Regarding the two crossovers between "Monster Hunter: World" and "Minecraft."
Basically, everyone in the gaming industry, whether players or designers, has a guess.
That is, Nebula Gas is definitely developing a new ga.
The remaining question is what type of ga it will be.
As for the the, there's not much to think about.
From the Kingdom of Lordaeron, coupled with the Frost Dragon and Chira monsters, and the weapon styles transford from the crossovers.
Obviously, it will be a ga with a magical background.
As for the type, there are actually only a few possibilities.
First of all, FPS can be ruled out first, because it just doesn't seem reliable.
As for the rest, whether it's industry designers or players, they all think it's either RPG or action-adventure.
That is, either like "Dark Souls" or like "Monster Hunter: World."
After all, judging from the major gas released so far, Nebula Gas is very good at both of these areas.
Moreover, whether it's "Dark Souls" or "Monster Hunter: World," Nebula Gas has shown extraordinary strength in the action ga and RPG fields.
The remaining concern for players is whether Lucas will pour his love into the ga.
After all, Lucas's past actions have been too harmful.
And also very tangled.
Because for ordinary gas, if you do these weird things, then I just won't play it.
But Lucas's gas are different.
They make you suffer while also making you feel great.
This tangled experience makes players both scared and in love.
Mouths say 'Get out!' 'Won't buy!' 'Won't play!', but the hand reaching for the wallet just can't seem to stop!
And during this ti, Lucas hasn't been idle either.
The developnt plan is progressing steadily.
Regarding the CG side, Lucas is still looking for the company that made the "Dark Souls" opening cinematic animation before.
The technology has also been recognized by Lucas, and CG stuff is all about burning money.
As long as you're willing to burn money, the effects produced may even be better than those abroad.
And Lucas is naturally willing to spend money on "Warcraft."
After several rounds of negotiations, Nebula Gas' investnt in the "Warcraft" CG animation reached a nine-figure sum starting with the number 4.
Of course, the settlent unit is definitely RMB.
In addition to these, most of the model materials that Rachel is in charge of have already been produced by the outsourcing side.
It can be said to be very delicate, and Lucas has also added a special setting.
That is, a close-up setting, the cara in the ga is the default.
Of course, after the map editor is opened later, players can adjust the cara according to their needs, including the built-in campaign players can also adjust the cara.
But the RTS battle part, the cara is fixed, can only be zood in but not zood out, mainly for fairness.
And with the added close-up lens, players can switch to a close-up view of the models in the ga after clicking.
As an RTS, there is actually no need to make the models so delicate, not like an RPG.
But Lucas still decided to strive for perfection, not to ntion comparing with traditional RPGs and so linear ga types.
But at least in the RTS field, Lucas dares to say that in the global range, there is currently no ga that can match "Warcraft" in terms of graphics and models.
In this case, it is natural to give players a better direct sensory experience.
Of course, the human witch, elf archer, and other slightly daringly dressed soldiers all have leggings.
In addition to this, Lucas also slightly modified so of the campaigns.
Because the original campaign is still relatively difficult for clumsy players, many players even use invincible cheat codes like 'whosyourdaddy' to just steamroll through.
Of course, Lucas has retained these cheat codes, after all, this is also a need for so players.
When facing 'crazy enemies,' you always need so cheat codes to regain face.
Using 'whosyourdaddy' may be a bit too much, but greedisgood 99999 to add a little wood and gold to yourself, honestly, that shouldn't be too much, right?
......
As the days went by, the topics caused by the content in "Minecraft" and "Monster Hunter: World" gradually began to cool down.
Lucas and Nebula Gas' official blog finally made a move.
And the content also made countless players and industry designers shocked and confused.
'Redefining RTS, production cost over 700 million, brand new magical masterpiece "Warcraft" is about to be released!'
A simple sentence, along with so Zack concept art.
Tyrande Windwhisper riding a white tiger, Arthas as a paladin, Cairne Bloodhoof the tauren chieftain carrying a totem and holding a runic spear, a Zack opened two-winged Frost Dragon.
As Lucas's official blog was released, it instantly attracted the attention of many people.
After all, the previous content in "Monster Hunter: World" and "Minecraft" made many players very concerned and interested.
Many people were also guessing whether Lucas had a new work, or what it would be.
But at this mont, the content revealed in this news instantly confused countless players.
Redefining, RTS, production cost over 700 million?
What!?
The combination of these keywords instantly made its popularity explode.
"Damn! Boss Lucas has a new ga again?!"
"It's actually RTS, I didn't see wrong, did I?!"
"This concept art has so good stuff! This elf girl riding a white tiger is so beautiful, lick lick!"
"Redefining RTS? 700 million cost, are you bragging?"
"I didn't see it wrong, did I? RTS and the cost is over 700 million?"
With Lucas's official blog, the entire gaming circle, whether players or designers, was in an uproar.
Lucas's new ga, this has beco a non-critical point.
The real key point lies in those keywords behind it.
Redefining RTS, Lucas actually dares to say that!?
You know, although RTS is not a small niche and is relatively simple, it is definitely not that easy to make.
The players' reaction is not so big, mainly because the reputation accumulated by Nebula Gas and Lucas before makes players more trusting.
Although Lucas always gives them 'surprises,' there is also no shortage of joy.
And what the cost is, players don't really care about it, what they care about is whether the ga is fun.
But as it seems now, players are obviously used to it, this is another Lucas's 'drawing the big cake' stage.
For players, they are more discussing why Lucas would make an RTS type, after all, they thought it would be RPG and action type.
But for the gaming industry, it feels a bit ridiculous.
It's not that Lucas is making an RTS ga, but this cost promotion.
Generally speaking, when developing a ga, sotis the cost will be disclosed for publicity purposes, of course, so are true and so are false.
But the cost of this "Warcraft" of Nebula Gas is too much, right?
An RTS ga, you publicly declare a developnt cost of 700 million, you can say it's the project cost, after all, subsequent publicity and other things will be added.
But just developnt costs you over 700 million?
Is your ga made of gold?
However, so sensitive designers have noticed the deep aning of Lucas's RTS.
(End of this chapter)
---
Read 100 advanced chapters on my patre*n
patr eon/GustinaKamiya
Free Tier can read 3 advanced chapters
---
User Comments
0 comments from readers