas market, even just counting Asia, Europe, and North Arica, the numbers are still very impressive.
As the hype kept growing, the first-week sales for Dark Souls overseas were finally revealed.
It sold 220,000 copies worldwide on the first day. Not too high, but not too low either, especially since Nebula Gas and Lucas didn't have much influence overseas.
Even their publisher, Target Software, didn't have much of a track record.
The ga mostly got noticed thanks to reviews from sites like GaSpot and online ads.
Many players were still on the fence on day one, so by the second day, sales actually went up. By the end of the first week overseas, the number had reached 2.3 million copies.
And judging by the current montum, this clearly isn't the peak yet.
Overseas monthly sales could very well break 4 million copies.
That wouldn't be hard at all.
Just like what happened with dostic players, as overseas players slowly progressed through the ga and uncovered the story of Dark Souls, they started paying more attention to its plot.
Target Software already had a plan for this—working with content creators to post fully translated videos explaining the ga's lore and backstory.
These epic and tragic storylines drew in even more overseas players, boosting sales once again.
Including dostic sales, it's safe to say that Dark Souls has secured a spot in the ten-million-sellers club.
As for the revenue, since it's from overseas, it'll take so ti for the money to actually reach the company's account after taxes and other formalities.
(End of The Chapter)
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