Even though he said that, Zack was still very careful at this ti.
After all, there was already one lonely guy with a sword who ssed up once.
If they ss up twice more, the mission will fail.
So Zack and his team were being extra careful this ti.
Basically, they kept their health at half and then took dicine.
During this stage, Zack finally understood the burrowing attack that Ben had ntioned before.
It was simply impossible to defend against!
Coming out of the ground was like being hit by a dragon's charge.
But luckily, they were in a team. As soon as one person was hit and their health dropped to half, the other two teammates would go around.
Don't be greedy for attacks, put away your weapons and run in circles.
"I feel like the light of victory is right in front of us!" Ben, who had been running around the map, also rejoined the battle after returning to the Diablos' lair.
This ti he learned his lesson, and basically didn't use wide-range attacks like the rising slash and sweep, just sticking the monster's butt with the right mouse button.
The damage was low, but it wouldn't hit teammates by mistake.
"That's right, after all, we're all professional hunters!" Zack also laughed.
They were playing around and joking, but Zack had to admit that they were pretty good.
And their teamwork was very good. No matter how strong Diablos was, it was still just one monster!
It wasn't like the BOSS in "Dark Souls." As long as it couldn't kill him in one hit, he could drink so healing potion and be good as new.
As for not having enough healing potions?
Then they could just run back to the tent in the camp to get so more!
"Yeah! Just a Diablos!" Hannah also laughed happily.
But the next mont, four big words appeared in the middle of their screens.
[Mission Failed]
"What's going on? The mission failed? We only ssed up once!" Zack was shocked when he saw the mission failure ssage pop up.
"Ti! Our ti is up!" Joe thought of sothing and said.
"What! We were poking at it for fifty minutes!?" Zack was also shocked.
Everyone knew that the monster's health increased by a certain percentage in multiplayer mode. For four people, the percentage was 2.6 tis the original.
But the key was that they had never run out of ti before when fighting monsters.
They even had ti to cook so at and catch rabbits.
But now they ran out of ti for the first ti!
"Thinking about it carefully, it seems like it's not impossible?" Wang Han said, facing the incredulous Zack.
"That's right, we spent a lot of ti running, and we also had to watch out for damage from teammates. Plus, this Diablos is different from the previous Odogaron. That Odogaron was tough, but you could hit any part and it would be a weak spot. But this Diablos has armor covering it and big horns on its head. It deflects your weapon when you hit it, and its damage is very high, always charging at you. So we wasted a lot of ti doing damage," Ben summarized.
"This Diablos is a bit difficult!" Zack said with a sigh.
If you play solo, it's easy to get knocked out.
If you play with multiple people, it's not easy to get knocked out.
After all, if you are low on health, you can just run away, and there are three teammates to attract the monster's attention so you can heal.
But the key is that the monster's health increases, and when you fight, everyone is hitting each other. Although there is no teammate damage, there is still flinching.
If you attack recklessly, it is easy to fail the mission three tis, but if you are careful, there is a ti limit.
It's hard!
............
Actually, Ben and his team were doing okay.
Because even though they were bragging, their skills were above average.
But many more ordinary players who reached this point, as well as so lone players, were getting killed by Diablos so much that their minds were going numb!
When facing previous monsters, many players could team up to fight monsters they couldn't beat alone.
And most of the monster's flesh could be hit.
Also, the damage wasn't as bad as Diablos.
But now facing Diablos was completely different.
The head, tail, and most parts of the body were hard armor, and your weapon would bounce off when you hit them.
And the flanks were easily attacked by Diablos, so the only area that was relatively easy to attack was the belly area.
Many players had complained about the flinching from teammates before, but they didn't realize how dangerous it was.
But when facing Diablos and Rathalos, the flinching damage was fully revealed.
When facing Diablos' charge and Rathalos' big fireball, your teammates 'smirked' and put you into a flinch, and then you were pushed ho by two little cats.
The dual blades' Demon Dance wildly slashed teammates.
The light bowgun exploded teammates' crotches, and the heavy bowgun shot through partners' defenses.
The running lance pierced enemies and took away teammates at the sa ti.
The unrestrained Dragon Piercer let teammates enjoy the pleasure of flying.
The long sword's round slash made all the bad weapons kneel.
This phenonon frequently occurred in team hunts.
Countless hunters discovered that the biggest threat they had to face after teaming up was not from the enemy, but from the teammates around them.
And even if the hunters in the team were very careful and rarely hit their teammates,
Because of this fear, coupled with the characteristic of hate being transferred in multiplayer mode.
The damage simply couldn't be done.
Especially weapons that relied on charging, such as greatswords and charge blades.
Greatsword players' triple charge always ended up hitting the floor.
Charge blade players' super burst hit or miss, it was still damage when released.
Hamrs hitting the head could only hit the feet, stunning was a blessing, foot hitting was fate.
Stationary archers charged as much as they could, and tried again after they died.
Dream-chasing horns never supported, only dealt damage.
Fancy sword and shield could only jump around.
For a ti, related ga communities and forums
Players were exploding with complaints.
Players said what was going on? This was not what we were promised!
The ga was easy at first, but why was it so hard now?
This Diablos and Rathalos were too hard to beat!
So it turned out that the previous Great Jagras and Kulu-Ya-Ku were all an illusion?
At first, many players felt that maybe they were playing it the wrong way.
Maybe there was a special way to beat them, or maybe their equipnt wasn't upgraded enough, so it was so difficult?
But after these players enjoyed another round of Diablos' charging service and Rathalos' barbecue service, they went to the forum and saw.
Turns out everyone was in the sa boat, and they were all stuck on Diablos and Rathalos!
"Damn! So that's it, I thought Lucas had gotten better, but he was waiting for us here?"
"As expected, the warrior of love lives up to his na, this 'love' is almost overflowing!"
"I'm so drunk, I thought it was a grass-cutting ga at first, but it turned out that I was the grass being cut in the mid-ga?"
"Haha, didn't so guy say before that he wanted the dragons to be stronger and not so easily beaten? Are you satisfied now?"
"I'm impressed by this slow boiling of the frog!"
"Refund the money!"
"Dude, you're overthinking it. Being able to get to Diablos, not to ntion farming other dragons and playing other ways, just the main story is already ten hours! It's impossible to get a refund, you can only suffer!"
"Forgive , I thought playing solo was already hard, but after fighting Diablos, I realized that teaming up is even more of a nightmare!"
"Haha, that's right, teaming up is a nightmare. I didn't feel it when fighting so monsters with weaker attacks before, but fighting monsters like Diablos that are strong and aggressive, being put into a flinch by teammates is just despair!"
In an instant, the players online were wailing everywhere.
After all, these players weren't like the old hunters from the previous life who had co all the way from the first gas in the Monster Hunter series. All the players were brand-new, fresh-out-of-the-box newbie hunters.
Of course, there were also many old fire keepers who had been tortured by Dark Souls.
But even so, they were being abused in the ga until their scalps were tingling, because the fighting style of the bosses in "Monster Hunter: World" was completely different from Dark Souls!
What happened to gradual progress? What happened to the slow rise in difficulty curve? How did it suddenly beco ninety degrees?
(End of this chapter)
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