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Now reading: Chapter 143: It Takes Two from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

After explaining the details of It Takes Two, everyone went back to their own work.

The New Year holiday was coming soon, so during this period, Lucas mainly focused on explaining the core gaplay ideas to Hector and the others.

At the sa ti, Rachel's art team started producing materials.

The actual ga developnt would wait until after the holidays.

The main reason for choosing this ga was to give players sothing fresh.

After all, Dark Souls had just drained a lot of "resentnt points" from players.

Making a warm, loving ga to let them feel a bit of sunshine was necessary.

It also helped diversify the ga lineup on the Nebula Gas platform.

And after Overcooked, releasing another couples co-op ga a year later would definitely make for a good topic.

Once they got to work, Rachel, who was in charge of the art team, clearly felt that It Takes Two was different.

"This ga feels like an animated movie!" Rachel said in surprise as she looked at the storyboard.

"In a way, it is." Lucas smiled and nodded.

Overcooked had a cartoon art style, but its style wasn't the sa as It Takes Two.

In It Takes Two, the contrast between different scenes and the exaggeration between characters and thes create a theatrical style.

The composition and colors were also focused on a cinematic feel.

This approach is often used in animated films.

While they worked on It Takes Two—

Outside, the impact of the recently concluded annual ga awards was still spreading.

Thanks to this event, sales of many Nebula Gas titles had clearly gone up.

Especially Dark Souls, which won Best Role-Playing Ga, attracting another wave of new Fire Keepers.

Of course, once they entered the ga, these new Fire Keepers quickly felt Lucas's "love" and "passion" for players all over the Dark Souls world.

"Dark Souls," "Nebula Gas," and "Lucas" beca hot keywords during this ti.

While these topics kept trending, the Spring Festival travel rush began across the country.

But for the gaming world, this didn't matter much.

Most players, as well as designers and dia, were focused on one question: After Dark Souls' huge success, what would Nebula Gas' next ga be?

...

On the eighth day of the new year, employees returned to work one after another.

Lucas called Hector and the others into the eting room.

During the holiday, Lucas had finished the design concept draft for It Takes Two.

Compared to the original version, he made so changes to certain content.

For example, in the original It Takes Two, there was an Easter egg referencing A Way Out.

That was another ga by the sa designer.

Lucas didn't change that part since it didn't matter much.

But the ga also included lots of movie tribute lines.

Like when Cody gets caught by the space monkey, he says: "In space, no one can hear you scream."

That's a classic line from the movie Alien.

There was also the "F*** Oscars" audio Easter egg from the TGA event.

That part needed to be changed.

And then there were so of the darker scenes in the ga.

Even though It Takes Two is a ga with a cartoon art style, it's like the original Grimm's Fairy Tales. Grimm's stories were a collection of European folk tales from the 18th and 19th centuries, a ti when Europe was under the shadow of Napoleon's wars.

They were fairy tales, but written for adults, so of course they had a dark and deep core.

It's the sa with It Takes Two. It may look like a cartoon, but it's not a ga for kids.

So scenes in the ga are even quite twisted.

Like the vacuum cleaner in the first level, and later the pink elephant.

Content-wise, there's nothing really wrong with them.

But the way they were shown got a lot of complaints in the previous world.

So Lucas made so changes here, at least making the visuals less creepy than before.

The art style, the cinematic cara work, the unique use of split-screen, the story and its core ideas, the pacing of each level, the special features of each scene, and the unique abilities and gaplay that go with them—

Lucas explained all the key points that make up It Takes Two.

Compared to the simple talk they had before the holiday, Rachel, Anna, Hector, and the others now understood what the ga was really about.

They also understood why Lucas had said ti might not be enough.

Because while it sounds like an indie ga, the actual content is huge.

You could even say this is the second biggest ga Nebula Gas has made, right after Dark Souls.

Even Outlast is smaller than this one.

After Lucas finished his explanation, it was ti for questions.

"Lucas, will the levels in this ga be very complex?" Hector asked.

With so many stages tied to the main thes and all the special abilities, Hector could only describe it as stunning.

But one thing worried him: he noticed so levels, especially the ones with platforming, seed to require players to work very closely together.

If the teamwork is good, that's fine. But if not…

Hector suddenly thought of Overcooked, and all the fights he saw on streams and videos back then.

How did it get the na "Divorce Kitchen"?

That's how!

"When players fight a boss, as long as one person stays alive, the other can revive without limit. And the ga saves progress in real ti, so you won't go back after one failure."

"The difficulty is pretty fair, and we'll also add a dynamic difficulty system. If players get stuck for too long, the ga will give hints," Lucas explained. This was another change from the last world.

Hearing that, Hector nodded in understanding.

Then Ethan, who handled operations and marketing, spoke up: "Lucas, what's the plan for promoting It Takes Two?"

"Just follow last year's Overcooked model. Before Valentine's Day, I'll edit a trailer for you. The tagline will be 'A Couple's Ga,' and the the will focus on 'Passion,' 'Cooperation,' and 'Friendship.'"

"As for the launch strategy, no need for the buy-one-get-one deal like last year. Instead, as long as one person buys the ga on the Nebula Gas platform, they can invite another player to play with them. This way we can push the platform more." Lucas thought for a mont and told Ethan.

(End of The Chapter)

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