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Now reading: Chapter 152: Players’ Comments from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

As a co-op ga, It Takes Two is pretty big in size.

But if you don't count replaying the mini-gas, the whole playthrough is about 12 hours.

As the first batch of players finish the ga, the content sparks a lot of discussion.

"To be honest, this is probably the most fun ga of the year so far!"

"Agreed, and I think it's not just the best ga this year—it's one of the most fun gas in recent years. And if we're talking co-op, I'd put it right at number one!"

" 1, this ga is insanely cool! Every level has a different the and special tools, it's just amazing!"

"Yeah, it's like watching an animated movie!"

"The best part is the huge variety of gaplay. From the first level to the last, the tools and level designs are just top-notch."

"Haha, totally! Playing this with my girlfriend was so much fun! Lucas really wasn't lying this ti!"

"True, the warrior of love has finally made a ga that warms your heart!"

"Yeah, and by the ti you get to the end of the story, it really hits you emotionally."

"Totally, especially at the ending, when they showed all the items you'd seen before—it was amazing."

"But the part where they destroy Cutie the elephant… that was really hard to watch."

"Yeah, that part almost made my girlfriend quit the ga."

"Damn, you actually played this with your girlfriend!?"

"By the way, did no one rember the stag beetle in the big tree? What happened to the nectar? Why did they blow up the beehive instead!?"

"LOL, I totally forgot until you ntioned it. The poor stag beetle!"

"Haha, the forgotten stag beetle—when you put it like that, it's actually kind of tragic."

"Stag beetle: Haha, maybe I'm not human, but you guys are real dogs! Just using as a tool?"

On all the related forums and communities, many people who played It Takes Two were completely impressed by it.

When it ca to gaplay, almost every player gave it glowing reviews.

On the Nebula Gas platform, It Takes Two had a player score of 9.8.

And for the small number of bad reviews, most were either jokes or focused on one controversial part of the story.

That was the part where Cody and May thought their daughter Rose's tears were the cure—

So they decided to destroy Cutie.

Many players said this part of the story was too upsetting.

After all, Princess Cutie the elephant was completely harmless in the ga.

She was innocent and adorable, yet still got torn apart by May and Cody.

It was hard for people to accept.

Many players sided with Rose and the toys, feeling that Cody and May were being awful parents.

Just like Moon Baboon, the toys wanted to keep Rose happy, but her parents, Cody and May, were trying to make her cry.

Still, so players said they could understand Cody and May.

From the story and character point of view, May and Cody had suddenly turned into a wooden doll and a clay figure—how could they stay calm?

Once they thought they'd found the solution, of course they would go for it.

And it's not like they really wanted to hurt Rose—they just wanted her to cry.

In real life, what parent hasn't made their kid cry at so point? Saying Cody and May didn't love their daughter just because of this doesn't make sense.

The ga's dialogue even showed that May, though busy working overti, still rembered her daughter's dentist appointnt.

And Cody, even though he was a stay-at-ho dad and forgot to take Rose to the dentist at the start, still cared for her deeply—he even built her a Lego castle in the ga.

If there was sothing Cody and May truly got wrong, it was their "I know best" attitude—whether toward each other or toward their child.

That was their biggest flaw.

Of course, this was just one of the debates among players who focused on the story.

Another group of players cared about sothing else entirely.

"Hey, did no one pay attention to Rose? If you think about it from another angle, this happy ga could instantly turn into a horror ga!"

"Haha, now that you say it… you're right! Parents mysteriously fall into a deep sleep, strange things keep happening at ho—what's the real reason? Tune in tonight for our science mystery program!"

"Rose is ho minding her own business—then the vacuum blows up, the toolbox breaks, her favorite toy Cutie falls from the sky, the cuckoo clock repairs itself, dead flowers in the garden suddenly bloom again, creepy sounds co from the attic gramophone… holy crap, the more you think about it, the scarier it gets!"

"Stop it! This was such a happy ga, but now you've given goosebumps!"

And besides the content in the ga itself, the experience outside of it also got a lot of funny complaints.

The the was fixing a married couple's relationship, the characters were a husband and wife, and the gaplay was two-player co-op.

Plus, it was announced on Valentine's Day, so of course people labeled it a "couples ga."

The problem is… not everyone has a partner.

So players didn't even have a female friend to play with—many were just lone wolves playing solo!

And since It Takes Two is also an adventure ga, besides coordination, so stages also require a bit of skill.

So the online chatter started to shift.

At first, everyone was praising the level design, the artistic style, and how well the story was integrated.

But after two or three days, as more people finished the ga, all kinds of strange complaints started to appear.

And many players agreed with those comnts.

Ga forums and review sections were full of posts like these:

"This ga is such a great deal! At $20, it's as good as a AAA title. My only regret is that I don't have a girlfriend to play with!"

"This is a masterpiece! But I thought my wife was too bad at the ga, so I ditched her and played with my buddy for two days. Brothers, did I do the right thing?"

"The ga is great, but the title is misleading. Other people played 'It Takes Two,' but I played 'Two Bros Together.'"

"Help! I played this ga with a close friend from my dorm, and now the way he looks at feels a bit off. And every ti he showers, he insists I join him!"

(End of The Chapter)

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