With the release of the It Takes Two promotional trailer, it's safe to say it caught the attention of many players.
Aside from Nebula Gas fans, there were also a lot of regular players.
Mainly because at this ti, everyone was stuck in a bit of a gaming drought.
There weren't many exciting gas that could really get players hyped.
And since Nebula Gas was the developer behind last year's Dark Souls, along with many smaller-scale gas in the past, it had built up trust among quite a few players.
It hadn't yet reached the point where "anything from Nebula is guaranteed to be a hit," but it already had a solid fanbase.
After seeing the promotional trailer posted by Lucas and the official Nebula Gas account, many players were left a bit stunned.
Even ga designers who kept an eye on Lucas's work felt the sa.
Because they realized — this wasn't quite what they had imagined!
Almost instantly, forums were flooded with discussions from players who had seen the It Takes Two trailer.
"This feels completely different from Lucas's Overcooked last year!"
"Yeah! Even though the style is cartoonish, it feels like it has way more content than Overcooked. Is this an action-adventure ga?"
"Damn, so it's a big production!?"
"And from the gaplay, it looks like two players play as a man and a woman, working together to clear challenges?"
"You know what, that really does fit the title!"
"From the description, it sounds like a married couple whose relationship falls apart, turning into clay and wooden dolls, and they have to fix their relationship to beco human again?"
"It feels packed with content! Just from the trailer, it seems to have all kinds of genres—RPG, FPS, even racing. Crazy!"
"Yeah, now that you ntion it, this ga's content really does seem rich!"
As soon as Lucas released the trailer and info for It Takes Two, it instantly caught a lot of players' attention.
From the art style alone, it had that cinematic animation look.
And judging from the content, it mixed platforming, parkour dodging, racing, shooting, and puzzle-solving into one ga.
It was nothing like what they had imagined.
Valentine's Day, couple co-op, warm and loving.
When Lucas first ntioned those tags, players couldn't help but think of Overcooked, which Nebula Gas had launched at around the sa ti last year.
Even though many players jokingly called it "Breakup Kitchen," it really had kicked off a co-op ga craze for a while, even inspiring many similar casual gas.
So even without saying it, many players had already linked Nebula Gas' new title to Overcooked in their minds.
But after watching the It Takes Two trailer, they realized it wasn't connected at all!
Just as players were feeling surprised, Lucas posted another update on his official Weibo account.
This one gave a detailed introduction to It Takes Two's features.
"It was originally ant as a Valentine's Day surprise for all players, but unfortunately it's 20 days late."
"This is a unique adventure ga where you and your friend will set out on the craziest journey of your lives."
"This is a two-player co-op ga with a story-driven experience, presented in an animated movie style."
"You and another player will face challenges together, go through all kinds of funny and chaotic monts, but one thing is certain: when two people work as one, nothing can stop them."
"As a co-op ga, It Takes Two doesn't require both players to buy it—only one player needs to purchase, and they can invite a friend to play for free. [Note: Nebula Gas platform version required]"
"Ga price: $20!"
After the post, Lucas' Weibo was flooded with player comnts.
"Lucas, you're too thoughtful. A late Valentine's surprise—classic you!"
"Thinking about last year's Overcooked, and now this year we get It Takes Two… is Lucas planning to make this Nebula Gas' annual tradition?"
"LOL, one couple ga a year. Last year's couple ga beca a couple killer, so I wonder what this year's will do!"
"But I think it'll be really fun, and unlike Overcooked, the story seems to be one of the main parts this ti?"
"By the way, did no one notice? This ga only needs one copy for two people to play. But still, it's not cheap—$20?"
After reading Lucas' post, players pieced together a few things.
First, it indirectly revealed the ga's release date.
Second, it confird the ga really is an adventure ga, not a casual sim like Overcooked.
And third, what caught a lot of attention was how it handled co-op differently from Overcooked's "buy one, get one free" model.
For It Takes Two, only one player needs to buy it, and they can invite anyone to play.
That's even better than "buy one, get one free."
For example, in Overcooked's model, if you wanted to play with soone who didn't already have it, you'd need to buy another copy.
But with It Takes Two, that problem doesn't exist.
As long as you own it, you can play with anyone, anyti—the choice is yours.
Still, the price shocked so players, since It Takes Two costs $20.
Given the prices of Nebula Gas' past titles, there's really only one explanation.
It ans It Takes Two is a much bigger ga—at least bigger than titles like Valiant Hearts: The Great War or To the Moon.
Otherwise, Nebula Gas wouldn't set the price that high.
For players, though, the focus was still on the content.
Even with a trailer, it wasn't actual gaplay footage, so it was hard to say what the ga would truly be like.
The only comparison they could make was that last year Lucas also made a co-op ga—Overcooked.
But in both type and scale, the two gas were clearly different.
Thanks to Nebula Gas' strong reputation and the exposure from the recent Ga of the Year awards, Lucas' na was now more widely known than ever.
Most players, after learning about It Takes Two, beca very interested in it.
Of course, this also had a lot to do with the recent ga drought players were going through.
And since Lucas had made it clear that this was a co-op ga that must be played by two people, many players who planned to play it started finding friends or partners to team up with.
(End of The Chapter)
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